Edit: disruptor pistol*
Yesterdays session was a blast for a couple of trigger happy player characters in my game! And by all means, it was fun for me too.
They ended up on the uninhabited(?) planet of Myrkr and when they got attacked by the wolf-monsters known as vornskrs.
Witt no law-enforcers or witnesses around, two of the three players finally got to use their restrected toys, a lightsaber and a disruptor pistol.
The thing is that the gunslinger/gadgeteer with the disruptor pistol has 6 in agility, 3 ranks in ranged light, lethal blows talent and jury rigged talent that reduce the crit advantage to 1.
So basically he had an effective +100% on critical hits with most of his hits, combining vicious 4 from the pistol with +10% from lethal blows + 10% for every advantage beyond the first that activates the crit.
This was of course very cool in the given combat encounter! But as a GM I want to know how I could protect my favourite NPC`s from this mostrousity in future.
I don`t really think this will be much of a problem as the weapon i s restricted and can only be used some places and can be hard to sneak in just anywhere.
But I`m curious, how do you guys deal with or counterweight these things and do you even feel you have to in a game like this?
Edited by RodianClone