What are the advantages of having a mechanics workshop (as described in Special Modifications) over a business 'mechanics' shop (as build from Far Horizons)? It would seem that a business blueprint offers more NPCs and regular income, while a workshop may -- if I read it correctly -- allow for such a smaller workshop on board the party's existing ship resource.
In other words, a smaller mechanics' workshop can be on a ship, while a mechanics' business is stationary but larger.
Is this the main difference?