Question on Fire

By BenKenobi5, in Star Wars: Force and Destiny RPG

I'm starting my first campaign tomorrow with a Session Zero And one of my players is pretty ad amen on using some sort of force power that uses fire (He comes from a D&D background and to no surprise uses fire) to my knowledge there's no force power that uses fire the only way I could see him using something like that was if he had some sort of orb or ball that he carried and set them on fire (which would probably be a maneuver) and then used move to throw them at people, Other then that I'm probably gonna tell him that it's not really a Star Wars thing. Am I being unreasonable and is there a way he could use fire like that?

First- welcome to the community with your 1st post! Pick an avatar, and tell us a bit about yourself in your profile. I doubt this will be your last visit or post to the community.

2nd: While I commend a player for trying to replicate what has worked in the past, this is a new game and system. Old fantasy role-playing archetypes still populate the galaxy, but in some unique ways. For example, a Droid Tech likely replaces the creepy ol' necromancer with their controlled/created NPCs.

In a galaxy, I can imagine someone might want to be an arsonist. The Demolitionist is the easiest grab of which I can think, but still isn't a pyrotechnic mage. Your PC might grab a flamethrower, and use Force Powers to Move those flaming bits at enemies...which may trigger other mechanics like Morality. Overall, I don't think fire damage is going to be as worrisome in a world where NPC droids readily carry fire extinguishers. The attention such a PC would attract could remove the attraction: an old wizard casting fireball doesn't have to contend with the Imperial Army who searches and destroys Jedi-like trickery.

I'd steer the PC into another direction, and welcome them to a new world. Failing this encouragement, let them carry flame throwers until they get bored, and have a lot of NPCs pre-written who will testify against the PC to the Imperials coming to investigate a guy who seems as dangerous as a lightsaber using Jedi.

Alternatively, the Protect/Unleash power already exists as a direct damage-dealer. Most people interpret it to be Force lightning, or some variation thereof, but I don't see any reason you couldn't narrate it as a fireball instead. It would actually make for an interesting alternate Force tradition to have all of the powers be fire-based. Mechanically, they would be standard Force-powers, but narratively each one would manifest with a flame-related context. However, just like D&D fireballs didn't set things on fire I wouldn't allow the PC to do so either. Trying to get "free" damage is just gaming the system.

Of course, Unleash is a dark side power (which is to say that using it automatically generates Conflict over and above any you might get for "inappropriate" usage) and its high Force rating requirement means it won't be available to beginner PCs. At any rate, welcome aboard & have fun!

Edited by SFC Snuffy

Unleash not only does damage, but has an upgrade that applies the "burn" quality to be applied to attacks. The exact form the unleashing takes isn't really specific, so while lightening is the default (because movies) you could call it forcee flame just as easily.

Catch is of course that Unleash is FR 3+ only. So I'd recommend that your player also map out his character from day one, and stick to a solidified advancement plan. It'll be a [female dog] to get there, but if he makes a plan and stick to it he will get there in a bearable time. If he goes off the res though it'll take a long time, if he gets there at all.

I'm starting my first campaign tomorrow with a Session Zero And one of my players is pretty ad amen on using some sort of force power that uses fire (He comes from a D&D background and to no surprise uses fire) to my knowledge there's no force power that uses fire the only way I could see him using something like that was if he had some sort of orb or ball that he carried and set them on fire (which would probably be a maneuver) and then used move to throw them at people, Other then that I'm probably gonna tell him that it's not really a Star Wars thing. Am I being unreasonable and is there a way he could use fire like that?

Are you being unreasonable? No not really. To be honest while I'm an accommodating person at the end of the day this is Star Wars ..... not Dungeons and Dragons. There's nothing wrong with D&D but don't come into a Star Wars game expecting to play like it's D&D.

That isn't to say that he can't have a fire like power (the game has a power called Unleash that works well in that regard) but that he needs to understand that he won't be replicating his D&D experience here. Since Unleash requires a FR 3 I would explain to the player that at some point he can get there, but that it won't be for awhile and encourage him to broaden his horizons and consider other ways to harm people.

I know the player is being adamant about it but at the end of the day .... this is Star Wars. You can't play every game like it's D&D.

Yeah, Unleash using fire could work.

You're not being the least bit unreasonable. If anything, the player is.

Hurling fire around like you're a refugee from the Fire Nation (ATLA/LoK) isn't something that's a part of the Star Wars setting, anymore than having rayguns would fit into a LotR-based setting, or dropping a hero on par with Superman into a 1920's pulp era game would work out.

Unleash is written so that the type of damage can be narratively described however the player wants, so that could very well be used for pyrokinesis. But as others have noted, it requires Force Rating 3, so it's not something he can start the game with.

Ostensibly, you could adapt the Harm power into a sort of fire-based Force power, and largely scrapping any healing abilities that Heal/Harm comes with. But if this is your first outing as a GM for this system, then I'd recommend sticking to RAW and simply tell him he'll either need to wait until he can purchase Unleash or forego the idea of being a fire wizard entirely.

Unleash all the way, it is specifically vague in its description on how the damage is dealt, it can basically be every single elemental spell from classic Fantasy:

Basic = Magic Dart

Burn = Fireball

Ensnare = Blizzard

Burn + Ensnare = poison vines

Mastery = Lightning

Unleash all the way, it is specifically vague in its description on how the damage is dealt, it can basically be every single elemental spell from classic Fantasy:

Basic = Magic Dart

Burn = Fireball

Ensnare = Blizzard

Burn + Ensnare = poison vines

Mastery = Lightning

This thread makes me want to play a Shaper of Kro Var even more than I already did.

Hurling fire around like you're a refugee from the Fire Nation (ATLA/LoK)

Everything changed when the Fire Nation attacked....and we pinned their infantry with repeating blaster fire while the y-wings vaporized thier fleet with proton torpedoes....after that the Fire Nation really quieted down and started playing nice.

Edited by Ghostofman