I will not post the disclaimer every time, just the first few times so people get the idea.
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Expose is a real stinker. Yeah, there might be one or two special lists where maybe it's not a total dud (and I know it's almost passable on Decimators), but even guys who try to make it work admit that it's just not great, let alone worth 4 points. The idea of making yourself more vulnerable in exchange for more firepower is intrinsically good, so I wanted to brainstorm some ideas to make it a card worth taking. I'm sure this has come up before so if anybody has previously-discussed ideas, I'd love to see them.
In fact, I believe I've seen a custom card or two with different takes on expose, so if anybody can find them, I'd be happy to comment on that. One of them was a double-sided card, which seemed a little complicated, but maybe it would work.
My first inclination is to simply to remove the action requirement, and allow the user to turn on the effect of at the start of a certain phase. It would remove Youngster's ability to use the card, but that's a trap anyway. The timing of activation will definitely affect the power level. Here are some examples:
Planning Phase: Your opponent knows you intend to attack with that ship and can plan accordingly. Once you've committed to exposing, you may regret making that decision once everybody has moved! This is the weakest option.
Start of Activation Phase: Your opponent has already set their dials but can respond with actions, including repositions.
Action Phase, when you move the ship: Makes it better for ships with higher pilot skill.
Decimators are probably the most obvious abuse case. Maybe that's ok, as Decimators aren't exactly blowing the doors off of tournaments right now. If it's too good on them, maybe there should be a restriction that you have to have agility in order to lose agility. So Kenkirk could use it once his ability kicks in, for example, but everybody else is out of luck. Another way to limit the card would be to require that you shoot out of a firing arc. That would nerf it on PWT ships, which wouldn't be a bad thing.
Thoughts? Any other ideas?