The Defenders

By Clangador, in X-Wing Squad Lists

Since Imperial Veterans came out I have been playing these two lists. (Listed below.)

I've only played against two of my friends. Both are Rebel players. I've been slaughtering them both. They play mostly T-70s.

So tell me, what kind of Rebel list do you think would be good against these Defender lists so I can pass it on to them for future consideration.

Glaive Squadron Pilot (34)
Adaptability (0)
Tractor Beam (1)
Twin Ion Engine Mk. II (1)
TIE/D (0)
Countess Ryad (34)
Adaptability (0)
Flechette Cannon (2)
TIE/D (0)
Delta Squadron Pilot (30)
TIE/x7 (-2)
Total: 100

Glaive Squadron Pilot (34)
Predator (3)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)
Countess Ryad (34)
Predator (3)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)
Delta Squadron Pilot (30)
TIE/x7 (-2)
Total: 100

I would say a Dash/VCX list should do good. Dash can dance around defenders who only go north and south. And large ships arent affected by tractor beam that much. VCX packs a punch to get through the x7 defenses.

Anything more specific than that?

Juke is just as viable on the Glaive and is costed at 2pts. I'm a big fan, especially in denying the opponent a dice mod.

Defenders are generally very good against Rebels. Dash is the best thing rebels have to specifically deal with Defenders. Corran can also be good, depending. There's not much else Rebels have that work well against defenders, unfortunately. Not saying its impossible, but Defenders don't have any real weaknesses per se. Its a matter of your opponents learning to anticipate moves better and just winning by outflying on the table rather than trying to win by countering in the list building stage...

Flying against Defenders is a lot about moving your ships. You gotta block that K-4 turn if you want to do well.

I've been playing casual lists against my friend's triple defenders. I've been wondering myself what to use to defeat that list. Defenders are awesome. One weakness I think they have is vulnerability to stress. Only greens are straights. Stress control may be the way.

Thoughts?

I think it depends. On the defender player's comfort level with flying stressed and on how you are using stress. If all you have is a stress hog, I don't think its that much of a problem for Defenders, since they can typically kill it fast (unless you protect it with Biggs). If you have multiple sources of stress, then maybe it could help. However, both new titles make stress less daunting: TIE/D because of ion cannon hinders opponent's ability to capitalize on stressed enemies and X-7 obviously is action independent.

When I first started playing defenders in the early days of wave 4, I went up against a 'panic attack' list that completely annihilated my defenders. At the time, I thought stress was definitely a weakness. Then the TIE mk 2 mod came with the punisher, so I tried that out to see if it was helpful, and after quite a number of games, I started to realize defenders can do okay with stress, depending on the situation. They have options I was simply not aware of when I first started using them. In the end, I deemed TIE mk 2 a 'training wheels' upgrade that ceases to be relevant once you get good at using defenders. I've flown defenders in literally hundreds of games since that one bad game and have never felt all that disadvantaged by stress (although I avoid it when possible since its not good, obviously).

Tell them to buy 2 Veteran Expansions and an extra Tie Defender and then play Imperials. Because TIE Defenders are just that awesome :D

This list gives Defenders nightmares

Poe Dameron - 37

R5-P9 - 3

VI -1

AT- 2

Miranda Doni - 48

Guidance chips - 0

Proton Torpedoes - 4

Extra munitions - 2

Sabine Wren - 2

Seismic charges -2

Thermal detonators - 3

TLT -6

Prototype Pilot - 15

Chardaan refit - (-2)

Total Points; 100

You want the defenders to chase Miranda so that you drop bombs then Sabine can double damage heavily.

This list gives Defenders nightmares

I flew triple ion deltas (with TIE/D title) against almost that exact list a few months ago. I think my defenders lost maybe 1 or 2 shields. The ion cannon is so brutal against 1 and 2 agility ships, that I honestly don't see how the defenders could lose...

Against rebels, I'm pretty confident even the PS1 Defender can hold it's own, if not defeat it. Against Palp Aces - again pretty strong.

What I'm finding is Scum's box of tricks is a tough nut for three defenders.

Anything more specific than that?

Dash + PTL + HLC + Outrider + Kanan + EU = 58pts

Chopper + FCS + Hera + Han (or Ion projector) = 42pts

Dash dances around picking apart from range, Chopper charges in and does as much damage and cause as much chaos to them as possible. His job is to die but make Dash's next few rounds easy breezey only dealing with 2 or 1.5 defenders. Defenders who cant move great smash into Chopper and get stressed. Now they have no hard turns to clear stress. Their options are just a 4k rolling naked dice or do green banks that will fire at nobody cause dash will dance around them. Low PS, non boosting ships are what Dash eats for breakfast.

Edited by wurms

I won against Rexler, Steele, and Omega in the Scum and Villainy Vassal league last night by playing 3 green squadrons and Ezra. It was death by a thousand paper cuts and aiming for at least one block per round so the imps are not tokened up.

His list had Rexler and Steele with x7, Juke, and TIE MkII and Omega with Juke and Comm relays. My greens were title, chardaan, push, thrusters and wingman, while Ezra had push, dorsal and Nien. I wanted to change the Ezra loadout to Kanan and autoblaster, but my opponent had already got his list in escrow by the time I went to put the change in.

I was expecting to be slowly murdered as I plinked nothing off. In the end, he was slowly plinked off due to a ton of blocking and less than perfect target prioritization, and two crits really hurt him. Console fire on Rexler cost him 1 hull when he chose to be tokened up instead, and shaken pilot on Steele followed by a straight had me hard 2 him towards the board edge. 1 hull on a 3 agi ship with evade and focus is a TON of help for a-wings ;)

I'm not saying they should take such a list, but it does work if one knows how to block, a lot. I'm not sure I'd fly As again, 2 red dice is not my thing.