T-70 X-Wing in HotAC

By Boba Rick, in X-Wing

So, I only have 1 T-65 and 1 T-70. I'll be getting Heroes of the Resistance, so then I'll have 2 T-70s. Not really interested in buying another (or maybe even two more) T-65s!

Never played HotAC, but I will in the next few months or so. From what I understand, if a friend of mine plays a T-70 (I'll probably take the T-65), the only difference will be the dial. Because the pilot card is replace with the HotAC card, the T-70s extra boost action isn't available, and neither is the extra shield, right?

So my question is: would running an X-Wing with the dial of a T-70 break the game or maybe just help a newer player out?

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The dial won't help or hurt you. You shouldn't have a problem using the t-70 model atop your stand either, they look nice.

You can use a T-70 if you want. It's not in the main rules but referred to in the FAQ:

"T-70: When I was developing the campaign, I didn’t know it existed in the game! If you’d like to use it, and don’t mind that it doesn’t fit into the campaign’s timeline, treat it like the A/B/HWK – Unlocked at PS4 and requires 5XP to switch."

I upgraded my T-65 to a T-70 and it works fine in the game. Remember, in addition to the advantages you mention, you also have a Tech slot.

Edited by Sasajak

Except that a T-70 for only 5 exp to upgrasde gives you plenty more things than a regular Xwing....thebetter dial, a shield upgrade an enginve upgrade - both of which dont require modification slots...and then you also have the tech slot.

They are much better than the regular Xwing, and are even better cost effective wise than the Bwing, and waaaay better i nthe campaign than the A-wing. They should not be allowed in the campaign for anything less than10exp to swap, and even still that is a really good deal..and still bordering on way over-powered.

I'll only use the dial of the T-70, everything else will remain the same.

The dial is more powerful than the T-65, you have one more green, and esp one more red turning maneuver enabling turning round.

Easiest solution: just do not use the T-roll and treat the 3-straight as White. Then upgrade to T70 when PS4 is reached.

I you insist on the T70's dial, I would say you get less starting XP - how much less, no idea, start with 2 or 0?

(I have only read the Campaign. I am right now playing with together with some of my kids, training flying against AI ships, not started the Campaign yet).

Hmmm... maybe I could just buy a T-65 dial and not a whole new ship online.

We allow T-70's in our campaign (as well as a host of Scum ships)

However, we have limited it to 1 per campaign and you can only acquire it after earning a campaign point. It was just to much of an upgrade from a T-65.

We use a "Medal" system where people can earn specific medals for meeting certain accomplishments and get a small boost to that area. As an example if you succesfully hit with 5 torps/missiles/bombs, you earn "Payload Specialist" that gives you 1 extra ordinance token (if you already have EM) and the ability to change a Blank to an Eyeball when firing a torp/missile/bomb.

The T-70 is a Medal and takes that "slot" on your ship.

HotAC assumes that the people playing and involved with the game already have a sizeable collection to work with, so are you planning to run the game yourself, or are you joining a campaign that someone else is setting up?

If you're wanting to run one yourself, it's strongly recommended to have, well, at least quite a few more ship options, and I'd certainly recommend getting at least one Y-Wing.

And if someone else is running the campaign and has a lot of ships to work with, why not just use their models for the campaign?

Honestly, the only ship that really breaks the game as it is is the E-Wing. It's just got way too much stuff natively that any and all bases can be covered through the expanded modification system, whereas this is not true with basically any other ship. All that would be necessary is EU, AT, hull and shield and the E-Wing is at the pinnacle of available ships.

It's really not true of the T-70, though. T-Rolls get less and less effective the more enemies are on the board. The extra shield is nice, but again, the more enemies on the board shooting at you, the less it means. The boost is the biggest addition, but it's not game breaking to get a boost and a shield for 3 less XP points. You also only have 2 upgrades for the tech slot. It's an improvement over the T-65, but not a huge one.

If you're super worried about it, though, just buff the Empire. Give them a few more ships, or an additional elite, or something. It all balances out in the end.

We tried the 5XP solution Josh proposes, and we found the T70 is just overpowered for that price (as well as the A-Wing is underpowered). I found that 19XP is the right amount and used it in my own campaign.

Boba Rick, I've got plenty of ships. Enough for the both of us and them some. If you're looking for a wingman .. I'll be your huckleberry.

I like to use only the default HoTAC ships because they are pretty balanced and unique. We even house ruled that you could start with any ship.

But E-Wing, T-70 and K-Wing are plain better ships that make the others obsolete. I don't recommend using them.

Letting you fly the T70 dial as an x-wing upgrade would probably be a reasonable upgrade: definitely better than you started with, but only by a green and since shiny new reds.

For the right pilot, though, those extra options available could be right tasty.

Whole ship? E-wing problem: it's a hefty upgrade in and of itself compared to the other baseline options, never mind the timeline issues...

Hmmm... maybe I could just buy a T-65 dial and not a whole new ship online.

Don't bother. Their dials are very close. Just remember that the 3 Straight is white, not green, and don't use the Tallon Rolls, and you're fine.

I saw one group allowed to upgrade to the T70, but required you to purchase EU and shield upgraded on top of the cost of the ship and they took up 2 mod spots. Another made a T-65 title that allowed the T-70 dial to be used on the X-wing. Try them out or talk to your group. I think I am going to suggest 10pt cost and you must buy EU and shield and they take 2 slots for my group.

I think I found a better solution for my playgroup. For the person playing the second (or third one after I get HotR) X-Wing, when I only have one T-65 dial, that person can use a Z-95 dial. As far as maneuverability I think it's much closer to the T-65 than the T-70 is.

Once again, the only change is the dial. Still using the pilot cars provided in the HotAC printouts.

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