Boba and Kath, why have different faction abilities?
Working for the Empire, they're held to a different standard than when they work solo. "No disintegrations," remember?
Edited by DailyRichIt gives each faction a different flavor.
The cynic in me?
"Imperial Firesprays suck, they had to make them worth it in scum".
The happier, jollier, less bitter individual?
"Flavour".
Take your pick.
I was just curious because it's not just the ability change, but the addition of an illicit slot, yet no change in the total point cost.
Just wondering how FFG assigns costs to the different abilities; what value is a certain ability worth above and beyond the attack/defense/hull/shield/etc numbers.
Edited by Vellcrowthey actually care when they're not just working for that Imperial paycheck.
Because the imp abilities suck hard and it gave them the ability to make named Firesprays worth taking.
First, most of the time, upgrade slot have nearly no cost, because without an upgrade, they do nothing. So this difference is kind of "free". For the point value of stats or ability, this is not clear. I think they go for the feeling during play test or which ship they want to see more of.
When you look at the base U-Boat Versus the Base B-Wing, clearly the uboat is undercosted. When you look at Major Rhymer, his ability seems to cost an ugly 5 points on a bad ship, but Darth Vader seems to cost 1 or even 0 point...
easy
imperial abilities were insanely terrible and hot garbage. Boba's ability literally did nothing (if it worked on hards too i could see it being interesting) and kath is a catch22 - dodge a crit, take a stress! but i want the crit....
Scum abilities are pretty **** good and are really only limited by the bloated ship price that is old large ships.
Would you run illegal tech right under the nose of the people that made it illegal? That's what I'm assuming is the reason for the Illicit slot.
