Standard Game Mode:
-1A/3A quest deck.
-Annuminas has 20 strength.
-All Dunedain of Annuminas and 1/3 Host of Angmar are shuffled into the deck at stage 2.
-If a player is elliminated, deal 9 damage to Annuminas.
Epic Multiplayer Mode:
-Each group gets a quest deck.
-Annuminas has 50 strenght.
-Stages 2 can only be defeated at the beginning of the round and if each other stage 2 is completed.
-During stage 2, at the end of the round, each Host of Angmar in the staging area goes to the next staging area counting in reverse alphabetical order. If they cannot, they discard themselves and deal 9 damage to Annúminas.
-At stages 3 we encounter the Lieutenant of Angmar, which jumps between stages. If we kill him, everybody wins the game.
-There's a cursive note probably indicating the end of round only happens once per round to prevent the game of being impossible.
-Something that lets all groups lose the game.
Quest decks:
A:
-1B:Rebuild the defenses:At the end of the round, you can remove 10 progress to "heal" Annuminas.
-2B:Defend the City:Unknown.
-3B:?:Unknown.
C:
-1D:Raise the Leeve:At the end of the round, you can remove 10 progress to "recruit" Dunedain of Annuminas.
-2D:?:Unknown.
-3D:?:Unknown.
E:
-1F:Delay the enemy:At the end of the round you can remove 10 progress to "slow" other groups' encounter decks.
-2F:Man the Walls:A fresh Host of Angmar each round.
-3F:?:Unknown.
Host of Angmar:
50
4
9
4
12
Orc.
Archery 2.
Inmune to player card effects
Forced:After Host of Angmar attacks and destroys a character, either remove 2 progress from the main quest, or return Host of Angmar to the staging area.
Victory 4.
Annuminas:
City.
Forced:At the end of the round, deal 1 damage to Annuminas for each enemy at each stage.
If the city strenght of Annúminas reaches 0, the ciy is overrun by the forces of Angmar and all teams lose the game.
Released in:
-Gen con.
-Fellowship event.
Altart Boro and Fara.