What we know about The Siege of Annúminas

By 987654321, in The Lord of the Rings: The Card Game

Standard Game Mode:

-1A/3A quest deck.

-Annuminas has 20 strength.

-All Dunedain of Annuminas and 1/3 Host of Angmar are shuffled into the deck at stage 2.

-If a player is elliminated, deal 9 damage to Annuminas.

Epic Multiplayer Mode:

-Each group gets a quest deck.

-Annuminas has 50 strenght.

-Stages 2 can only be defeated at the beginning of the round and if each other stage 2 is completed.

-During stage 2, at the end of the round, each Host of Angmar in the staging area goes to the next staging area counting in reverse alphabetical order. If they cannot, they discard themselves and deal 9 damage to Annúminas.

-At stages 3 we encounter the Lieutenant of Angmar, which jumps between stages. If we kill him, everybody wins the game.

-There's a cursive note probably indicating the end of round only happens once per round to prevent the game of being impossible.

-Something that lets all groups lose the game.

Quest decks:

A:

-1B:Rebuild the defenses:At the end of the round, you can remove 10 progress to "heal" Annuminas.

-2B:Defend the City:Unknown.

-3B:?:Unknown.

C:

-1D:Raise the Leeve:At the end of the round, you can remove 10 progress to "recruit" Dunedain of Annuminas.

-2D:?:Unknown.

-3D:?:Unknown.

E:

-1F:Delay the enemy:At the end of the round you can remove 10 progress to "slow" other groups' encounter decks.

-2F:Man the Walls:A fresh Host of Angmar each round.

-3F:?:Unknown.

Host of Angmar:

50

4

9

4

12

Orc.

Archery 2.

Inmune to player card effects

Forced:After Host of Angmar attacks and destroys a character, either remove 2 progress from the main quest, or return Host of Angmar to the staging area.

Victory 4.

Annuminas:

City.

Forced:At the end of the round, deal 1 damage to Annuminas for each enemy at each stage.

If the city strenght of Annúminas reaches 0, the ciy is overrun by the forces of Angmar and all teams lose the game.

Released in:

-Gen con.

-Fellowship event.

Altart Boro and Fara.

Thanks for posting this! I've been trying to re-read the article for all pertinent information that could aid in my deck building for Gen Con. I'm still trying to sort out what decks I want to bring. I feel like any deck in this quest will likely need to be combat ready, but questing also appears to be important to trigger the various effects at the different stages.

Has anyone had any thoughts on how the information in this article could benefit deck building preparation for Gen Con?

I don't think there's shared Victory Display so Rossiel crazy shenanigans wouldn't work. Nor Scorpagorn's engagement tricks. But with the pressing need to eliminate the Hosts quickly, maybe a Dunhere or a Ranger Trap deck per stage seems appropriate.

Edit: nevermind. Immune to player card effects, because of course. Screw it, I'm going Elrond Outlands.

Edited by Network57

The rules cards have reminder text for Archery, but not for Siege / Battle / Defense. So we should be willpower questing.

I don't think there's shared Victory Display so Rossiel crazy shenanigans wouldn't work. Nor Scorpagorn's engagement tricks. But with the pressing need to eliminate the Hosts quickly, maybe a Dunhere or a Ranger Trap deck per stage seems appropriate.

Edit: nevermind. Immune to player card effects, because of course. Screw it, I'm going Elrond Outlands.

I thought about going with traps too - the hosts are immune to player card effects, but if you can trap other enemies, you might be able to deal with the hosts more effectively. Of course, there's the thing though about putting damage on the city for each enemy, which means you can't just trap enemies and forget about them - so maybe traps wouldn't be as helpful after all as just focusing on killing them.

I'm bringing at least a Silvan deck and a Noldor Erestor/Cirdan deck with big, beefy allies. I'll be playing on Sunday. Still thinking about whether I want to throw together another deck or two as backups in case the heroes I'm relying on are popular. Maybe a straight tactics deck.

I don't think there's shared Victory Display so Rossiel crazy shenanigans wouldn't work. Nor Scorpagorn's engagement tricks. But with the pressing need to eliminate the Hosts quickly, maybe a Dunhere or a Ranger Trap deck per stage seems appropriate.

Edit: nevermind. Immune to player card effects, because of course. Screw it, I'm going Elrond Outlands.

I thought about going with traps too - the hosts are immune to player card effects, but if you can trap other enemies, you might be able to deal with the hosts more effectively. Of course, there's the thing though about putting damage on the city for each enemy, which means you can't just trap enemies and forget about them - so maybe traps wouldn't be as helpful after all as just focusing on killing them.

I'm bringing at least a Silvan deck and a Noldor Erestor/Cirdan deck with big, beefy allies. I'll be playing on Sunday. Still thinking about whether I want to throw together another deck or two as backups in case the heroes I'm relying on are popular. Maybe a straight tactics deck.

I won't be at GenCon but want to find a Fellowship event in Denver. My Rossiel/Mirlonde deck has Glorfindel just for solo questing and location management, but I can swap him out for any low-threat Spirit hero.

Thinking about the Lieutenant Guy, I wonder what his effect exactly is. If it happens too few, then the boss battle will be a joke and you just kill him there with a fired up Boromir. If it happens too much, then the boss battle will be tedious since he jumps from one stage to another(remember the wargs!).

I don't think there's shared Victory Display so Rossiel crazy shenanigans wouldn't work. Nor Scorpagorn's engagement tricks. But with the pressing need to eliminate the Hosts quickly, maybe a Dunhere or a Ranger Trap deck per stage seems appropriate.

Edit: nevermind. Immune to player card effects, because of course. Screw it, I'm going Elrond Outlands.

I thought about going with traps too - the hosts are immune to player card effects, but if you can trap other enemies, you might be able to deal with the hosts more effectively. Of course, there's the thing though about putting damage on the city for each enemy, which means you can't just trap enemies and forget about them - so maybe traps wouldn't be as helpful after all as just focusing on killing them.

I'm bringing at least a Silvan deck and a Noldor Erestor/Cirdan deck with big, beefy allies. I'll be playing on Sunday. Still thinking about whether I want to throw together another deck or two as backups in case the heroes I'm relying on are popular. Maybe a straight tactics deck.

I won't be at GenCon but want to find a Fellowship event in Denver. My Rossiel/Mirlonde deck has Glorfindel just for solo questing and location management, but I can swap him out for any low-threat Spirit hero.

The Wizard's Chest in Denver may have one again this year. They have an impressive stock of LOTR cards. I'm told they have a pretty solid player base, too.

I don't think there's shared Victory Display so Rossiel crazy shenanigans wouldn't work. Nor Scorpagorn's engagement tricks. But with the pressing need to eliminate the Hosts quickly, maybe a Dunhere or a Ranger Trap deck per stage seems appropriate.

Edit: nevermind. Immune to player card effects, because of course. Screw it, I'm going Elrond Outlands.

I thought about going with traps too - the hosts are immune to player card effects, but if you can trap other enemies, you might be able to deal with the hosts more effectively. Of course, there's the thing though about putting damage on the city for each enemy, which means you can't just trap enemies and forget about them - so maybe traps wouldn't be as helpful after all as just focusing on killing them.

I'm bringing at least a Silvan deck and a Noldor Erestor/Cirdan deck with big, beefy allies. I'll be playing on Sunday. Still thinking about whether I want to throw together another deck or two as backups in case the heroes I'm relying on are popular. Maybe a straight tactics deck.

I won't be at GenCon but want to find a Fellowship event in Denver. My Rossiel/Mirlonde deck has Glorfindel just for solo questing and location management, but I can swap him out for any low-threat Spirit hero.

The Wizard's Chest in Denver may have one again this year. They have an impressive stock of LOTR cards. I'm told they have a pretty solid player base, too.

They're in the process of relocating. Hope they'll be done by then and have a closer location for me! How does one sign up through them?

I don't think there's shared Victory Display so Rossiel crazy shenanigans wouldn't work. Nor Scorpagorn's engagement tricks. But with the pressing need to eliminate the Hosts quickly, maybe a Dunhere or a Ranger Trap deck per stage seems appropriate.

Edit: nevermind. Immune to player card effects, because of course. Screw it, I'm going Elrond Outlands.

I thought about going with traps too - the hosts are immune to player card effects, but if you can trap other enemies, you might be able to deal with the hosts more effectively. Of course, there's the thing though about putting damage on the city for each enemy, which means you can't just trap enemies and forget about them - so maybe traps wouldn't be as helpful after all as just focusing on killing them.

I'm bringing at least a Silvan deck and a Noldor Erestor/Cirdan deck with big, beefy allies. I'll be playing on Sunday. Still thinking about whether I want to throw together another deck or two as backups in case the heroes I'm relying on are popular. Maybe a straight tactics deck.

I won't be at GenCon but want to find a Fellowship event in Denver. My Rossiel/Mirlonde deck has Glorfindel just for solo questing and location management, but I can swap him out for any low-threat Spirit hero.

The Wizard's Chest in Denver may have one again this year. They have an impressive stock of LOTR cards. I'm told they have a pretty solid player base, too.

They're in the process of relocating. Hope they'll be done by then and have a closer location for me! How does one sign up through them?

Just call the store and ask about it. It may be a little early to sign up, but you can at least express interest and make sure they submit an application to host the event.

Epic Multiplayer Mode:

-Each group gets a quest deck.

-Annuminas has 50 strenght.

-Stages 2 can only be defeated at the beginning of the round and if each other stage 2 is completed.

-During stage 2, at the end of the round, each Host of Angmar in the staging area goes to the next staging area counting in reverse alphabetical order. If they cannot, they discard themselves and deal 9 damage to Annúminas.

-At stages 3 we encounter the Lieutenant of Angmar, which jumps between stages. If we kill him, everybody wins the game.

-There's a cursive note probably indicating the end of round only happens once per round to prevent the game of being impossible.

-Something that lets all groups lose the game.

Has someone played this mode at GenCon? Where do i discard the Hosts after they damage the city?

I don't think there's shared Victory Display so Rossiel crazy shenanigans wouldn't work.

Have asked Caleb .. there is no shared Victory Display. Each team has its own VD.

Probably discarded in stage A/B's discard pile.

Probably discarded in stage A/B's discard pile.

Could be really bad!

Hi Jan,

The Host of Angmar is placed in stage 2F's discard pile, which means it could come back up if the encounter deck is reset.

Cheers,

Caleb

Edited by JanB

Hi Jan,

The Host of Angmar is placed in stage 2F's discard pile, which means it could come back up if the encounter deck is reset.

Cheers,

Caleb

This is marginally better.

mmm.. i don't think so. If the Host goes out of play there is a permanent flow of Hosts .. only one per staging area.

With the discard-effect the flow can/will stop and then 2F can draw 2+ Hosts via staging.. then Sauron will laugh and the players will die.

What I know about Siege of Annúminas, having now played it, is that it's friggin' hard in epic multiplayer mode... Good luck and godspeed to those who still have their Fellowships to attend!

Attended the event yesterday, got absolutely crushed in both modes (yes we played it twice), and I am playing my best generic deck. Unfortunately no one in my group brought a location clearing deck... The consensus is to throw in all copies of Northern Tracker and go to it again.

Except that location that blocks Tracker and Asfaloth. We were killed by the one that scales horrifically with more enemies in play, so 2 of those with 7 threat each basically cancelled out our Spirit player.

By the way, I'm not really interested in keeping that playmat nor alt art Faramir. Do those sell well or they too widely distributed to make a splash on Geekmarket or eBay?

My sense is that both the playmat and the Faramir card should sell well.

Except that location that blocks Tracker and Asfaloth. We were killed by the one that scales horrifically with more enemies in play, so 2 of those with 7 threat each basically cancelled out our Spirit player.

By the way, I'm not really interested in keeping that playmat nor alt art Faramir. Do those sell well or they too widely distributed to make a splash on Geekmarket or eBay?

Traditionally, they sell very well. With how many sets Wizard's was able to get this year, it might be the case that the market is more flooded this time around.

Great to throw down with you on Friday! Going to fully revamp my contribution for the event on the 29th up here in Fort Collins. Going to focus on questing like a beast, hopefully keep space to retain the healing element and add a location control element.

Played it twice in epic multiplayer mode. We lost badly the first time. The treachery that blanks out text boxes neutered our attackers and we couldn't clear enemies. Changed decks, and the next time we played 'easy mode,' although there are not actually gold-bordered cards to remove from the deck, so we just started with an extra resource per hero. So, 'sleazy mode,' as it is called in some circles. We won handily the second time.

Edited by GrandSpleen

so we just started with an extra resource per hero. So, 'sleazy mode,' as it is called in some circles. We won handily the second time.

Cheater ;-)

Easy mode!! Officially sanctioned cheat :)

Epic victory against "Siege" today at our Fellowship Event in the VA/MD/DC area. Multiple New Age Outlands decks (1 Outlands was straight mono-leadership/Gondor [Denethor, Leadership Imrahil, Hirluin], the other Erestor-based [Erestor, Denethor, Hirluin]) and two Dwarf decks did the heavy lifting. Outland decks were supported by an Elrond deck each for healing and utility (Thror's Map, cancellation, card draw/deck search). Dwarves were all in their own staging area (E). Two players only at each stage also certainly helped reduce the amount of Encounter deck awfulness coming out.

Edited by RobOz