Rarities: (A.K.A. please don't be money Hoes like Whizkids)

By runatyr, in Star Wars: Destiny

First off, I'm a completioninst.

For those of you still reading, please consider this position.

I used to play Dice Masters...

I loved dice masters.

Even though I had sworn off CCG's and such because of the costs,

Whizkids started dice-masters with relatively obtainable set.

There were "Super rares" (The red band) in a set. Bottom line, you bought one or 2 boxes of boosters and you could get everything.

Was it great?? No... but I could live with myself.

It was a new model with the dice aspect and I bought in.

Had they kept it that way... then I would still be playing.

Then came several factors that brought on multiple waves of disappointment.

-A higher/faster release schedule for new sets

-Increasing the amount of rares per set

-Coming up with Ultra rares

-Sacrificing cohesiveness in game play for the sake of churning out more sets.

I stopped after DC... and saw the writing on the wall... here was a company that did not care about the quality of their game compared to the money they could make off of it.

Please FFG, don't sink to this level.

Your company has been going the exact opposite direction and succeeding in all ways.

Can the game designers right now make a commitment to we the players that you won't do a bait and switch when it comes to the rarities and frequencies?

What are those rarities for commons, uncommons, rares... ? We deserve to know before investing .

How may releases will it be before there is a "super-ultra-secret-inviso-rare" version of Yoda brushing his teeth that only shows up one in every 10 million packs?

Show us that there is Balance in the Force and you won't be driven to the dark side of crass consumerism.

:(

WizKids and FFG are very different companies. Even with a game like this.

I've seen this WizKids, Heroclix, and Dicemaster and I really don't see it happening with this game. The primary reason being that I don't see FFG releasing full cases, which is the reason why WizKids games have chases - to get you to by a specific bulk product in hopes for "x" amount of chase material. In Heroclix, it was buy a brick and get a chase or buy a case and maybe get two. Here I don't see FFG banking on producing that much material to achieve a comparable result. If anything FFG has to start slow and gauge the response before diving into chase territory.

I mean they are releasing feeds or display cases of 36 packs you can find this on FFG's website.

Each pack comes with 3 commons, 1 uncommon and 1 rare or legendary.

Like each Dicemasters pack came with 1 common and 1 uncommoon rare or super rare.

It's to be seen how the distribution works out, in a collectible game there's no escaping rarity, some people (not us obviously) find that part fun.

First off, I'm a completioninst.

For those of you still reading, please consider this position.

Yeah then those ultras are gonna hurt.

I also play DM, and I'm happy as long as I get my two (random) ultras per set and 4 of each character die (having less really bothers me somehow) and I gotta have all the characters in common and uncommon, I'm fine with not having all the rares. And what they did right is mixing the power levels up, so you can make real good decks without needing ultra rares (or sometimes) rares.

It will be interesring to see how many (fixed number perhaps) of ultra rares we'll see per display box.

Edited by Robin Graves

First off, I'm a completioninst.

Then never touch a CCG with a ten foot pole.

On 7/30/2016 at 1:19 PM, Blue Five said:

Then never touch a CCG with a ten foot pole.

Shhhhhh. Lest point him to MtG :D

You're not going to get any guarantees, and yeah - there's always going to be an element of this with CCGs, comes with the territory.

However I really can't see FFG changing things up too much. Their current way of doing things is pretty much in line with what I'd expect from an FFG game, taking into account that it's collectible. In contrast, from my understanding WhizKids' way of doing things has always been the cheap entry, lower quality, mass release style of distribution.

Well, given that this thread happened about half a year before the game was even released, I think the other people in the thread can be forgiven for not knowing the exact intricacies of the game! :)

I do know that getting enough legendaries gets annoying after a while. The last SoR box I cracked, all I really wanted were the six legendaries in there. It's definitely par for the course though, and part of a CCG. It's nice that the "legendaries" aren't actually that ridiculously rare.

What did bother me is that the first SoR pack I opened had a Palpatine, and five boxes later, I still don't have the second one... I know it sounds lame, but on principle, I really don't feel like spending $40 or $50 on a single Palpatine... after X-Wing and the "great nerfing," I'm wary of investing too much money in anybody named Palpatine because you never know when he could get errata'ed!

I had the same issue, so there are few recommendations:

Do not buy booster boxes per case (paper box with 6 displays inside). My experience is, that despite the fact, that I did not had double legendaries inside a box, i had similar legendaries inside boxes in a case. Therefor I opened in 5 boxes and got 4x Krennic, Obi Wan, U-WIng, 3x Rocket Launcher and couple others. Resulting in fact, that after opening 30 legendaries, I had only like 8 different of them.

Second - try to change with others, I found out, that 5 boxes is sufficient amount to make a playset if your community is reasonable and you open the boxes asap after the release of the set. You will have plenty of spare rares and some people are even willing to trade 3-4 rares for 1 legendary.

Yeah, trading has always been my way as well. That's why I don't really mind duplicate legendaries. As for the boosters, six packs cost $18, and the average legendary single costs $20, so the boosters are still definitely worth it, for money and trade fodder. Some day I'll hopefully be able to sell off my duplicate rares, and the legendaries will make good trades.