Smallest Capital Ship with Docking Bay

By Gunrile, in Game Masters

Hey all,

I'm planning to have my players land on a capital ship (through a docking bay) held by a pirate organization.

I wanted it to be smaller by comparison to an ISD, but just large enough to have its own docking bay (no need to use an external clamp,etc.).

Any suggestions as to the smallest cap ship a pirate organization can use that has a docking bay?

Its going to be damaged by an ISD, who is going to send over an attack force to attempt to take the ship while the PCs are on it...

It should be large enough to not be able to be tractor beamed into the ISD so that it makes sense for the ISD to use this boarding method.

Thanks in advance for any comments!

The Deadnaught class is smaller and gas a docking bay, as I think does the Lancer class frigate.

Given the criteria, I'd say either the Kossak frigate from Lords of Nal Hutta, the Starbolt assault carrier from Dangerous Covenents, or simply the Nebulon B from the core book. All are silhouette 6, one more than the corvettes, and have docking bays. If you want something bigger, you could go with a dreadnaught as above, but remember anything can have a retrofitted hanger bay. I'm always a fan of Bulk Cruisers from Dangerous Covenents with a hanger bay, engine upgrade, and advanced targeting.

The Marauder (Sil 5) has a docking bay and room for 12 fighters and 2 shuttles.... 'course it's very tiny and might not be the large scale you want for your party.

The Marauder (Sil 5) has a docking bay and room for 12 fighters and 2 shuttles.... 'course it's very tiny and might not be the large scale you want for your party.

Does it, or is the complement attached to external mounts? Because of the size, I've always gone with the latter.

The Marauder (Sil 5) has a docking bay and room for 12 fighters and 2 shuttles.... 'course it's very tiny and might not be the large scale you want for your party.

Does it, or is the complement attached to external mounts? Because of the size, I've always gone with the latter.

It's internal, just kinda cramped. Though if it's a pirate vessel they probably aren't using fighters much, if at all, so there'd be room to spare.

The salvage ship from Spec Mods would be a good option to. Plenty of room in that.

Sil 5 ships can have internal docking bays where Sil 3 ships can land, but a Sil 5 ship would be small enough that it could be tractored into an ISD — like the CR90 Blockade Runner in ANH.

Sil 6 ships could be large enough that it would not be possible to tractor them into an ISD docking bay, and could easily have internal docking bays for ships up to Sil 4.

The Marauder (Sil 5) has a docking bay and room for 12 fighters and 2 shuttles.... 'course it's very tiny and might not be the large scale you want for your party.

Does it, or is the complement attached to external mounts? Because of the size, I've always gone with the latter.

It's internal, just kinda cramped. Though if it's a pirate vessel they probably aren't using fighters much, if at all, so there'd be room to spare.

The salvage ship from Spec Mods would be a good option to. Plenty of room in that.

The Marauder (Sil 5) has a docking bay and room for 12 fighters and 2 shuttles.... 'course it's very tiny and might not be the large scale you want for your party.

Does it, or is the complement attached to external mounts? Because of the size, I've always gone with the latter.

It's internal, just kinda cramped. Though if it's a pirate vessel they probably aren't using fighters much, if at all, so there'd be room to spare.

The salvage ship from Spec Mods would be a good option to. Plenty of room in that.

That salvage ship you mention carries a silly amount of small craft. It can't even support all the crews of them based on the complement plus passengers.

Depends on what certain parts of the fluff mean.

Crew 100, skeleton 25, passengers 100, 50 2-man salvage pods and four service shuttles.

Assuming the entire crew is needed to operate the ship, I agree it gets tight.

Assuming the crew complement includes a few salvage specialist slots in the same way some cargo ships list a load master, it's doable.

So, if say 1/4 of the listed crew are assumed to be salvage team (with the ship running the remaining amount in 2-3 shifts) that, when combined with the passengers as salvagers, should allow the numbers to work....

Any Sil. 6 ship with 2 HP could be retrofitted to hold Sil. 4.