Royal Guard Pilot was a fairly popular pilot back in Wave 3: with PTL it was 25 points and thus you could fly a squadron of four PTL interceptors at PS6. In Wave 4 PS6 was no longer enough, and the Royal has been gone from competitive play ever since.
With the advent of Imperial Veterans there's another PS6 EPT generic for the Empire, also in a blood red high performance TIE, and that's got me looking back at my old friend RGP.
At the top of the tournament scene RGP isn't going to thrive: that's the realm of a small number of popular netlists and the occasional wildcard in the hands of a superb player. But a step or two down from there in what is occasionally called "B-List" territory there's wild variety. I personally think this is where X-Wing is at its strongest: without its mechanics pushed to near breaking point, and this is where I tend to play. When building in this environment you can discount PalpAces, Dengaroo and Scout Spam because they simply aren't used but you do have to consider everything else that is also opened up by the absence of these lists.
Anyway, I decided I wanted to bringing a pair of Royal Interceptors out of mothballs (likely teamed with Ryad for the full red TIE team) and I got to thinking about what interesting ways they could be built five waves on, not necessarily with PTL.
Given you're using the Royal Guard pilot, how would you build it?