My Campaign So Far and My Take On EotE

By sr2joker, in Star Wars: Edge of the Empire RPG

Hey gang =). I recently started my first EotE campaign (first Star Wars and FFG campaign both), and I have to say, the system has quickly monopolized my gaming time. I have been following this forum and the reddit quite a bit and I acclimated to the game much faster than I thought I would. To be honest, I put off giving it a chance for a long time because of the proprietary dice system, but ****, I'm glade I caved in. My major concern was with clunkiness; me thinking that the layers of pool interpretation would slow down the game to a halt. I am finding that it is rarely an issue, and when adjudication does take longer, everybody at the table is getting into it and the drama spikes. We had a session where the party negotiated with a Hutt, and a long political conversation (10-15 mins) culminated in a massive roll. I could visibly see my players sweating bullets and you could hear a pin drop. It also elicited creative decision making that I rarely see in games. It was refreshing to see.

So, I just finished up session six this last weekend and I feel like things are coming into their own. I'm finding that the party composition we are using is giving the game great diversity:

  • Duros Technician (Mechanic)
  • Togruta Colonist (Performer)
  • Human Smuggler (Pilot)
  • Droid Hired Gun (Bodyguard)

We had decided before hand that the meta-plot for the game would have a corporate feel. The PCs are all consultants for Tapani Starship Cooperative, so they would be called upon from time to time to perform contracts for the company. In their off time, they smuggle, bootleg, and take various contracts to keep up their ship and make ends meat; really whatever strikes their fancy.

The game started out with a major bonding arc to get the characters tied together and give them some meaningful experiences with each other. The cooperative called on them to go into Hutt space as their representatives and bid on some xeno-technology being offered up in a Desilijic Hutt auction. Immediately the game got tense with obligation triggers. The planet they went to, one I homebrewed called Nar Vass, is a resort planet owned by a Hutt who operates a massive sail barge operation there (carnival cruise scale or something like that).

The party approached the auction in an amazing fashion, making shadowy deals with other corporations and fragmenting the process into a faction war.

While there has been combat, there really hasn't been as much as I had expected. Some of the most dramatic scenes so far have been slicing and negotiation oriented. I really have to say, the technical skills and social skills in this game are spot on. Really, really good. It is at the point where we all want to see Triumph and or Despair just for the interesting outcomes. When situations did get hairy, the combat was shockingly fluid. The use of destiny points really created interesting scenarios with the environment. I have already had players create vehicles, crane arms, crates, scaffolding, conveyor belts, and a slew of other stuff to interact with.

I also have been finding that I don't mind when the players split the party as much with this game. It has been pretty easy for me to build each scene up into a culmination and get really cool Star Wars feels out of it.

The one area I was really missing out on was piloting, but that changed last game when we had a lengthy race sequence. Part of the party was springing an astromech droid from an imperial warehouse while the smuggler entered a skyhopper race held by Incom. The Hutt had tricked out a course with observation droids and hollo rings that the pilots competed for. It seemed to me like planetary piloting was perfectly balanced for suspense. It came down to the wire and my pilot player was fist pumping at the end of it. I am absolutely addicted and need more lol.

I am still learning how to balance some things, like paying off obligation. My PCs are fiends for holding onto it and they really don't want to relinquish it. They are riding at 90 right now so something will come to a head soon. I really can't wait.

Here is a playlist of the games if anybody is interested:

I just want to say thanks to everybody who has helped me on here so far. It has really made my game come to life. I foresee me GMing this game for a very long time.

Edited by sr2joker

Great stuff. Congrats on the success of your game so far. Looking forward to hearing more.

That sounds like a really fun adventure! I like the creativity of it. It's also impressive that you were able to make non-combat scenes interesting and dramatic--a lot of GMs have trouble doing that, myself included.

That sounds like a really fun adventure! I like the creativity of it. It's also impressive that you were able to make non-combat scenes interesting and dramatic--a lot of GMs have trouble doing that, myself included.

Are you kidding? Social combat drama is WAY more interesting in my campaign than combat! ;)