But here's an honest question: how would you go about picking objectives?
Since the goal here is to get ships into the mix that normally get left at home, wouldn't "picking" your objectives in a method similar to Armada still create an unfair build advantage?
Also for something like shuttle escort, who escorts the shuttle? How is that determined?
I'll admit that I have no idea how Armada does it. I still worry that if you are allowed to pick your objectives, that you can tailor your list too much. Personally, I like the idea of there being x many and somehow randomizing them. Roll a die or something. Pick a card.
As for who is the defender in various missions....I think it should be randomized, too. Or maybe initiative bid gets to pick.
Armada handles it that both players choose three missions that they want (kind of like the rocks in X wing). However, who ever has initiative becomes "player 1" and can choose which of "player 2" missions to play.
From that point on, whenever a mission card refers to first or second player, it is obvious who they are referring. Additionally, mission choosing is actually part of your list building.
Its quite a good system but there really are certain missions which heavily favour one side.