The point is that it may be fun. It may not be, but until it's actually tried in a format that works for a tournament we don't actually know. This is all coming from someone who really enjoys the DM format.The way X-wing is designed there's no point in trying to add in objectives at the tournament level.
There are a number of games using the same 'scale' of combat that X-Wing does, that makes good use of objects. Malifaux, Infinity, Bolt Action, all are skirmish sized games with only a few units on the table. Even Armada can really be seen as a skirmish sized game when you look at model count.Again, this game only represents a view into a microcosm of what else is going on in warfare
So the idea that objects can't work in X-Wing really doesn't follow, not when other games make effective use of them. Which isn't to say you can just pick a random mission for X-Wing or plop the FoW mission set into the game.
But that also doesn't mean it can't be done.
Edit: I don't know that I'd actually like to see objectives in X-Wing tournaments, but unlike some people here I'm at least willing to see what could be done before I declare the idea bad.
What does X-wing represent? Space fighter combat, which is based upon the concepts of air fighter combat in real life. Air superiority, while important, is only needed to support other forms of warfare, like ground. I mean look at the one shining moment for fightercraft in Star Wars: when they blew up the Death Star. Do you know how fabricated and full of holes that whole concept was, even for a space opera?
"Sure, let's blow up this moon sized space ray by hitting a tiny tube with a torpedo, but rather than flying right at it and using a third dimension, we'll run down a trench for miles and all get blown away in the process."
*fart noise
It's all shoehorned in to make fightercraft (and Luke) seem more important. They have their roles in warfare, but it's really just support to other things not represented in X-wing.
Don't get me wrong here, if they do objectives and they're well done I'm all about it. But the game has been out for a while, and I know they've been brainstorming about how to keep it fresh (everyone remember when they "were never going to add a third faction"?) If they had a really solid idea on how to add objectives and narrative to X-wing at the tournament level they would have done it. All their other Star Wars miniature games do it, so you know they've thought about it.