Hi All
Looking about I've seen a lot of posts about how the meta is broken and how there are only two viable factions etc etc.
To me who has come from a Flames of War background, I was amazed that the competitive tournament format is the 100pt death match. Most other game systems have a set of missions which you have to take into account when you build a list. Not every mission can be won by simply killing the opposing squad ASAP. And herein I feel lies the source of most of the frustration out there with our current "meta".
Currently a player simply has to build a list which efficiently dispatches the opposing list in the shortest possible time. As a community we make it very easy to define what these efficient lists are. Games are streamed and dissected move by move. Podcasts theorize about the most efficient builds and combos. Forums users post lists and other users suggest tweaks and enhancements. So now we are in a position where many people that if you are not flying a Palp ace list, a Dengaroo, a Crack Swarm or a U-boat list, don't bother turning up to your local event.
Ok so it may not be that bad...... but it's getting close.
So I've been looking back at these other game systems with their various mission formats. For example Flames of War where you have to build a tournament army list which has to be able to be competitive when playing any of the ~12 standard missions. This poses the player some interesting challenges during the list building phase, "how many points do I invest in defensive assets, knowing that in at least 50% of games I could be forced to attack?".
We don't have this conundrum in X-wing, one mission, one objective "kill em all and let (insert favorite deity here) sort them out"
What if we did?
What if there were 4 missions.
1) Defend the shuttle (yep that thing we got in the 1st core set...)
Players set up in opposite corners. A shuttle token is setup in a third corner and has to make its way to the opposite corner safely under the control of one player while the other tries to kill it.
2) Recon
A satellite token is set up in one players deployment zone. The other player must get a ship into range 1 of the token, spend 2 actions to download the data, then get the ship that downloaded it off the board through the friendly deployment zone.
3) Destroy
A space station token is set up in the defenders deployment zone. The attacker must destroy it. It could even have a turbo laser etc if balance is needed?
4) Capture and board
Like mission 1 but the defender doesn't have control, the shuttle must be ioned, boarded and the attacker must get the cargo off the friendly board edge.
Now you have created a "meta" where a squadron must do all of these things well. No squad list will be perfectly suited to doing every mission well and better yet we don't need to use the nerf bat on a single card. Meta getting stale? oh that's easy make up a new mission for the new tournament season. Got a card that's too OP? oh that's easy make up a new mission that removes that card's advantages.
The way I see it the "meta" is in the state it's in due to tournament missions being 1D. If we add new missions to the tournament format we will see the meta becoming a multi dimensional multi faceted beautiful thing!