Beginning characters can have a training lightsaber to start. Do your GMs ever make you pay for it (400 credits)?
Without going up in XP to Knight Level of play, players can't get a real lightsaber yet. However, what (if any?) lightsaber-focused modifications could a goal-minded party accomplish to begin their adventurers together?
In other words, how powerful could a newly-formed starting party make a training lightsaber?
Edited by cimmerianthief