Tarkin's Pocket Carriers

By MandalorianMoose, in Star Wars: Armada Fleet Builds

Fleet Summary (398 of 400 pts) Faction: The Empire Commander: Grand Moff Tarkin (38 pts)

Flagship: (53 pts)Raider I-class Corvette (44 pts) Ordnance Experts (4 pts) Expanded Hangar Bay (5 pts)

Fleet Ship 1: (58 pts) Raider I-class Corvette (44 pts) Ordnance Experts (4 pts) Expanded Hangar Bay (5 pts) Assault Proton Torpedoes (5 pts)

Fleet Ship 2: (58 pts) Raider I-class Corvette (44 pts) Ordnance Experts (4 pts) Expanded Hangar Bay (5 pts) Assault Proton Torpedoes (5 pts)

Fleet Ship 3: (83 pts) Gladiator I-class Star Destroyer (56 pts) Demolisher (10 pts) Ordnance Experts (4 pts) Engine Techs (8 pts) Assault Proton Torpedoes (5 pts)

Squadrons (108 of 134 pts): 1x Major Rhymer Tie Bomber Squadron (16 pts) 4x Tie Bomber Squadron (36 pts) 3x Tie Advanced Squadron (36 pts) 1x Punishing One - Dengar (20 pts) Objectives: Precision Strike , Hyperspace Assault , Superior Positions

Edited by MandalorianMoose

With wave 3 just around the corner why not replace a raider for a Gozanti with Bomber Command Centre and maybe hangar bay.

You could then add in Mauler or IG88 to help take out enemy Intel providers like Jan.

Has anyone run raiders as carriers succesfully?

Glads, Gozanti, VSDs and ISDs sure. But has anyone managed to get raiders singing this way?

Has anyone run raiders as carriers succesfully?

Glads, Gozanti, VSDs and ISDs sure. But has anyone managed to get raiders singing this way?

As a very inefficient pocket carrier, W/ exp Hangar Bay and either Wulff or Tarkin for constant squad tokens for an underwhelming squad value of 3.

Has anyone run raiders as carriers succesfully?

Glads, Gozanti, VSDs and ISDs sure. But has anyone managed to get raiders singing this way?

I had some success with them as carriers/AS platform backed up by Corrupter. Essentially, keep the bombers protected until its time to throw them at enemy ships, then each raider activates 3 (with token) and disengages away.

Has anyone run raiders as carriers succesfully?

Glads, Gozanti, VSDs and ISDs sure. But has anyone managed to get raiders singing this way?

I had some success with them as carriers/AS platform backed up by Corrupter. Essentially, keep the bombers protected until its time to throw them at enemy ships, then each raider activates 3 (with token) and disengages away.

This was the plan with thes guys. Escort the bombers, chopping up any enemy anti squads with raider flak before dumping the bombers and zipping off out of the danger zone

Raiders...or Gozanti...that IS the question...

A mix could be interesting.

Does this list match your original goals? It uses a mix of Gozanti and Raiders with a Gladiator backing them all up. The Raider-I Corvettes push the TIE-Int(s) with Flight Controllers and a lot of Flak. Ozzel gives the high-speed ships more flexibility in that department.

It has a tiny bit of wiggle room for upgrades.

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Ozzel's Jump Carriers

Faction: Galactic Empire
Points: 398/400

Commander: Admiral Ozzel

Assault Objective: Advanced Gunnery
Defense Objective: Fleet Ambush
Navigation Objective: Superior Positions

Raider-I Class Corvette (44 points)
- Impetuous ( 4 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
= 59 total ship cost

Raider-I Class Corvette (44 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
= 55 total ship cost

[ flagship ] Gladiator II-Class Star Destroyer (62 points)
- Admiral Ozzel ( 20 points)
- Insidious ( 3 points)
- Ordnance Experts ( 4 points)
= 89 total ship cost

Gozanti-class Cruisers (23 points)
- Vector ( 2 points)
- Expanded Hangar Bay ( 5 points)
- Jamming Field ( 2 points)
= 32 total ship cost

Gozanti-class Cruisers (23 points)
- Expanded Hangar Bay ( 5 points)
- Bomber Command Center ( 8 points)
= 36 total ship cost

1 "Howlrunner" ( 16 points)
3 TIE Fighter Squadrons ( 24 points)
3 TIE Bomber Squadrons ( 27 points)
1 Major Rhymer ( 16 points)
4 TIE Interceptor Squadrons ( 44 points)

Edited by SoonerTed

Does this list match your original goals? It uses a mix of Gozanti and Raiders with a Gladiator backing them all up. The Raider-I Corvettes push the TIE-Int(s) with Flight Controllers and a lot of Flak. Ozzel gives the high-speed ships more flexibility in that department.

It has a tiny bit of wiggle room for upgrades.

-------------------------------------

Ozzel's Jump Carriers

Faction: Galactic Empire

Points: 398/400

Commander: Admiral Ozzel

Assault Objective: Advanced Gunnery

Defense Objective: Fleet Ambush

Navigation Objective: Superior Positions

Raider-I Class Corvette (44 points)

- Impetuous ( 4 points)

- Flight Controllers ( 6 points)

- Expanded Hangar Bay ( 5 points)

= 59 total ship cost

Raider-I Class Corvette (44 points)

- Flight Controllers ( 6 points)

- Expanded Hangar Bay ( 5 points)

= 55 total ship cost

[ flagship ] Gladiator II-Class Star Destroyer (62 points)

- Admiral Ozzel ( 20 points)

- Insidious ( 3 points)

- Ordnance Experts ( 4 points)

= 89 total ship cost

Gozanti-class Cruisers (23 points)

- Vector ( 2 points)

- Expanded Hangar Bay ( 5 points)

- Jamming Field ( 2 points)

= 32 total ship cost

Gozanti-class Cruisers (23 points)

- Expanded Hangar Bay ( 5 points)

- Bomber Command Center ( 8 points)

= 36 total ship cost

1 "Howlrunner" ( 16 points)

3 TIE Fighter Squadrons ( 24 points)

3 TIE Bomber Squadrons ( 27 points)

1 Major Rhymer ( 16 points)

4 TIE Interceptor Squadrons ( 44 points)

I like it, however I don't think I would run it myself. It's a little too heavy into anti squad for me, and I fear it leaves not enough ship killing power on the board.