Want help thinking of title rules for Rebel ISD/Imp Neb's

By Salted Diamond, in Star Wars: Armada

With the campaign coming combined with my going back to reread the old EU X-wing books, a few friends and I have been trying to think of ways to bring some of the EU we grew up on into armada. One main idea is in the EU, 2 ISD's were captured at Endor, and renamed the Emancipator and Liberator. But I have not come up with any idea for what they would do. As this is house rule stuff I'm not worried about the legality of this under the rules, but I would still like them to be balanced with what we have already. Also what are some idea's for Imperial Nebulon-B frigates. I currently am thinking the Warspite (Anyone who read the 1st X-wing book, the one from the Redemption scenario) so something to boost fighters I'm thinking.

Any idea's for what to do with them?

I just make titles that say this "This ship may be used by the ______. "

I currently am thinking the Warspite (Anyone who read the 1st X-wing book, the one from the Redemption scenario) so something to boost fighters I'm thinking.

Wasn't that also the Frigate from Operation Strike Fear in the old X-Wing PC game?

Edited by Flengin

I just make titles that say this "This ship may be used by the ______. "

I'm making up Rebel ISD cards. Old EU fluff was the ISD's captured and refitted with torpedo launchers (source). I was thinking of making them ISD-1's with a ord slot replacing a offensive retrofit slot.

*edit* idea for Emancipator. In the 1st X-wing book, she survived multiple hits from planetary Ion cannons, I'm thinking of her title would allow the contain to effect Blue crits. How does this sound?

Edited by Salted Diamond

I currently am thinking the Warspite (Anyone who read the 1st X-wing book, the one from the Redemption scenario) so something to boost fighters I'm thinking.

Wasn't that also the Frigate from Operation Strike Fear in the old X-Wing PC game?

Actually the Redemption scenario is based on the Old X-wing PC game, played it several times myself and it was a hard nut to crack, and no my real name is not Corran Horn ;)

As for "captured" imperial ships, FFG could make a ISD or any imperial ships available to the rebel fleet, all they have to do is make a main ship card for each ship type with stats as we know them, but with a unique Title above the type name saying "Captured imperial ship" with a black dot in front of it.

This way you will only be allowed to have no more than one captured imperial ship in your rebel fleet regardless of type.

So you could have two more ISD types, with different Rebel upgrade slot combination than the imperial ones.

Any way just a Ewok snowball rant from me :)

Edited by Kiwi Rat

I currently am thinking the Warspite (Anyone who read the 1st X-wing book, the one from the Redemption scenario) so something to boost fighters I'm thinking.

Wasn't that also the Frigate from Operation Strike Fear in the old X-Wing PC game?

Actually the Redemption scenario is based on the Old X-wing PC game, played it several times myself and it was a hard nut to crack, and no my real name is not Corran Horn ;)

As for "captured" imperial ships, FFG could make a ISD or any imperial ships available to the rebel fleet, all they have to do is make a main ship card for each ship type with stats as we know them, but with a unique Title above the type name saying "Captured imperial ship" with a black dot in front of it.

This way you will only be allowed to have no more than one captured imperial ship in your rebel fleet regardless of type.

So you could have two more ISD types, with different Rebel upgrade slot combination than the imperial ones.

Any way just a Ewok snowball rant from me :)

This is for house rules, so I'm not super concerned about FFG official or preventing problems.

How about this?

Imperial Nebulon Derpy McDerperson (working title, to be changed): When you use a brace defense token, after halving damage, the total damage is reduced by one.

If that one's too much, you could have Braces halve the damage and round down as an alternative.

So here is what I have come up with so far (thanks for the idea Caldias and Dras)

Rebel ISD 1 - replace 1 offensive retrofit "slot" with an Ordaance "slot"

-Emancipator - Your contain token may be used on Blue Critial effects.

-Liberator - When Firing out of your side arc, you may use your black dice at medium range, but you may not resolve a Black critial effect when at medium range.

Imperial Nebulon-B Escort Frigate

-Warspite - You resolve squadron commands at medium/long range instead of close/medium.

-Provocateur - When you resolve a Brace token, you round down after halving the damage.

Edited by Salted Diamond

Well, the titles should have something to do with the fact that they are captured Imp ships. Otherwise, what's the point?

Emancipator: The first time an imperial ship fires upon you, treat the attack as obstructed. (The Imps aren't 100% okay with firing on what may be a friendly.)

Liberator: Until an enemy ship or squadron reaches medium range of you or you fire upon an enemy ship or squadron, you can't be fired upon. (Need scanners to tell what side a ship is on).

Well, the titles should have something to do with the fact that they are captured Imp ships. Otherwise, what's the point?

Emancipator: The first time an imperial ship fires upon you, treat the attack as obstructed. (The Imps aren't 100% okay with firing on what may be a friendly.)

Liberator: Until an enemy ship or squadron reaches medium range of you or you fire upon an enemy ship or squadron, you can't be fired upon. (Need scanners to tell what side a ship is on).

In the Legends, the Empire was well aware they the Accuser and Adjudicator had been captured. In the 2nd X-wing Wedges Gamble and in the comic books series Dark Empire both have imperial officers comment on their capture. In the X-wing book, a Lt recognizes the ships on sight, even if it takes him a moment to remember they were captured. If a lowly Lt knows, it's widely known elsewhere.

The point is to have fun adding some Legends fluff into the game, and make the titles kinda match it. The Emancipator took 3 confirmed hits from planetary ion cannons and was still operational enough that the commander "could not decide whether to run or fight" (Rogue Squadron p277). If fighting was still an option after 3 good hits, I feel the contain working on blue crits is fitting. Liberator does not appear as much as the Accuser took more damage when captured, but I felt it the ability added to her without being too OP.

Edited by Salted Diamond

Here is my idea for the Emancipator. And the Liberator.

Edited by Wes Janson

Here is my idea for the Emancipator.

I think that's too strong, especially for campaign. What if you only have a title or unique crew (unless discard in this case does not mean dead)

Well you gotta be close to use it, and the upgrade costs you 10 pts of your fleet build. Rather expensive for a card killer. Its your campaign.

Your Liberator card is a neat idea. If you don't mind, I think I'll steal is for a different ship.

Its all good.

I'm making up Rebel ISD cards. Old EU fluff was the ISD's captured and refitted with torpedo launchers (source).

The Chimaera also had torpedo launchers in there somewhere - it uses them in Specter of the Past.

Edited by Ironlord

Well, the titles should have something to do with the fact that they are captured Imp ships. Otherwise, what's the point?

Emancipator: The first time an imperial ship fires upon you, treat the attack as obstructed. (The Imps aren't 100% okay with firing on what may be a friendly.)

Liberator: Until an enemy ship or squadron reaches medium range of you or you fire upon an enemy ship or squadron, you can't be fired upon. (Need scanners to tell what side a ship is on).

In the Legends, the Empire was well aware they the Accuser and Adjudicator had been captured. In the 2nd X-wing Wedges Gamble and in the comic books series Dark Empire both have imperial officers comment on their capture. In the X-wing book, a Lt recognizes the ships on sight, even if it takes him a moment to remember they were captured. If a lowly Lt knows, it's widely known elsewhere.

The point is to have fun adding some Legends fluff into the game, and make the titles kinda match it. The Emancipator took 3 confirmed hits from planetary ion cannons and was still operational enough that the commander "could not decide whether to run or fight" (Rogue Squadron p277). If fighting was still an option after 3 good hits, I feel the contain working on blue crits is fitting. Liberator does not appear as much as the Accuser took more damage when captured, but I felt it the ability added to her without being too OP.

Very cool! Knowing the story reason behind the titles helps them make more sense.

Thanks for explaining.

Rebel%20ISD1_zpsyzjhdzpv.jpg

... Gunnery, Offensive, Ordnance, Ion AND Turbo... I mean, sure it lacks a Defensive, but it has literally everything else it would ever want.


Honestly, I think they deliberately omitted Ordnance from the ISD-1 so it wouldn't be throwing potentially ELEVEN DICE out of its Front Arc.

I think I'd prefer to wait to see what ships come to the game from cannon sources before bothering to change around Nebs.

... Gunnery, Offensive, Ordnance, Ion AND Turbo... I mean, sure it lacks a Defensive, but it has literally everything else it would ever want.

Honestly, I think they deliberately omitted Ordnance from the ISD-1 so it wouldn't be throwing potentially ELEVEN DICE out of its Front Arc.

I gave it the ord slot because in the EU legends, the Liberator and Emancipator were both fitted with proton torpedo tubes. Remember that these are going to be for the campaign and friendly house rule games. For our campaign, they can only be used with one of the titles, and the risk of permanently loosing them if the ship is destroyed I feel will help keep balance. The Imperial player will prioritize and hammer them as much as possible.

I think I'd prefer to wait to see what ships come to the game from cannon sources before bothering to change around Nebs.

I'm not going to change the Nebs any. Imperials will be limited to the Escort version, but no other changes other then titles.

I just use Avenger and Relentless and rename them Liberator and Emancipator. The cards I created cards for both titles using the same word for word text their Imperial counterparts have and then added "This ship is a now a Rebel Faction ship". I did the same for the Victory class using Selona Fire, Swift Liberty, and Admiral Ackbar names taken from research.

I did the same for the Victory class using Selona Fire, Swift Liberty, and Admiral Ackbar names taken from research.

Those names are from Book 8 in the X-wing series, Isards Revenge. I was thinking of using that book to make more names for other imperial ships.