Hey all,
Crazy idea, looking for feedback. 400 point fleets, rebel Corvette swarm.
Objectives:
Red: Opening Salvo (for massive dice advantage)
Yellow: Hyperspace Assault? (to force them to split forces and get in range of the swarm sooner)
Blue: Minefields? (I just like the idea of pacing mines all up in the way of ISD placement, plus with a fleet of small ships in theory I'm more maneuverable)
Ships:
6x CR90a Corvette, Turbolaser Reroute Circuit (TRC)
1x CR90a Corvette (flagship), Jaina's Light, TRC, General Rieekan
Total points: 389 (reasonable bid?)
Strategies: Try to go second, make other player choose objective (any of the above work well). Get their ships within range, then start pelting them with at least 14 damage a turn. I'd probably start every ship at speed 4 and plan on doing strafing runs.
- Against slower imperial fleet, focus and destroy low hull ships (looking at you Gladiator), then bring remaining forces to bear against bigger ships (looking at you ISD). Rieeken will allow for as much survivability as can be hoped, and the overlapping arcs of anti-squadron fire can hopefully stop a Rhymerball from being effective (on top of the high speed helping to get away).
- Against a rebel fleet, if they're doing the Ackbar conga line, probably just try to target the backside and work up to the front?
Main feedback I'm looking for:
1. How do we feel about the survivability of the Covette swarm with a 400 cap compared the previous 300 cap?
2. With the addition of high power close-range ships like the Gladiator and Torpedo Frigate, will the Corvette swarm no longer be effective?
3. Is 7 activations too many? Or...not enough???
4. Is Rieekan really that useful in this build? Or would tossing on Dodonna and maybe a defensive squadron or two (A-wings?) be a better use of resources?
5. Is going second a good life choice? I thought it'd be helpful in bringing the enemy in so that I can safely zoom past them, but I'm open to suggestions on this one.
Feedback appreciated!
- Arratain