Let me begin by saying that I am not a game designer. I do not get paid to design cards, nor do I aspire to or feel like I should.
Okay, that said, I would like to post some ideas me and a friend have been knocking around for introducing Grand Admiral Thrawn to X-Wing.
Grand Admiral Thrawn
Unique, Imperial Only, Dual Card
Elite and 2 Crew slots
9 points
Side 1:
At the beginning of the combat phase, you may choose 1-2 enemy ships at range 1-2 and discard all Focus and Evade tokens on those ships. Then assign 1 stress token to each of those ships.
Side 2:
At the beginning of the activation phase, you may choose 1-2 other friendly ships at range 1-2 and remove 1 stress token from those ships and assign 1 Focus or Evade token to those ships.
I know this is probably far from balanced, but I thought it captured his ability to study an enemy and either help friendly ships, or hinder the enemies.
I had him take up an elite slot as well as two crew to try and prevent any outrageous combos, as well as limit him further to just the Decimator.
Thoughts?
Edited by EasyE