Do we know what r3 does?

By BlueMusketeer28, in X-Wing

Perhaps they plan to add afix for another astro carrier (x,e?) that adds a free focus result to attack dice. Generics like focus tokens so it's like a free hit, aces will have choice between four possible damage or three dice TL and an evade.

I'm hoping that something in HotR does this (although if so it'll probably be an EPT, so still won't do much for generics).

Edited by WAC47

Sensor cluster let's you take a focus and then decide it was an evade action after all. That's not a bad bit of flexibility, and 2pts is not indefensible.

I'm just gutted that our new, preciously rare new generic astromech is

A) not 1pt

B) not helpful on rookies

C) not actually useful in general

I've said it before and I'll say it again: it feels like an overcomplicated wave 1 card, and in that I cannot help but suspect a new designer at the helm.

I might be wrong, but I expect Alex Davy to be sharper than... this.

What about this situation, I take a focus, for versatility and statistical advantage and score 1 focus against a ship with high agility, an evade, or other defensive properties. At this point an evade is just a better option.

What about this situation, I take a focus, for versatility and statistical advantage and score 1 focus against a ship with high agility, an evade, or other defensive properties. At this point an evade is just a better option.

not for two points it's not

I do think it's funny that many people think Latts is worth it for 2 pts. She removes a stress from an enemy and gives you an Evade. You won't always get it, but it is pretty useful. I hear "if you get one use out of it, it's 2 pts cheaper than a Shield Upgrade". If you do a TL every time and re-roll all dice, there is the chance you will get that Focus result and can use it for defense. If it works one time, it is worth a Shield Upgrade. It can also be used for Integrated Astromech.

So latz isn't

Rng dependent

Ps dependent

Attack dependent

Nor does she require you to forgo modifying focus to work

She's far superior to r3 in every respect, speaking practically

Rather than forcing an incredibly suboptimal build on a poor high ps pilot, you can just fart out debris to get lattz working

Even better, while the ship won't be stressed for next turn they WILL have already lost an action for being stress before the "Perform action" step

Edited by ficklegreendice

So latz isn't

Rng dependent

Ps dependent

Attack dependent

Nor does she require you to forgo modifying focus to work

She's far superior to r3 in every respect, speaking practically

R3 isn't range dependent

R3 doesn't require you to forgo modifying focus to work. You just TL and then any re-rolls that are eyeballs is an Evade. You are either going to TL or Focus every turn and they each have their merits. So, this lets you pick one and use the % that it can give you an Evade.

Latts does require the opponent to be stressed. R3 just needs to be able to attack and after modifications have a left over eyeball result to work. It works when already stressed or bumped and after you do a TL.

Edited by heychadwick

Rng isn't range it's random number Generator

If you have focus r3 does forgo modifying your focus to work

After all Why wouldn't you build full mods on a high ps pilot?

R3 needs an attack

It needs an attack BEFORE you're attacked to be relevant

It needs you to roll a focus to cancel

Edited by ficklegreendice

I get it. I expect to see R3 used a lot in HotAC or some other type of campaign where keeping your pilot alive is important.

I don't think R3 is as bad as some people think.

I get it. I expect to see R3 used a lot in HotAC or some other type of campaign where keeping your pilot alive is important.

I don't think R3 is as bad as some people think.

It's not quite Saboteur bad. It's probably around Expose or Marksmanship levels of bad.

I could definitely see it finding a home in something like HotAC because the opportunity cost of taking it is so much lower due to the silly amounts of abilities that pilots can end up with there. You are also much more likely to have a higher PS than at least a lot of the enemy ships on the table.

Am I crazy to like this R3 astromech? If you didn't focus as your action, which can happen in many situations, it's a free evade. Anything that helps low agility rebel ships survive is good news in my book. Even if you don't end up using that evade due to pilot skill, it's still no loss to cancel an otherwise pointless eyeball and can still be used with integrated astromech.

It is going to light the stars on fire? No. But then, I only play casually so...

No it MIGHT be a free evade which MIGHT actually be acquired BEFORE your opponent shoots at you rather than after (long past since it could have been at all useful)

If you never use it, it's a big loss as it's double the points of the cheapest IA enablers and does exactly nothing compared to them

If it were just a free evade for dropping g a red die result, I don't think anyone would be complaining

Edited by ficklegreendice

I can see a couple of uses

T70s with comm relay (as an alternative to someone running Jan Ors)

Norra or Shara running Gunner + Juke

Why, I could swear that I roll eyes all the time whenever I haven't got the focus token... ;)

Sure it might be an evade then, but the whole game is built on chance. It seems silly to me to disregard a card as doing exactly nothing on that basis. You might never fire off your torpedoes, You might never do a maneuver that gets turned green by the R2 astromech. You might never do a barrel roll with BB8. It doesn't mean that those things are rendered worthless because you didn't find a use for them.

As others have argued, there are far worse astromechs than this. Like that 'change 3 damage to 2 damage and get stressed for it' one whose use is so narrow and situation specific that I'd be surprised that anyone has ever actually triggered it.

As others have argued, there are far worse astromechs than this. Like that 'change 3 damage to 2 damage and get stressed for it' one whose use is so narrow and situation specific that I'd be surprised that anyone has ever actually triggered it.

That's actually a really good droid on Biggs. With as common as highly modified 4+ dice attacks have become, it's not uncommon to see it trigger a couple time in some games. In the worst case scenario, it's a single point to enable IA.

As others have argued, there are far worse astromechs than this. Like that 'change 3 damage to 2 damage and get stressed for it' one whose use is so narrow and situation specific that I'd be surprised that anyone has ever actually triggered it.

That's actually a really good droid on Biggs. With as common as highly modified 4+ dice attacks have become, it's not uncommon to see it trigger a couple time in some games. In the worst case scenario, it's a single point to enable IA.

I haven't been around for long, but I imagine seeing that droid go from worthless to auto-include on Biggs in almost every competitive rebel list says a lot about the hyperaccuracy of red dice in the current meta. Out of curiosity, do people think we would still see it without IA? Or if it cost one more point?

Edit: Heck, I think it might be one of the better options for Thane. Give the opponent something to think about: spend at least five shots whittling Thane down to turn off his ability or direct fire at someone else and take fully modified shots (and maybe a plasma torp) from Thane.

Edited by WAC47

The real stinker is R3 could have been so much more, and T-65 fans so desperately wanted this droid to be the fairy dust that makes them fly once again, but it is just a situational droid that was a major letdown, so it hurts.

But, I can see R3 on a couple pilots, which I think makes it an okay droid. r5-p9 is only found on a couple pilots. If a droid is home to one pilot, then that is cool, I guess.

Luke + VI/Juke + R3

Luke can move last, target lock (as he doesnt really need a focus on defense), if he has an eyeball, he gets an evade (if he doesnt then he probably has 3 hits) and his ability helps him get another evade. Should be dodging 2 hits per round. Not bad. Could also give Luke juke for little punch and keep him at PS8. Juke Skywalker as someone called him, haha.

BTLA Y-Wings + R3 + Turret

Horton can reroll his blank results from range 2-3, almost guaranteeing his evade, then fire with his turret.

As others have argued, there are far worse astromechs than this. Like that 'change 3 damage to 2 damage and get stressed for it' one whose use is so narrow and situation specific that I'd be surprised that anyone has ever actually triggered it.

That's actually a really good droid on Biggs. With as common as highly modified 4+ dice attacks have become, it's not uncommon to see it trigger a couple time in some games. In the worst case scenario, it's a single point to enable IA.

I haven't been around for long, but I imagine seeing that droid go from worthless to auto-include on Biggs in almost every competitive rebel list says a lot about the hyperaccuracy of red dice in the current meta. Out of curiosity, do people think we would still see it without IA? Or if it cost one more point?

Lots of red dice and lots of modifiers for those dice definitely increase the chance of getting it to trigger but I suspect that IA is a huge part of its popularity. Even if you run up against a TIE Swarm, TLTs or and Autoblaster+Accuracy Corrector Ghost that will never trigger the droid, it's still easily worth the point you spent to get IA.

The R3 isn't a terrible Astromech for high pilot skills but for the generics it offers very little. On that note you most likely want your ace to have one of the Star Astromechs instead. Even on a Generic T-70 I'd rather take the R2 to take advantage of Push the Liimit.

Honestly MAYBE for a T-70 with Autothrusters or a BLT Y-Wing...

What can I say? Not every upgrade is a winner and this seems to be winning the least impressive upgrade out of wave 9 with only a few of the Shadow Caster's upgrades not spoiled. Poor little thing trying to do so much but it's not enough.

The real stinker is R3 could have been so much more, and T-65 fans so desperately wanted this droid to be the fairy dust that makes them fly once again, but it is just a situational droid that was a major letdown, so it hurts.

But, I can see R3 on a couple pilots, which I think makes it an okay droid. r5-p9 is only found on a couple pilots. If a droid is home to one pilot, then that is cool, I guess.

Luke + VI/Juke + R3

Luke can move last, target lock (as he doesnt really need a focus on defense), if he has an eyeball, he gets an evade (if he doesnt then he probably has 3 hits) and his ability helps him get another evade. Should be dodging 2 hits per round. Not bad. Could also give Luke juke for little punch and keep him at PS8. Juke Skywalker as someone called him, haha.

BTLA Y-Wings + R3 + Turret

Horton can reroll his blank results from range 2-3, almost guaranteeing his evade, then fire with his turret.

Also: R3 only triggers on primary weapon attacks. BTL Y-wings are a pretty bad use case except maaaaaybe Horton. I'd still rather put a standard R2 on him if he takes the title though. Clearing stress after a k-turn would be tough otherwise.

Edited by quasistellar

I get it's not great, but I'm considering running PS9 Poe with:

R3 astro

PTL

sensor Cluster

Vectored Thrusters

I like the idea of Poe being a top roll/boost ace. R3 gives him am evade wjen he doesn't have focus and if he does ge's evadung 3 damage a turn.

Nit the best, but a bit different

It comes down to opportunity cost. Why jump through hoops with R3 when you can spend 1-2 more points for a regeneration droid . And if you don't have enough points for that, then make a new list, because regeneration droids are just that much better.

You know, I don't really see R3 as having to jump through hoops. The way I see R3 is that you just TL every round and you get that Eyeball 33% of the time. Or...if you know you are getting shot at and think it's more important to grab the Evade before you re-roll...then do that. It's not like there are hoops to jump through. You are going to shoot at things anyways. In fact, I found my opponent actively making decisions just to not give me shots. That effected HIS game play and actually worked in my favor.

If you are really just needing to take an astromech for IA, it's not a bad choice. It's not as expensive as the shield regen guys. It's not reliable, but it does work. I've used it on Luke in a game and it definitely saved his life a couple of times.