Flying The Kihraxz Fighter

By TalonbaneCobra, in X-Wing

15-20 attack dice from 5 (focused) attacks is no laughing matter.

Especially when a lot of players out there fly 2-3 ship lists.

The last Cartel Marauder I flew died after being shot at twice :( I even had focus to up my defense.

Graz the Hunter would be decent filler at 22 points, but not 25 points.

I have had some success (about 55% wins) and a TON of fun with the following:

2 X Black Sun Ace

Crack shot

N'Dru

Cluster Missiles

Glitterstim

Lone Wolf

Guidance chips

Palob

Ion Turret

Wired

Zuckass

It is one of those lists where the opponent has a few choices for who to focus on first, and whichever way he chooses, I have a lot of offense coming at him from the other direction. I love that 1 hard turn on the Khiraxz and I am looking forward to seeing what they can do in a close up furball once Vectored Thrusters come out.

15-20 attack dice from 5 (focused) attacks is no laughing matter.

Especially when a lot of players out there fly 2-3 ship lists.

man, if only it was just a 15-20 dice attack

would love to see soontir dodge that

Kihraxz Fighter: Cartel Marauder (20)

Kihraxz Fighter: Cartel Marauder (20)

Kihraxz Fighter: Cartel Marauder (20)

Kihraxz Fighter: Cartel Marauder (20)

Kihraxz Fighter: Cartel Marauder (20)

-- TOTAL ------- 100/100p. --

I have yet to loose running this, hits like a truck! Not the most exciting thing to fly but so many red dice, generally with a focus.

I have not taken it to a tournament as it takes to much skill to fly and I will burn out to fast. You need insanely good spacial awareness to keep 5 ships together without a boost or roll and on target and with actions. One tiny mistake and without a barrel roll to "fix" the mistake like a tie you are crashing 4 more ships into each other and leaving them pointing the wrong ways.

Much harder to fly then any other swarm... Deadly when you fly it well however.

That being said this has also done very well for me :

Kihraxz Fighter: Black Sun Ace (23)

Crack Shot (1)

Inertial Dampeners (1)

Kihraxz Fighter: Black Sun Ace (23)

Crack Shot (1)

Inertial Dampeners (1)

Kihraxz Fighter: Black Sun Ace (23)

Crack Shot (1)

Inertial Dampeners (1)

Kihraxz Fighter: Black Sun Ace (23)

Crack Shot (1)

Inertial Dampeners (1)

-- TOTAL ------- 100/100p. --

It's allot more forgiving then the 5 ship build. But not as insane either.

Excited to see what vectored thrusters will allow for this ship. I have also yet to try a mindlink build with them, I think that might be better then the crack shot.

One of our store tournaments last month was won by 2 black sun aces and two gand findsman, all with mindlink

Been using cobra lately myself. I stick an upgrade on him so he looks important and draws all the attention while guri positions to do evil things in endgame.

Everyone goes for cobra....when there's more important targets.

He's like Biggs basically .almost by default. It's handy.

His greatest value has been in flying him as if I care....but I don't.

Manaroo is feeding focus to a blood hungry guri in the shadows....getting closer....

I have not taken it to a tournament as it takes to much skill to fly and I will burn out to fast. You need insanely good spacial awareness to keep 5 ships together without a boost or roll and on target and with actions. One tiny mistake and without a barrel roll to "fix" the mistake like a tie you are crashing 4 more ships into each other and leaving them pointing the wrong ways.

If you haven't already, look up the "pinwheel formation" - https://www.fantasyflightgames.com/en/news/2014/4/17/mastering-ship-placement/ - and practice flying it using the Squadron Benchmark site at http://xws-bench.github.io/bench/# - it's no substitute for on table play, but it really helps.

I usually fly my Kihraxz in a pack of three and a pair, and keep them fairly close together. A simple strategy is to keep them close for the opening engagement, and try and focus fire a ship down early, then block and scatter with the 4 and 5 K-turns.

Generally if you're flying 5 ships against a 2 or 3 ship list, if you can focus one of your opponent's ships down early, then you've got a real advantage. You may lose one in the process, but 4 to 1 or 4 to 2 odds and they're facing a real uphill battle to catch up.

I've only flown Scum a few times compared to Imperials/Rebels but I do love myself some Kihraxz!

Talonbane with Cloaking Device, Stygium Particle Accelerator, is just a fun ship and when they gun for Talonbane it leaves Torkil and the Party Bus alone.

WIN!

Edited by Diggs Sparklighter

I've only flown Scum a few times compared to Imperials/Rebels but I do love myself some Kihraxz!

Talonbane with Cloaking Device, Stygium Particle Accelerator, Glitterstim is just a fun ship and when they gun for Talonbane it leaves Torkil and the Party Bus alone.

WIN!

Isn't that two illicit upgrades there?

I think vectored thrusters will make talonbane someone to fear at last.

Graz still really wishes he had an ept slot.

scum have a hard time with small based ships in general ....

Yeah the scyk is too fragile the star viper too expensive while the aggressor and u boat are just far superior.

Y-Wings are solid, Scum have some AMAZING HWK pilots and Z95's make excellent blockers and filer ships, especially with Feedback Array. The G1-A and StarViper aren't shabby either, although the named and titled versions are far superior to the generics.

Scum don't have a hard time with small based ships so much as players are unwilling to experiment and adapt to them.

Scum don't have a hard time with small based ships so much as players are unwilling to experiment and adapt to them.

Yes and NO. HKW, Y wing and Z95 all benefit from the fact they are cross fraction and the newest crew cards boost the hwk a lot. But before the tlt Y wings and hwk werent played a lot. IMHO the z swarm with feedback is something that isn't played enough. palp aces dont like it. you can drop fel with out rolling a dice

I have one Kihraxz. I usually run it as a fairly light Talonbane which usually ends up as a fairly dead Talonbane. He goes down so much. Last time it was Glitter, Vectored Thrusters and Fearless. I'm considering the cloaking device for his inevitabler turn in an awful position.

I have one Kihraxz. I usually run it as a fairly light Talonbane which usually ends up as a fairly dead Talonbane. He goes down so much. Last time it was Glitter, Vectored Thrusters and Fearless. I'm considering the cloaking device for his inevitabler turn in an awful position.

I tried Cloaking Device + Attanni Mindlink last night. For the first time in a long time, he got to make a range-1 shot with 5-dice ... but he still died in the second round of combat. I think it's worth practicing with, though.

I've only flown Scum a few times compared to Imperials/Rebels but I do love myself some Kihraxz!

Talonbane with Cloaking Device, Stygium Particle Accelerator, Glitterstim is just a fun ship and when they gun for Talonbane it leaves Torkil and the Party Bus alone.

WIN!

Isn't that two illicit upgrades there?

Yeah drop the glitter got too excited, the list was just fun too fly but was a while ago.

I think the best use for TBC will probably he as an ultra-jouster. Don't try and make him survivable or an arc-dodger, because then you're throwing a lot of additional points into upgrades.

I'm thinking Crackshot or Fearlessness when it's released, and that's it.

TBC's best shot as survival is to shoot first and kill, so he doesn't take the return fire in the first place.

There is one list that I've wanted to try, but just haven't had the time:

Cartel Marauder (20)
Feedback Array (2)
Cartel Marauder (20)
Feedback Array (2)
Cartel Marauder (20)
Cartel Spacer (14)
Ion Cannon (3)
"Heavy Scyk" Interceptor (Cannon) (2)
Cartel Spacer (14)
Tractor Beam (1)
"Heavy Scyk" Interceptor (Cannon) (2)
Total: 100
I figure lead with the Kihraxz with the Scyks as a bit of a 2nd rank. Two ships with Feedback should help vs. the arc dodgers, or that's the idea.

Thanks for all your comments so far.

My Opening games in X Wing have consisted of 2 Black Sun Aces with predator and Torkil Mux, I found it to be a great combo, maximizing the use of Predator and ensuring the Kihraxz get their shots off. But I was curious about other builds for them.

The mindlink one is really interesting, I love the sound of it with either Palob or possibly Kavil. So I will look into builds for those squads shortly.

Finally, looking at Talonbane Cobra, he is a someone I have always been looking to field, but just seems too pricey for what he brings to the table, especially when you start looking at upgrades for him. But I will be experimenting with some budget builds shortly, and look forward to seeing how the new Vectored Thrusters card works with them.

Either glitter crack BSAs or Marauders with homing/chimps are what I normally run