I was brainstorming about the interdictors, and what would occur if I could put 3 in a list. I did some testing and with an objective token substituting for the grav well tokens, I can wall off the vast majority of the board with two G7-Xs. Combine that with moving the obstacles and all of the slowdowns with Konstantine and the tractor beams; my opponent would be super frustrated by all the slowdowns. The only thing slightly lacking is the firepower, but I think the area-domination and hefty repair abilities make up for that.
On top of that every ship has the capability to make you discard one of your defense tokens, so you would have a hard time defending yourself after you lose your brace. I am also not super concerned about light enemy squadrons, as my AS armament is pretty good on my ships.
Interdictor Patrol
Faction: Galactic Empire
Points: 392/400
Commander: Admiral Konstantine
Assault Objective: Opening Salvo
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions
[ flagship ] Interdictor-class Suppression Refit (90 points)
- Admiral Konstantine ( 23 points)
- Captain Needa ( 2 points)
- Engineering Team ( 5 points)
- Phylon Q7 Tractor Beams ( 6 points)
- NK-7 Ion Cannons ( 10 points)
- G7-X Grav Well Projector ( 2 points)
- G-8 Experiemental Projector ( 8 points)
= 146 total ship cost
Interdictor-class Combat Refit (93 points)
- Intel Officer ( 7 points)
- Engineering Team ( 5 points)
- Phylon Q7 Tractor Beams ( 6 points)
- NK-7 Ion Cannons ( 10 points)
- Grav Shift Reroute ( 2 points)
= 123 total ship cost
Interdictor-class Combat Refit (93 points)
- Intel Officer ( 7 points)
- Engineering Team ( 5 points)
- Phylon Q7 Tractor Beams ( 6 points)
- NK-7 Ion Cannons ( 10 points)
- G7-X Grav Well Projector ( 2 points)
= 123 total ship cost
I think this would be a fun list to fly.
Edited by Nickvr628