Triple Interdictor list

By Nickvr628, in Star Wars: Armada Fleet Builds

I was brainstorming about the interdictors, and what would occur if I could put 3 in a list. I did some testing and with an objective token substituting for the grav well tokens, I can wall off the vast majority of the board with two G7-Xs. Combine that with moving the obstacles and all of the slowdowns with Konstantine and the tractor beams; my opponent would be super frustrated by all the slowdowns. The only thing slightly lacking is the firepower, but I think the area-domination and hefty repair abilities make up for that.

On top of that every ship has the capability to make you discard one of your defense tokens, so you would have a hard time defending yourself after you lose your brace. I am also not super concerned about light enemy squadrons, as my AS armament is pretty good on my ships.

Interdictor Patrol

Faction: Galactic Empire
Points: 392/400

Commander: Admiral Konstantine

Assault Objective: Opening Salvo
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions

[ flagship ] Interdictor-class Suppression Refit (90 points)
- Admiral Konstantine ( 23 points)
- Captain Needa ( 2 points)
- Engineering Team ( 5 points)
- Phylon Q7 Tractor Beams ( 6 points)
- NK-7 Ion Cannons ( 10 points)
- G7-X Grav Well Projector ( 2 points)
- G-8 Experiemental Projector ( 8 points)
= 146 total ship cost

Interdictor-class Combat Refit (93 points)
- Intel Officer ( 7 points)
- Engineering Team ( 5 points)
- Phylon Q7 Tractor Beams ( 6 points)
- NK-7 Ion Cannons ( 10 points)
- Grav Shift Reroute ( 2 points)
= 123 total ship cost

Interdictor-class Combat Refit (93 points)
- Intel Officer ( 7 points)
- Engineering Team ( 5 points)
- Phylon Q7 Tractor Beams ( 6 points)
- NK-7 Ion Cannons ( 10 points)
- G7-X Grav Well Projector ( 2 points)
= 123 total ship cost

I think this would be a fun list to fly.

Edited by Nickvr628

Consider Projection experts and Wulff on one ship to help out the other two. This vessel can go in the middle towards the rear of your formation and repair the other two. you could also think about putting Targeting scrambler on it to further degrade incoming fire.

I would also think about ditching all the NK7s to get 4 Tie-Fs.

Edited by Mad Cat

I dig the triple Interdictor list, and hope that all of its shenanigans will be able to trap ships and allow them to be focused down by the rest of the interdoctor a ganging up. Hers my take on it, also considering trying to find a way to throw tractor beams onto all of them too.

Fleet Summary Page (392 of 400 pts) Faction: The Empire Commander: Admiral Konstantine (23 pts)

Flagship: (121 pts)Interdictor Combat Refit (93 pts) Interdictor (3 pts) Wulff Yularen (7 pts) Projection Experts (6 pts) Leading Shots (4 pts) G-8 Experimental Projector (8 pts)

Fleet Ship 1: (99 pts) Interdictor Suppression Refit (90 pts) SW-7 Ion Batteries (5 pts) G7-X Grav Well Projector (2 pts) Grav Shift Reroute (2 pts)

Fleet Ship 2: (101 pts) Interdictor Suppression Refit (90 pts) Admiral Titus (2 pts) SW-7 Ion Batteries (5 pts) G7-X Grav Well Projector (2 pts) Grav Shift Reroute (2 pts)

Squadrons (48 of 134 pts): 6x Tie Fighter Squadron (48 pts)

Grav Shift Reroute is unique, so only 1 can be present in the list.

A bollocks... I wonder why I could select it jn SWAFT then...

On top of that every ship has the capability to make you discard one of your defense tokens, so you would have a hard time defending yourself after you lose your brace.

NK-7s allow your opponent the choice of discarded token, though. Realistically, the brace is likely to be the last token to go, so you'd have to burn through 2-3 others first.