Rules Question: Immobilzed

By HavocDreams, in Descent: Journeys in the Dark

The 1.6 FAQ states that becoming immobilzed during a move action results in the loss of all movement points. Is this also true if the figure is immobilized outside of a move action?

There is an FFG answer that seems to indicate that.

Q: What happens to unused movement points at the moment of immobilization?

Justin Kemppainen wrote:
With the FAQ clarification, immobilization during a move action would end that move action, but movement points gained through fatigue, abilities such as Jain Fairwood's Heroic Feat, and others would be able to continue.
Is this still valid?

Justin Kemppainen wrote:

With the FAQ clarification, immobilization during a move action would end that move action, but movement points gained through fatigue, abilities such as Jain Fairwood's Heroic Feat, and others would be able to continue.

Strange that he wrote this, as that is not my understanding. My understanding is that when a figure is immobilized it loses all movement points in its pool. This includes movement points gained through fatigue and other sources, such as Elven Boots.

Also, Jain Fairwood's heroic feat does not grant movement points. It allows a hero to 'move up to their speed' which is a different mechanic.

As far as I know, there is no exception for figures that are immobilized outside of a move action. Once you're hit by Immobilize, all currently possessed movement points are toast. You can still spend movement points after this if you can find a way to gain additional movement points without spending a move action or fatigue, such as by spending a surge from the Bard's Traveler's Blade.

Immobilize has no effect on something like Jain's Heroic Feat, Berserker Charge, or Carve a Path that let you 'move up to your speed', as movement points are not involved.

Edited by Charmy

That's excatly the way we play it. I also find that FFG answer really strange, that's why I am asking you guys.

Immobilize has no effect on something like Jain's Heroic Feat, Berserker Charge, or Carve a Path that let you 'move up to your speed', as movement points are not involved.

Ow, I just found out that I played immobilize wrong until now. So I cant use the web trap to interupt Syndraels heroic feat either right? I find it a bit strange that 'move up to your speed' and 'get movement points and spend them' is different.

May I ask you guys to quickly summarize which types of movements 'immobilize' prevents/interrupts and which not? Also, is there a way to interrupt the movement in the latter case(s)?

Thanks a lot!

So I cant use the web trap to interupt Syndraels heroic feat either right? I find it a bit strange that 'move up to your speed' and 'get movement points and spend them' is different.

Actually, you can interrupt Syndrael's heroic feat. Pay very close attention to the wording. Syndrael's feat gives herself and another hero a move action . A move action grants movement points. Because of this, it is fully interruptible by the immobilize condition.

I highly recommend you look at Zaltyre's glossary document for detailed information on movement, movement points, the movement pool and alternative movement types. Movement rules in Descent are probably the most convoluted/messy part of the ruleset.

As far as I know, there is not much you can do short of blocking or defeating heroes that are 'moving up to their speed', or 'moving N squares' to prevent the movement.

Edited by Charmy
Movement rules in Descent are probably the most convoluted/messy part of the ruleset.

Solid agreement. Say what you want about the realism of LOS or the attack rules (targeted vs affected) but for me, movement takes the cake as far as trying to juggle rules.

There is only one movement point "pool" or "bank". Regardless of how you get movement points (performing a move action, suffering fatigue, elven boots, or a skill) all movement points get stored in the same pool. My understanding (based on the FAQ and some rules questions I've asked) is that Immobilized or any direction to forcibly "end your move action" empties that pool.

The messy part for me is that technically speaking, when spending movement points you're supposed to say where you got them from (not all movement points are created equal for the purposes of triggering traps.) Let's take an example: You're Jain, you're wearing the elven boots.

Turn starts, and Jain gains 1 MP from the elven boots (she has 1 MP in her pool).

As her first action, Jain performs a move action. This grants her 5 MP (she has 6 MP in her pool).

Jain also suffers a fatigue to gain a MP (she has 7 MP in her pool).

Jain spends a movement point to enter a new space (she has 6 MP in her pool) and the overlord throws down a Tripwire. Since the player didn't declare that the movement point she just spent was from the fatigue or the elven boots, this is a valid time to play tripwire.

She fails the test, and must end her move action (she now has 0 MP in her pool).

Personally, I find taking the time to declare which movement point was spent when to be really tedious. As a result, in practice, we generally house rule that tripwire can be played when spending any of those 7 MP, as it's all in the midst of a move action.

Edited by Zaltyre

Also, be aware there is a difference between "move their speed" and "move X spaces".

For example Logan Lashley`s heroic ability allows him to move 1 space after making an attack with an exotic weapon... this means 1 space, regardless of whether it is terrain that requires extra movement points to navigate or not.

Our group makes it so you get movement points as you need them. An example:

1 move action = 4 points. Declare move action, move 4, declare adding fatigue, move 1. If you want to attack in the middle of a move action, you do so normally, then spend the rest of your movement points before gaining more.

I find this works best so tripwire can't confuse heroes.

Also, be aware there is a difference between "move their speed" and "move X spaces".

For example Logan Lashley`s heroic ability allows him to move 1 space after making an attack with an exotic weapon... this means 1 space, regardless of whether it is terrain that requires extra movement points to navigate or not.

I always thought that "move their speed" and "move X spaces" are identical. Terrain can be ignored in both cases, because no actual movement points are spend.

Edited by HavocDreams

Also, be aware there is a difference between "move their speed" and "move X spaces".

For example Logan Lashley`s heroic ability allows him to move 1 space after making an attack with an exotic weapon... this means 1 space, regardless of whether it is terrain that requires extra movement points to navigate or not.

I always thought that "move their speed" and "move X spaces" are identical. Terrain can be ignored in both cases, because no actual movement points are spend.

They are the same.
Rules Question:
Is there any functional difference between the instruction "move a number of spaces" or "move up to your speed" ? For example, do these abilities treat water terrain differently? Thanks!
Answer:
No, there is no functional difference between “move a number of spaces” and “move up to your Speed.” In your example, both wordings ignore the effects of water terrain.
Thanks,
Kara Centell-Dunk
Game Developer
Fantasy Flight Games

Our group makes it so you get movement points as you need them. An example:

1 move action = 4 points. Declare move action, move 4, declare adding fatigue, move 1. If you want to attack in the middle of a move action, you do so normally, then spend the rest of your movement points before gaining more.

I find this works best so tripwire can't confuse heroes.

Unfortunately being forced to use movement points immediately after you gain them would make something like "Elven Boots" a lot worse than normal.

It also prevents heroes from being able to protect themselves from something like Pit Trap. If a hero wants to move one space, but knows the Overlord might have a pit trap, they can spend 2 stamina to gain 2 movement points, and only spend one of them. This way, if they are pit-trapped, they will not get Stunned whereas they otherwise would.

Effectively, they are trading 1 stamina for prevention of Stun, which is a very worthwhile thing to do in many cases.

The movement pool is the best (correct?) way to go in my view.

Edited by Charmy

Oh god, what a mess. Thank you all for the explanations.

Answer:

No, there is no functional difference between “move a number of spaces” and “move up to your Speed.” In your example, both wordings ignore the effects of water terrain.

Thanks,

This was new to me as well. Good to know.

I found an FFG answer that clairfies the topic.

Hi, have had the following situation come up:
The latest edition of the FAQ states that a figure that is Immobilized while performing a move action must end its move action and loses all movement points.
However what if a hero expends fatigue to receive several movement points before moving, and is subsequently immobilized before having spent them all and never having declared an official move action?
Example:
1) Ashrian's turn starts
2) Ashrian takes 3 fatigue to receive 3 movement points
3) Ashrian uses 1 movement point to enter an adjacent square
4) Overlord plays Web Trap. Ashrian fails the attribute test and is Immobilized.
At the end of this sequence, is Ashrian still able to move up to the number of points she has left, or does she lose all movement points when immobilized just the same as if she had been performing a move action?

She would lose all movement points accumulated from everything: move actions, fatigue, Running Shot, and so on.

Thanks,
Justin Kemppainen
Creative Content Developer
Fantasy Flight Games
[email protected]

I'm confused. If hero uses his 1st action as movement action, then OL uses Tripwire, hero ofc loses his movement action if he fails roll. But does this mean he can use his 2nd action as a movement action normally? Or is he not allowed to use his 2nd action as movement action?

I'm confused. If hero uses his 1st action as movement action, then OL uses Tripwire, hero ofc loses his movement action if he fails roll. But does this mean he can use his 2nd action as a movement action normally? Or is he not allowed to use his 2nd action as movement action?

He can use his second action to move. Tripwire can be used on hero during move action, it takes away all remaining movement points regardless of their source. Thats all. If hero after that can gain MP via another action or skill he can do it.