Smuggling Compartment spoiled.

By dewbie420, in X-Wing

Sadly if you want the Smuggler's Compartment, you have to give up any post-maneuver repositioning. Both Dash and Han really love their EUs.

Good.

Large ships barrel rolling&boosting* is one of my bugbears in this game (along with turrets).

In general, the fact that freighters are far superior fighters to military grade hardware is something I find a bit jarring at times (I'm okay with things like the Millenium Falcon, Outrider and Punishing One being pretty damned good - after all their owners have spent a lot of time and effort on them, but how exactly is a bog-standard Contracted Scout in a bog standard Jumpmaster freighter somehow flying a ship that can outmanoeuvre a bloody TIE interceptor?

*I'm okay with them boosting, that makes sense, but barrel rolling? I've never understood how the Jumpmaster and Outrider get to bloody barrel roll.

Edited by Stu35

As noted, I think it's a balanced, interesting solution. Offering an illicit slot in place of the Engine Upgrade, but allowing other mods that aren't EU (and SU I guess) seems like a solid fix for the low PS YTs, and seems like it will add interesting optiosn to the high PS ones.

The illicit SLAM in particular sounds like it could be interesting if they don't wreck it with RNG requirements. In particular, the idea of an ORS doing a 4 straight>4k>Bomb via ASLAM, Chopper and Sabine seems hilarious. I think that pretty much ends up with a Conner Net landing on an enemy in turn 1.

Fantastically expensive though :(

E: also I do wonder if this means we're likely to see early release at GenCon.

Edited by thespaceinvader

And Vectored Thrusters is small ship only. Sadly if you want the Smuggler's Compartment, you have to give up any post-maneuver repositioning.

There's always Expert Handling, if you are so desperate.

an illicit and and extra upgrade slot...... i see auto thrusters on a falcon with lando and c3po

Yeah as noted that doesn;'t work for two reasons...

I'm wondering about Feedback Dash, but he's very, very limited without EU. I think this is a solid fix idea for the low PS YTs, on the basis that it won't be used by the high PS ones who really like Engine Upgrade, but the low PS ones get a cool new slot with some useful stuff in it.

You use your first slot to ass a boost. then auto thrusters in the extra slot no problem. it costs less than 3 points and you have the boost from your first upgrade slot

You use your first slot to equip the smuggling compartments and then can not equip in the second slot EU, because that is 4 points. You do not even have a third slot for autothrusters. ;-)

Wait, there is no modification icon anyways, how could...

Anyways, maybe this would be good on one of the lower PS Falcon/Outrider pilots. Though, part of me secretly wishes that we could smuggle a feedback array onto Oicunn...

Edited by Crazyterran

I'm not very impressed with this at this point in time.

It's not good enough to make bad pilots good, and for the pilots that were good (like Dash or Han), I hardly see anything in the current selection of Illicit upgrades that would make up for the loss of Engine Upgrade.

That being said, the upcoming SLAM Illicit looks promising, and there's still Han&Chewie mk. 2 to be spoiled.

Lol. Dash or Han can make a speed 3, then use Leebo to boost speed 1, then Push the limit to use slam.

Lol. Dash or Han can make a speed 3, then use Leebo to boost speed 1, then Push the limit to use slam.

Nope. SLAM cannot be performed as a free action.

You could do it the other way around though, SLAM > Experimental Interface or Advanced SLAM > Leebo.

I have high hopes for the SLAM illicit plus Intel Agent as a very solid blocker.

Push the limit can be activated if you have a action on your actionbar. Illictupgrade "slam" gives a Slam action on actionbar...

The big reason why EU on Dash was so important is to avoid getting donut holed.

Well, with Feedback, suddenly that's not a huge problem, now is it?

Smuggling compartment actually ends up decreasing the cost of your Dash builds. It's also a critical improvement in that instead of before, where Dash's movement was preemptive and reactionary, now Dash is able to dictate the tempo of the engagement. Even if you go the whole game without using feedback array, that means that you've gone the whole game without being donut holed. Still good. Before, running Dash was all about running away from the enemy, enough where they couldnt get within range 1 of you. Now, you can just kinda sit in place and do whatever you want. Meaning that Kanan isn't necessary, meaning that your crew slot is open again.

This one card is going to bring an entirely new kind of Dash build to the game.

Push the limit can be activated if you have a action on your actionbar. Illictupgrade "slam" gives a Slam action on actionbar...

Swx33_card_ref_04-1-.png

Could only people who have actually read the rules and/or understand what the various upgrades are and how they work post combinations from here on, please?

Man, what a mess this thread is...

The big reason why EU on Dash was so important is to avoid getting donut holed.

Well, with Feedback, suddenly that's not a huge problem, now is it?

Smuggling compartment actually ends up decreasing the cost of your Dash builds. It's also a critical improvement in that instead of before, where Dash's movement was preemptive and reactionary, now Dash is able to dictate the tempo of the engagement. Even if you go the whole game without using feedback array, that means that you've gone the whole game without being donut holed. Still good. Before, running Dash was all about running away from the enemy, enough where they couldnt get within range 1 of you. Now, you can just kinda sit in place and do whatever you want. Meaning that Kanan isn't necessary, meaning that your crew slot is open again.

This one card is going to bring an entirely new kind of Dash build to the game.

Feedback Array covers the donut hole, but at the cost of ions and damage. It's decent, but it's not necessarily worth the EU. I'm quite happy to get a range 1 shot with my ace at the cost of 1 hull to each of us and 1 ion to you, if it means you not getting to use your HLC...

I don't think this has anywhere near the impact on Dash people are expecting. Intel/Feedback/Ion Projector or APL might be a thing, but then you don't have anywhere near as uch ability to respond to your intel and you are much more vulnerable to low PS blocking.

Edited by thespaceinvader

This could be a fun build:

YT-1300 (pilot of choice)
Smugglers compartment
Burst of speed (illicit slam)
Advanced Slam
Sabine
Conners

Nah...Just want Burst of speed for Emon ;-D

Edited by RedHotDice

This could be a fun build:

YT-1300 (pilot of choice)

Smugglers compartment

Burst of speed (illicit slam)

Advanced Slam

Sabine

Conners

Congratulations on your really expensive K-Wing?

This could be a fun build:

YT-1300 (pilot of choice)

Smugglers compartment

Burst of speed (illicit slam)

Advanced Slam

Sabine

Conners

Nah...Just want Burst of speed for Emon ;-D

See my post above ;) you also want Chopper crew so you can SLAM the 4k and fart a conner net on someone's head.

But yeah, Illicit SLAM is gonna be Emon's bezzie mate.

Feedback Array covers the donut hole, but at the cost of ions and damage. It's decent, but it's not necessarily worth the EU. I'm quite happy to get a range 1 shot with my ace at the cost of 1 hull to each of us and 1 ion to you, if it means you not getting to use your HLC...

Edited by Karhedron

Feedback Array covers the donut hole, but at the cost of ions and damage. It's decent, but it's not necessarily worth the EU. I'm quite happy to get a range 1 shot with my ace at the cost of 1 hull to each of us and 1 ion to you, if it means you not getting to use your HLC...

Depends on what is doughnutting him. If it is Dash's perennial nemesis Soontir Fel then 1 1 damage and Ion sounds like a pretty fair price for one automatic damage that he cannot token/evade/Palpatine away.

In eachange for two to four damage to him? I will absolutely take that deal with Soontir. If I'm running palp aces with e.g. vader and soontir or inquy and soontir, you have three rounds of feedback before you kill SOontir, by which time he and his bros have killed you (or got you to the point where the last feedback skills you), especially when you'll be doing a very predictable 1-straight-br on one of those turns.

It's certainly a painful trade, but it's one I'd absolutely take in that position. It's still preferable to donut him than to risk the hyper-accurate HLC.

Edited by thespaceinvader

There is never a mod logo on mod cards. It instead says 'modification' at the top. Which it does.

...a very big one...

...on the other side! :D

Edited by ABXY

I'm going to run Hot Shot blaster on Han!

Seriously though,

If the new low PS yt-1300 is actually falcon Stats, it could be an amazing Bumpfalcon with Feedback Array that Rebels kind of wanted. Outside of Feedback, would the new SLAM illicit on Lando allow him to give two actions if he moves on a green twice?

I'm going to run Hot Shot blaster on Han!

Seriously though,

If the new low PS yt-1300 is actually falcon Stats, it could be an amazing Bumpfalcon with Feedback Array that Rebels kind of wanted. Outside of Feedback, would the new SLAM illicit on Lando allow him to give two actions if he moves on a green twice?

Assuming it works as we expect it to, yes. I don't think it's necessarily enough to rescue Lando from the 'somewhat iffy' pile on its own though.

This thread is hilarious. I cant believe it's so easy to misread a pretty straightforward upgrade card.

IT HAPPENS ALL THE GADDAM TIME HERE... HERE ... HERE!!!

:rolleyes: :lol: :P

FORCE%2BCHIMP.PNG

IMMEDIATELY FOLLOWED BY FIX... FIX ... FIX!!!

YOU ROTTEN LIL SOB'S YOU!

:D

Dash, Vrill, smuggling compartments, ion projectors & rigged cargo? Sounds good to me. Dash ignores them whilst Vrill benefits from them.

I'm very much looking forward to running Super Dash (Kanan crew version) with Feedback array and Anti-pursuit lasers. Suddenly, Dash becomes not only a heavy hitter, but an excellent blocker that can afford to get up in an ace's face once or twice.

Most common combo is Feedback and Anti-Pursuit Lasers/Ion Projector. Dash does what he normally does but when he things Soontir/Whisper etc are going to try for the donut hole you 1 turn, clear stress/gain focus from Kyle, barrel roll to block and then target lock the other ship.

Soontir slams into you, loses his actions/target and potentially takes a damage/ion. If he does and the other one is not in range or too tokened up, you feedback array and Soontir then is bricking it.

Basically just makes going for the donut hole dangerous.

Additionally, Illicit SLAM on the Resistance Falcon is capable of doing a three bank, SLAM for three back, spin around and due to advanced SLAM mod, get an action. What is that in distance, 10 spaces?