I did not see a thread to discuss this article that was posted yesterday.
http://teamcovenant.com/star-wars-x-wing/the-limits-of-game-mechanics
I want to share because it discusses issues with small base generic ships in X-wing, IN A COMPETITIVE ENVIRONMENT. (you can fly anything casually for funzies) The topic is highly relevant and perhaps is the most pressing issue in X-wing affecting balance and fun. Now remember everyone, you will agree to some things and disagree with other things. No person writes a perfect article. No person writes a perfect post. So post casually
Here's a summary from the author:
"Builds have reached that point where ships that can’t consistently roll 3+ hits cannot deal damage to targets, arc-fighting ships without Barrel Roll or Boost cannot even see targets, and action-free dice modifying cards dominate the game due to having extreme efficiency and no highly accessible counters any faction can reach for to adapt their list to these popular cards. In particular Palpatine is extremely low costed given how much he affects the game. Ships like T-65 X-wing, Khiraxz Fighter, HWK-290, and Z-95 could use some help staying relevant to the game."
Usually when people post upgrade card ideas to fix ships, the ideas just aren't that good. Often to niche or to complicated or incorrectly costed. I myself know that I want the Kihraxz to be good, but other than making it cheaper, I don't have any ideas. The upgrade ideas in the articles I find interesting and reasonably costed.
-- Dogfighter --
1pt title or mod, small ship only (any ship)
“While attacking or defending against a ship in your primary arc, enemy ships may not modify dice except by spending tokens.”
-- Stunt Fighter --
1pt title, small ship only (any ship)
“If your action bar does not have [barrel Roll] or [boost],
after you perform a maneuver discard 1 Stress token.”
-- Decoy Fighter --
1pt, title, small ship only (any ship)
“If your action bar does not have [barrel Roll] or [boost],
after defending remove up to 2 Focus token from the
attacker and assign 1 Focus token to your ship.”
Decoy Fighter would potentially be a bit overboard, but it's not off by much and just requires a little reworking. TLT Y-wings don't need too much help
The list of generic pilots that requires 'fixing' at this point is extensive. I am now sold on the idea to fix most with cards that work for multiple ships. Limiting some to those without barrel roll or boost helps target the fix. Limiting upgrades to generic ships only is another way to target a fix. 'Aces packs' won't come fast enough to fix everything. I'm utterly convinced the Fang fighter generic pilots are useless competitively, so a broad fix would get them in the game sooner rather than later.
4 and 5 ship builds should have competitive options. Perhaps there should be the most variety at that # of ships. As it stands, the most variety in X-wing is with 2-ship builds. Would chess be any good at all if you only started with 2 pieces on the board? This means more individual ship builds in the 17-27 point range. This mostly means they have to be generic pilots. I do believe Alex Davy has indicated that named pilots are often a priority. Luke, Vader, Poe, Inquisitor, Boba Fett, Dengar... they should be competitive of course, but please, give us 4 & 5 ship builds!
As people like to say, this game ain't called Ace-wing, it's called X-wing