So I'd like to see about making 3 viable 4 man teams to take on this encounter in Epic Mode, but to also restrict the hero lineup to not have duplicate unique characters across teams. I'm not attempting to do this with the rest of the player cards, so each team can still be their own Steward of Gondor, blow their own Horn of Gondor and have Gandalf running around.
First off, Gandalf Hero is likely off the team since he would only benefit one group and would restrict the other teams from running the ally version.
Second, in any 4 player game, I feel someone should be running the Victory manipulation tech to control certain terrible cards and to give every player access to Keen as Lances. With that in mind, each team will be running this, but that is more a deck building idea, and I'm not sure I want to get too far down that line of thinking. But that does mean Rossiel will be a good choice during our selection process.
As discussed in the main thread of the Gen Con/Fellowship event, it is likely best if each team focuses on a trait - or at least a few players in each team does - depending on the type of global buffs those traits get.
Here is currently where I'm at with the teams and their trait theme:
Team 1: Dwarves
- Player 1: Dain, Balin and Gloin - Questing, Resource sharing, Shadow cancel and Readying effects
- Player 2: Dori, Gimli and Thalin - Pure combat
- Player 3: Thorin, Bifur and Dwalin - Questing, Combat and heals
- Player 4: Nori, Oin and Ori - Questing, Cancels, Stargazer to stack deck for Well-Equipped to put Tactics weapons/armor across the board.
Team 2: Noldor
Team 3: Gondor (Mutual Accords where ever possible)
Player 1 - Boromir (L), Imrahil, Denethor (Le) - Ally swarm, global buffs
Player 2 - Theoden (S), Eomer, Elfhelm - Rohan ally swarm with mounts, mostly combat focused
Player 3 - Caldara, Eleanor, Eowyn (S) - Questing, cancellation
Player 4 - Beregond, Faramir (Lo), Damrod - Traps, healing, ranged/sentinel support
Some other traits that an individual player may explore is Dunedain, Hobbits, Ents, Rohan and Outlands. I don't think Scouts are there just yet as a complete them.
What are some thoughts for the other teams? Considering the power of Silvans tends to be short lived, I feel that team is the best candidate for the Aragorn/Dunedain deck since it takes a bit to set up and then can handle everything.
Edited by Slothgodfather