Hello

By Rat Catcher, in Warhammer Fantasy Roleplay

Absolutely love WFRP, always been my favourite, so when I heard about 3ed I almost did cart wheels.

Slightly put off by the price tag, I realised that FFG do put out some awesome material, and decided to take the plunge. Well, sort of take the plunge, because I've just downloaded (drivethru) the PDF rule books.

Looking forward to all things Warhammer

Game on!

Well, you can get a feel for the game with the pdf's, but the cards are the key, as they contain much of the rules.

That's fine with me, as long as I can learn how to play the game from the PDFs. Might not be able to actually play, but to learn is ok.

One question, in the opening pages it mentions 'The boxed set for Warhammer Fantasy Roleplay is best suited to a group of four players. One of the players assumes the role of the Game Master (abbreviated as GM), while the other three players...'

If I was to play with just my son, would I be missing out on anything gameplay wise? It's one thing to say you can still play, but to what detriment?

Rat Catcher said:

That's fine with me, as long as I can learn how to play the game from the PDFs. Might not be able to actually play, but to learn is ok.

One question, in the opening pages it mentions 'The boxed set for Warhammer Fantasy Roleplay is best suited to a group of four players. One of the players assumes the role of the Game Master (abbreviated as GM), while the other three players...'

If I was to play with just my son, would I be missing out on anything gameplay wise? It's one thing to say you can still play, but to what detriment?

Well, I don't think there is anything specific about WFRP3 that you would be missing out on if you only had one player. It would be typical of any rpg - a group of characters means having a broad range of skills to handle any situation. But sometimes the adventuring party stereotype can feel forced, and playing with one player/character can be great. For WFRP3 you would either want to start the single character a bit more powerful than normal, or at least give them access to the occasional NPC to lend with missing skills. If it's a combat focused game, the character would need to be pretty tough - the combat seems quite deadly.

The line about "suited to a group of four players" is really about the fact there are three copies of the basic action cards in the box, one for each player (plus the GM).

heptat said:

Rat Catcher said:

That's fine with me, as long as I can learn how to play the game from the PDFs. Might not be able to actually play, but to learn is ok.

One question, in the opening pages it mentions 'The boxed set for Warhammer Fantasy Roleplay is best suited to a group of four players. One of the players assumes the role of the Game Master (abbreviated as GM), while the other three players...'

If I was to play with just my son, would I be missing out on anything gameplay wise? It's one thing to say you can still play, but to what detriment?

Well, I don't think there is anything specific about WFRP3 that you would be missing out on if you only had one player. It would be typical of any rpg - a group of characters means having a broad range of skills to handle any situation. But sometimes the adventuring party stereotype can feel forced, and playing with one player/character can be great. For WFRP3 you would either want to start the single character a bit more powerful than normal, or at least give them access to the occasional NPC to lend with missing skills. If it's a combat focused game, the character would need to be pretty tough - the combat seems quite deadly.

The line about "suited to a group of four players" is really about the fact there are three copies of the basic action cards in the box, one for each player (plus the GM).

Just what I wanted to hear :)