To Focus or to Target Lock, that is the question

By Darth Meanie, in X-Wing

So, what is everyone's preference for modifying attack dice?

Focus can be used on offense and defense, but TL can possibly eliminate blanks. I have been torn as to which is the better option, generally speaking.

Why not both?

I usually default to focus. If I think I'll end up without a shot and not getting shot at I'll take a TL. If I fly Agility 1 or 0 ships I tend to take TLs more frequently to setup rounds where I have both a focus and TL to modify.

If I don't think I'll be shot back,or I think I can take the hit, or I'm planning a red maneuver for next round, I target lock.

In general, though, I like flying ships that an take 2 or 3 actions, so I don't prefer to have to choose.

Why not both?

Because sometimes you can't have your blue milk and drink it too.

There's probably a mathy answer to this, but for me it tends not to matter.

Scenario 1: focus action
roll: hit, blank, blank. Defender rolls an evade

Scenario 2: target lock action

roll: focus, focus, focus. re-roll to hit, blank, blank. Defender rolls an evade.

I usually default to focus. If I think I'll end up without a shot and not getting shot at I'll take a TL. If I fly Agility 1 or 0 ships I tend to take TLs more frequently to setup rounds where I have both a focus and TL to modify.

That's how I tend to go with it.

I'll also go with Focus in rounds where I have no idea who I'll actually get to shoot at, or who will even be alive when it comes time to fire.

There's probably a mathy answer to this, but for me it tends not to matter.

Scenario 1: focus action

roll: hit, blank, blank. Defender rolls an evade

Scenario 2: target lock action

roll: focus, focus, focus. re-roll to hit, blank, blank. Defender rolls an evade.

This is also true.

Generally focus, for flexibility, while getting TL's at opportunistic times for later use.

I usually default to focus. If I think I'll end up without a shot and not getting shot at I'll take a TL. If I fly Agility 1 or 0 ships I tend to take TLs more frequently to setup rounds where I have both a focus and TL to modify.

That's how I tend to go with it.

I'll also go with Focus in rounds where I have no idea who I'll actually get to shoot at, or who will even be alive when it comes time to fire.

I tend to usually have lower PS ships than my opponents so the flexibility of the focus token is a large part of why it's my go to action.

It doesn't matter. Which ever one you choose, you'll wish you chose the other one.

Exception: K4 Security Droid. Now I will have my blue milk and drink it too. ;)

The answer is always both (or focus ordnance chips)

Otherwise it's always focus unless you don't think you're shooting or getting shot that turn and take the opportunity to improve a future shot

.but honestly, if you're not flying full mods you better have a **** good reason (like flying a ship that doesn't rely on dicing things to death to be useful, ala Bigg and Wes, or which has a better use for TLs ala Omega Leader)

Edited by ficklegreendice

TL if I'm not under too much threat, otherwise focus. TL can potentially be saved, where focus can't, versus focus can be used for defence where TL can't.

If I'm likely being targeted by more than 2 ships I'll Focus for sure. If my PS is less than 6 I usually Focus. If I'm flying Poe I ALWAYS Focus. ;)

Otherwise I Target Lock if I've got 3+ red dice and need somebody dead right freakin' now.

Mostly I do whatever seems right at that moment? It's such a broad question that I can't say for sure one way or another except with Poe. :D

2 attack ship you have the same results either was so you go focus.

3 attack TL edges out focus but TLing leaves you reliant on naked greens so TL if your not going to get shot otherwise focus.

And if you can get both do.

Focus is more versatile as it can be used on defence, Target Lock persists and has a slightly higher crit chance (as focus can only generate more hits whereas rerolls can generate crits).

While most habitually focus I think it's better to lock if you don't plan on focusing on defence: on the attack they're equivalent in probability but if you don't need to reroll the lock persists, meaning target locking can improve your action economy (as they're harder to waste).

That being said, spending a Target Lock can do nothing, while spending focus you know exactly the modification you'll get.

I think but am not going to spend the time to prove that TL is the best offensive choice. Focus is most flexible as it is for attack and defense.

If you are not trying to preserve some defense in the case of a super red roll, then TL would be the choice.

I'll take focus the majority of the time. Everyone has good points and it is situational, but Focus seems to have more uses. Like others have said, why not both.

For myself Push the limit is a standard.

I would rather have 3 ships with push the limit, than 4 ships without.

This is where I think R3 can do decent. Always pick the TL and re-roll all the dice. If you get an eyeball on the 2nd roll, then grab a free Evade.

only against lower PS (or same PS with initiative)

and only if you roll focus

yeah, just go full mods. it's easier

For me it depends entirely on the situation, what ship I'm flying, what my opponent is flying, etc

Some basic rules of thumb I follow:

-2 attack dice ship always go focus.

-3 attack dice ship TL is slightly better offensively than Focus but leaves you exposed on defence.

-1 defence die ship has a decent chance of failing to dodge even with a focus so I usually double down on offence and go TL.

-High defence dice with low health ships, think TIE Interceptor, I always go focus unless I know I won't be fired on this round.

After that it depends entirely on the specific situation. Pilot abilities, who I'm shooting at, what order is shooting taking place, how much health does the ship I'm going to be shooting at have? How many defence dice does it have? Did it/will it focus? Evade? What's my health like? Will I even get to shoot before being wiped off the board if I don't dodge a hit or two this round? Etc.

Basically you just need to play a lot until it becomes intuitive what the situation calls for.

(TIE/ln pilots): What is this Target Lock you speak of?

(TIE/ln pilots): What is this Target Lock you speak of?

Howlrunner, but they have to spend actions to do it

how inefficient

This is where I think R3 can do decent. Always pick the TL and re-roll all the dice. If you get an eyeball on the 2nd roll, then grab a free Evade.

Yeah I think Luke will really like him. He usually takes TL's anyways.

(TIE/ln pilots): What is this Target Lock you speak of?

It's that buzzing sound in your cockpit just before you die.

If no one is shooting you, or you have 0 agility, target lock.

Edited by quasistellar