For 35 points I like to use her with x7, Juke and Mk II. It keeps her cost down and firing on someone with an evade to power Juke and a focus token is just mean. Last game I played she faced off against a super pimped out Tyco and mopped the floor with him.
I've also toyed around with using outmaneuver on her, which works well because she's the champ of getting behind people. It also lets you worry less about holding your evade to power Juke.
I do like the x7 with Juke - only downside is that Palpy modifies the evade *after* you do. So if the enemy blanks out or rolls an evade and you convert it to focus - Palp can just flip it right back. Which, yeah, burns their once-a-turn use of Palp...but 2 points is kinda spendy for no real effect.
What you're saying is that your 2 point once-a-turn ability is negating their 8 point once-a-turn ability.
Juke is amazing - it either forces your opponent to spend his focus (and when the countess is firing at PS 5 it's possible the enemy already spent that focus), forces them to spend their evade token (again, your PS 5 defender might not have that problem), or it forces them to use Palpatine (and once again... PS 5 defender, at this point your Vessery and Glaive (because of COURSE this is a 3 defender list, why would you NOT have a 3 defender list?).
Or, even better, they're tokenless, without a Palpatine, and their lone evade result just got turned into an eyeball, and your opponent is regretting spending that eyeball on his attack, which you dodged anyway with your 3 dice, evade, focus and Palpatine.