Hey all,
I have been dreaming up a bit of a scenario to run for my group but I wanted to add a time mechanic to the game. Something to pressure the players and instill that sense that we need to do this and we need to do this now. I know I could simply do this by having increasingly harder checks as time moves in the game, and maybe that is the best way to do it. I have been looking at other systems that do it well like dread, for example. If you have never played dread its done with a jenga tower. Rather than rolling dice you remove a block for every risky action you take and if the tower falls you die. It is primarily a horror based system but can be used for other things. If you were try and mesh these systems together how would you do it? I love the visual sense of urgency the tower offers. Maybe during the scenario rolled threat or failure could be a mandatory or optional pull. Despair could be 2 or three pulls. If the tower falls maybe the target escapes or the PCs get some lasting critical injury. (killing a PC in this systems seems far to harsh for this)
Ideas?