Wild ideas: what if an E-wing fix also buffed Corran?

By nikk whyte, in X-Wing

E-wings need the generics to be useful again, like the TIE defender fix. But Corran only needs a slight nudge to become viable again.

I would propose 2 upgrades:

1. A new astromech specifically targeted at generic E-wings.

2. Increased pilot skill to make use of the generics better.

For the astromech perhaps:

Option 1:

Technical Astromech (2 Pts)

Non-unique pilot only. While defending, after the "allocate damage" step, you may receive 1 face down damage card to gain 3 shields.

Note that there is no "up to your shield value" clause. The astromech's sole purpose is to cannibalise the ships parts to boost the shields. This essentially gives the E-wing 2 more total health, but without boosting the aces.

Option 2:

Navigator Astromech (3 Pts)

During the activation phase, increase your pilot skill by 7, up to a maximum of 11.

This is equal to VI on Corran, but brings Etah'n up to the same ace skill, giving the E-wing a significant boost in maneuverability. Where it really shines is on the generics - the lowly knave becomes PS 8, while the blackmoon is boosted to PS 10 - giving them the ability to outmaneuver most action economy aces. It's expensive, but it takes the price up to the equivalent of a defender, so I think its reasonable.

And now the Corran Fix:

R2-D2 was never Corran's astromech. From Corran's days at CorSec to rogue squadron, his astromech was always Whistler. Whistler was an investigative droid, with enhanced predictive and analysis tools. here's my take on Whistler as a droid:

Whistler (4 Pts) (Astromech)

During the planning phase, your opponent(s) must place all their maneuver dials before you. The maneuver dials of ships at range 1 of you must have their dials placed face up.

So its like intelligence agent - the sequel. The ability to not only know what your opponent will do (as is the case with IA), but to react to it before you set your dials down is huge. I believe its 4 point cost is justified, placing it on equal ground with R2-D2. Its also well suited to AdvS PtL Corran with engine upgrade, as he can really emphasise movement.

Or perhaps:

Whistler (3 pts) (Astromech)

At the beginning of the activation stage, you may guess aloud the maneuver of an enemy ship at range 1-3. If you are correct, that ship receives 2 stress tokens after the "Clear pilot stress" step.

Not quite as powerful, but does Soontir Fel ever do anything other than 2 turns? How about a double stressed Vader, or a defender stressed after its famous K-turn? While this is more suited to a generic Tank than Corran, it would be a devastating late game tool to use on him.

Edited by Astech

I think the most thematic fix would be an upgrade card (title, mod, chardaan, whatever) that allows you to equip a free tech upgrade if you have a 2 point or less astromech equipped.

There is nothing wrong with buffing corran, you just can't buff the combo of him+R2-D2.

Free (with purchase of a droid) comm relays would go a long way towards fixing E-wings without empowering regen.

Thematically, it makes sense because E-wings were superiority fighters with advanced droid interfaces. Having a droid unlock some extra technological capacity seems right.

Re: Topic

It would cost enough to ruin all viable 2 ship builds?

I think a Modifactions that gave an EPT to ships that have none at -2 would fix generics and then a R unit that worked with Autoblaster to allow 3 hits every **** would be good.

My first post!

Anyways, I would give them a unique systems upgrade.

Tibanna Gas Synthesizer

E-Wing only

Systems Slot

-4 Squad Points

When attacking at range 3, the defender may roll one additional attack dice.

It goes with the theme of synthetic Tabanna gas breaks down quicker, but is cheaper. This also takes up the valuable systems slot, so it would be fairly unlikely it would be used on Corran Horn.

I would love to see this title

Hit and Fade Tactics

E-Wing Only

Title

2 Squad Points

Add a free missile slot to your upgrade bar. You may only equip missiles 1 point or less.

After you perform an attack with a secondary weapon, take you may immediately take a free SLAM action.

This will give the E-Wing a unique roll. It gains access to long range scanners, then being able to SLAM out of harms way after it launches its torpedoes or trackers. While it can be annoying, one torpedo shot will not be a game breaker. Corran would not use it, he could not use his ability. (Plus it would piss off Dengar players!) It also fits thematically with the E-Wing, except for the missile part, but if they are just used for trackers, I don't see a problem.

Also can we get a E-Wing generic with an elite slot?

Just my 2 cents.

In what world buff to Corran would overpower him? Given current meta dude is overpriced as hell. Also you can only build him only two ways - as PtL Ace susceptible to higher PS Aces or VI Ace who lacks repositioning tools. There really should be some title for E-Wing that will elevate Corran and justify his horrendous cost - because as it stands now you pay almost 50 pts for a ship that do nothing in current game state.

In a world where regen as a mechanic was actually functional and/or the Rebel faction had a way to counter both torpedo alpha strikes and palp/aces at the same time.

As you can see this world doesn't exist.

There is nothing wrong with buffing corran, you just can't buff the combo of him+R2-D2.

This entirely depends on FFG's plans for balance. If ordnance alpha strikes are here to stay, buffing Corran + R2 is fine. Who cares if he can regen, he already exploded. If Dengaroo is here to stay, buffing R2-D2 is fine. Dengar still kills him in two turns. Three if Corran is very, very lucky. If Palpatine is here to stay, buffing R2-D2 is fine. Wampa is still a nightmare, the Inquisitor + Soontir builds are still fine, etc.

But if those things are being toned down then R2-D2 builds shouldn't be buffed.

My first post!

Anyways, I would give them a unique systems upgrade.

Tibanna Gas Synthesizer

E-Wing only

Systems Slot

-4 Squad Points

When attacking at range 3, the defender may roll one additional attack dice.

It goes with the theme of synthetic Tabanna gas breaks down quicker, but is cheaper. This also takes up the valuable systems slot, so it would be fairly unlikely it would be used on Corran Horn.

I would love to see this title

Hit and Fade Tactics

E-Wing Only

Title

2 Squad Points

Add a free missile slot to your upgrade bar. You may only equip missiles 1 point or less.

After you perform an attack with a secondary weapon, take you may immediately take a free SLAM action.

This will give the E-Wing a unique roll. It gains access to long range scanners, then being able to SLAM out of harms way after it launches its torpedoes or trackers. While it can be annoying, one torpedo shot will not be a game breaker. Corran would not use it, he could not use his ability. (Plus it would piss off Dengar players!) It also fits thematically with the E-Wing, except for the missile part, but if they are just used for trackers, I don't see a problem.

Also can we get a E-Wing generic with an elite slot?

Just my 2 cents.

You can't SLAM as a free action, so that doesn't work with it's current wording. Also SLAM references the speed of the manoeuvre you revealed which you wouldn't just have done.

I do like the idea of making e-wings generally 'do something big that disables your weapons for a round' though.

Edited by thespaceinvader

There is nothing wrong with buffing corran, you just can't buff the combo of him+R2-D2.

This entirely depends on FFG's plans for balance. If ordnance alpha strikes are here to stay, buffing Corran + R2 is fine. Who cares if he can regen, he already exploded. If Dengaroo is here to stay, buffing R2-D2 is fine. Dengar still kills him in two turns. Three if Corran is very, very lucky. If Palpatine is here to stay, buffing R2-D2 is fine. Wampa is still a nightmare, the Inquisitor + Soontir builds are still fine, etc.

But if those things are being toned down then R2-D2 builds shouldn't be buffed.

I'd rather they didn't embrace power creep and just make the most powerful E-wing build and make it more powerful. If they do as you suggest they might, then Corran+R2-D2 will continue to be the only E-wing fielded. That's a terrible, terrible "fix".

You can't SLAM as a free action, so that doesn't work with it's current wording. Also SLAM references the speed of the manoeuvre you revealed which you wouldn't just have done.

I do like the idea of making e-wings generally 'do something big that disables your weapons for a round' though.

Dang it, I think I have been playing SLAM wrong the few times I have used it. (With Airen Cracken creating the action)

Anyways corrected with a boost action.

Hit and Fade Tactics

E-Wing Only

Title

2 Squad Points

Add a free missile slot to your upgrade bar. You may only equip missiles 1 point or less.

After you perform an attack with a secondary weapon, you may immediately take a free Boost action. You may not preform another attack this turn.

Same concept. Also, it is meant to go hand in hand with the Tibanna Gas Synthesizer I mentioned above.

Edited by Jadotch

Option 1:

Technical Astromech (2 Pts)

Non-unique pilot only. While defending, after the "allocate damage" step, you may receive 1 face down damage card to gain 3 shields.

Note that there is no "up to your shield value" clause. The astromech's sole purpose is to cannibalise the ships parts to boost the shields. This essentially gives the E-wing 2 more total health, but without boosting the aces.

Imagine this on a Y-Wing, I't could eat 4 hull to get 12 shields, and end a 16 hp TLT carrier (15s, 1h)

My E-Wing fix:

E Wing Title card

-3 squad points

The ship gains the SLAM action and a tech slot.

Imagine this on a Y-Wing, I't could eat 4 hull to get 12 shields, and end a 16 hp TLT carrier (15s, 1h)

I'm imagining the Palp build with Wampa have a Good Time.

In response to DerRitter: AN "E-wing Only" clause on the astromech card would solve it.

In response to Alphastealer: Thereby creating the first ship in X-wing that can execute the 11 straight maneuver. Additionally, SLAM counts as a maneuver, so R2-D2 can act twice in a round, making Corra Horn literally impossible to kill in the endgame, as you would have to consistently deal 4 damage to a ship that is far,far faster than you.

In response to mxlm: Totally. And Proton Bombs/ADV. Homing Missiles would be a thing.

I know title

after e-wing attacks reroll two blanks this can only be used once a turn. Buffs for all