E-wings need the generics to be useful again, like the TIE defender fix. But Corran only needs a slight nudge to become viable again.
I would propose 2 upgrades:
1. A new astromech specifically targeted at generic E-wings.
2. Increased pilot skill to make use of the generics better.
For the astromech perhaps:
Option 1:
Technical Astromech (2 Pts)
Non-unique pilot only. While defending, after the "allocate damage" step, you may receive 1 face down damage card to gain 3 shields.
Note that there is no "up to your shield value" clause. The astromech's sole purpose is to cannibalise the ships parts to boost the shields. This essentially gives the E-wing 2 more total health, but without boosting the aces.
Option 2:
Navigator Astromech (3 Pts)
During the activation phase, increase your pilot skill by 7, up to a maximum of 11.
This is equal to VI on Corran, but brings Etah'n up to the same ace skill, giving the E-wing a significant boost in maneuverability. Where it really shines is on the generics - the lowly knave becomes PS 8, while the blackmoon is boosted to PS 10 - giving them the ability to outmaneuver most action economy aces. It's expensive, but it takes the price up to the equivalent of a defender, so I think its reasonable.
And now the Corran Fix:
R2-D2 was never Corran's astromech. From Corran's days at CorSec to rogue squadron, his astromech was always Whistler. Whistler was an investigative droid, with enhanced predictive and analysis tools. here's my take on Whistler as a droid:
Whistler (4 Pts) (Astromech)
During the planning phase, your opponent(s) must place all their maneuver dials before you. The maneuver dials of ships at range 1 of you must have their dials placed face up.
So its like intelligence agent - the sequel. The ability to not only know what your opponent will do (as is the case with IA), but to react to it before you set your dials down is huge. I believe its 4 point cost is justified, placing it on equal ground with R2-D2. Its also well suited to AdvS PtL Corran with engine upgrade, as he can really emphasise movement.
Or perhaps:
Whistler (3 pts) (Astromech)
At the beginning of the activation stage, you may guess aloud the maneuver of an enemy ship at range 1-3. If you are correct, that ship receives 2 stress tokens after the "Clear pilot stress" step.
Not quite as powerful, but does Soontir Fel ever do anything other than 2 turns? How about a double stressed Vader, or a defender stressed after its famous K-turn? While this is more suited to a generic Tank than Corran, it would be a devastating late game tool to use on him.
Edited by Astech