What is the evolution of the Bug Zapper?

By Rinzler in a Tie, in X-Wing Squad Lists

I got really excited this morning when I realized that Feedback and Fearlessness share the goal of getting in the face of opponent's face and staying close (even if you don't have arc on them).

Obviously, I went straight to the Z-95 as those little ***** were made for Feedback Array, only to be reminded that the generics do not have an EPT slot. So I wandered to Khiraxz Fighter. Too expensive (26 points for a Black Sun Ace+Feedback+Fearlessness). Back to the Z-95.

Kaa'to Leeachos? 18 points for a ball-hog? Not a team player. Next.

N'dru Suhlak works - Cluster Missiles, Fearless, and his pilot ability make for a potent combo. And Feedback Array could be his "side-arm" after he blows his cache on the Cluster Missiles. 24 points with Feedback Arrary... But N'dru is a BIG target. And Feedback would almost certainly go unused.

Y-Wings don't have EPTs and the Protectorate Fighter doesn't have an Illicit slot...

I want to take Feedback Array to the next level but I am stumped. Any suggestions? I guess let's focus on that and not necessarily care about Fearlessness, even though it is the new hotness.

Vectored Thrusters. Makes the z a much more useful blocker, and a feedback z with VTs is only 16 points to the Prototype Pilot's 15, so it's probably worth it.

Vectored Thrusters. Makes the z a much more useful blocker, and a feedback z with VTs is only 16 points to the Prototype Pilot's 15, so it's probably worth it.

Sometimes the best answers are the simplest...

Vectored Thrusters. Makes the z a much more useful blocker, and a feedback z with VTs is only 16 points to the Prototype Pilot's 15, so it's probably worth it.

Pretty much between this and Fearless M-3A Vets @18 pts. So you gotta choose either Fearlessness or FA.

Contracted-scout_ship.pngManaroo_ship.png

voila

1. ept slot for all your ept needs

2. large base for extra blocking

3. large base requiring two ion tokens before any effect occurs

4. ample amount of health to burn

5. crew slot for intelligence agent (moar blocking)

6. native (large base) barrel-roll

7. manaroo can throw away all the mods she will not be using to block

wouldn't recommend combining fearlessness and feedback on the same ship, though. they're both competing for your attack opportunity

Edited by ficklegreendice

I can confirm that Manaroo is an excellent feedback ship:

32 Manaroo w/ Adapt, Recon, Feedback.

You can add APLs and/or R5P8, but I've found this setup to be the perfect cheapish support ship.

That is serious economy for 32 points - all that hull/shield to burn through AND her ability... God, I hate Jumpmasters lol

But you're right - that's real. Even getting the blocking/red dice from two Binyare Pirates doesn't quite feel as reliable as Manaroo - although, I am still loving Vector Thrusters on the Bug Zappers.

Do both!

Zappers (99)

Manaroo (35) - JumpMaster 5000

Adaptability (0), Intelligence Agent (1), R5-P8 (3), Feedback Array (2), Ion Projector (2)

Binayre Pirate (16) - Z-95 Headhunter

Feedback Array (2), Vectored Thrusters (2)

Binayre Pirate (16) - Z-95 Headhunter

Feedback Array (2), Vectored Thrusters (2)

Binayre Pirate (16) - Z-95 Headhunter

Feedback Array (2), Vectored Thrusters (2)

Binayre Pirate (16) - Z-95 Headhunter

Feedback Array (2), Vectored Thrusters (2)

Looks really fun actually

Or if you like being the subject of people's hate:

33 Manaroo w/ Adapt, K4, Unhinged, Feedback.

35 Scout w/ Deadeye, Plasma, EM, Zuckuss, OCR4, Feedback, Chips.

32 Scout w/ Deadeye, Plasma, OCR4, Feedback, Chips.

A lovely torpedo barrage, with feedbacks to clean up afterwards.

Do the Ultimate Zapper: Contracted Scout with Intimidation, Feedback Array, Gonk, Experimental Interface (36).

And then just zap zap zap every turn.

Or you can do a Manaroo: Push the Limit, Feedback Array, Gonk, Unhinged Astromech, Experimental Interface (38) - you either zap zap zap or push through focus and target lock for your companion (Dengaroo, right?).

Your only issue is that stupid stress...

Contracted-scout_ship.pngManaroo_ship.png

voila

1. ept slot for all your ept needs

2. large base for extra blocking

3. large base requiring two ion tokens before any effect occurs

4. ample amount of health to burn

5. crew slot for intelligence agent (moar blocking)

6. native (large base) barrel-roll

7. manaroo can throw away all the mods she will not be using to block

wouldn't recommend combining fearlessness and feedback on the same ship, though. they're both competing for your attack opportunity