Hi All,
long time lurker, first time poster. I'd like to get some opinions/feedback on a situation I encountered during my last gaming session.
I've got a campaign I'm running that is somewhere in the neighborhood of 500 - 600 XP depending on the characters. One of my players just got his Force Rating to four dice. The campaign is fun, but I am running into an issue with the Influence talent and being able to roll force dice on what I will call "social skills" (e.g. the 15 XP Control talent). The challenge I am having is the ability to convert force pips into successes, making even a Formidable check pretty easy to succeed on. My goal is to let the players use the talents they've spent experience on, but I also want to try to avoid allowing Social checks to become "mind control" where a completely outlandish Charm check succeeds as a matter of course due to the Force Dice added to the roll.
There are of course narrative aspects that can hold repercussions, but I am mostly interested in the mechanical aspects. I know I can add setback dice and upgrades as necessary too. I want to tow the line between saying "No, you cannot charm the Imperial Admiral into letting you borrow his Star Destroyer" and letting the PCs use the talents & abilities they spent their hard earned XP on.
Also, just to clarify, I am not looking at the "Mind Trick" control talent for 10XP. That is a different mechanic, and I've not really had any issues with it. I am more concerned with how best to balance talents that let you add successes by spending Force Pips.
Thanks all.