Bomber list critique wanted

By Jarz, in X-Wing Squad Lists

Hi all,

I love tie bombers and wants to tun a list with them (I also wanted to try something a bit different from the rest of the lists I commonly see) but I am kinda newish so wanted some feedback. Here is what Inca,e up with:

- 2 x Gamma Veterans (26 points total), with deadeye, proton torpedo, extra munitions and guidance chips

- Omega leader (26 points total), with juke, comma relay

- Zeta leader (22 points total), with crackshot, mk 2 ion engines.

Omega leader flanks and is a good end game ship, and everyone else flies straight at the scariest enemy ship and tries to alpha strike it off the table (or at least cripple it badly if it is a big ship).

I have also thought about trading crackshot for wired on the Zeta Leader for a bit of extra defense, but I am not sure j want to lessen my alpha strike capabilities. Please let me m kW what you all think!

Why the Deadeye on the Gamma Veterans? Are you trying to do a target lock one turn and focus the next for a single uber-shot? If so, I feel like this slows down your "alpha" strike giving enemy ships an extra turn to fire before getting pasted.

I've only run Zeta Leader a few games with Wired + Comm Relay but he did well for the low cost.

I used deadeye because target locking higher pilot skill ships is difficult and I need to make sure the gamma's fire off their payload ASAP.... Without dead eye, sometimes I can't shoot the torpedoes at the first opportunity.

I would love to outfit Zeta Leader with a Comms relay instead of the Mk 2 engines but I cannot find the points to spare :(

If it were me, zeta leader would look like:

Zeta leader (24)

-wired

-comm relay

And to get the points for that I would drop the mk2 engines and then change the proton torpedoes to plasma torpedoes (if available).

Homing missles and LRS get rid of your alpha strike problems of acquiring locks. Drop Zeta down to Epsilon Ace with Comm. I tried the Deadeye Gamma Vets a couple of times and they aren't as effective as CS, HM, LRS.

Homies (100)

Gamma Squadron Veteran (27) - TIE Bomber

Crack Shot (1), Homing Missiles (5), Extra Munitions (2), Long-Range Scanners (0)

Gamma Squadron Veteran (27) - TIE Bomber

Crack Shot (1), Homing Missiles (5), Extra Munitions (2), Long-Range Scanners (0)

"Omega Leader" (26) - TIE/FO Fighter

Juke (2), Comm Relay (3)

"Epsilon Ace" (20) - TIE/FO Fighter

Comm Relay (3)

If you've got the cards for it maybe try:

Gamma Squadron Veteran (19)

Homing Missiles (5)

Cluster Missiles (4)

Push The Limit (3)

Extra Munitions (2)

Guidance Chips (0)

Carnor Jax (26)

Push The Limit (3)

Hull Upgrade (3)

Autothrusters (2)

Royal Guard TIE (0)

The two bombers remain lethal after the first round with cluster missiles, and gain superior maneuverability and firepower with push the limit (or use predator if you prefer). Carnor Jax counters opposing aces and jumpmaster lists, and the hull upgrade gives him a chance of survival.