Flotilla and hyperspace assault

By Jondavies72, in Star Wars: Armada Rules Questions

https://www.fantasyflightgames.com/en/news/2016/4/29/support-your-squadrons-support-your-fleet/

"As we noted in the announcement of Armada Wave III, the flotilla from the Imperial Assault Carriers Expansion Pack enters the game as a new type of small-base ship that features two miniatures and uses all the standard ship rules with an exception for the way that they function in collisions. "

​From the article, I know we take those at face value but they state it is a small based ship with the exception on how they work in collisions

Let me just add that the CURRENT flotillas ate small base ships. The wording on the card doesn't preclude other sizes. Not sure that's happening, but it's possible.

That is quite true, but I rather doubt it will happen.

The door is open for it, as I posited much earlier in the thread :D

I mean, it does make it a bit of an odd mechanic when you add in the ramming...

I don't know Dras, I personally don't think it is a possibility. Why would Cracken come with a ship who can't use him? Have we seen any Commander do that? What about the tip card. That would be the first place people will get what a flotilla is vs other ships.

Though, I suspect seeing flotillas for medium bases might occur eventually.

You see, the last line of your Post....

... That's what I was talking about.

So you kinda disagreed with me, and then stated my point again :D


You see, the last line of your Post....

... That's what I was talking about.

So you kinda disagreed with me, and then stated my point again :D

Ah, well you know how foolish I get. I thought you were. That it was possible that they were not small ships.

A better example may be with the SSD perhaps? Maybe it will be a large ship but if it overlaps it takes no damage and the ship it overlaps takes damage, being the reverse of what happens to a Flotilla.

A better example may be with the SSD perhaps? Maybe it will be a large ship but if it overlaps it takes no damage and the ship it overlaps takes damage, being the reverse of what happens to a Flotilla.

It would be a new class though since it would need special rules on how to move due to likely size of the base

Why would you need special rules for a large base?

Why would you need special rules for a large base?

Why? The only scale in Armada is that the ships are made with their size relative to those around them. All we should expect of the SSD is that it will be bigger than the ISD and slightly bigger than the second largest ship available in the Imperial Fleet.

The rest you or the people on the SSD thread are making up.

Mind you I am too, to illustrate a possible use of an existing base to modify the rules to produce an effect of something other than the rules.

Why? The only scale in Armada is that the ships are made with their size relative to those around them. All we should expect of the SSD is that it will be bigger than the ISD and slightly bigger than the second largest ship available in the Imperial Fleet.

The rest you or the people on the SSD thread are making up.

Mind you I am too, to illustrate a possible use of an existing base to modify the rules to produce an effect of something other than the rules.

That is true, it would be fine but there is one more aspect of scale that Armada has. The base size of ships. Is it a Large base? Medium? Small? Each has a movement challenge. Small bases are far more flexible than the larger counterparts and that is a representative of its scale.

What you would be telling people if you put an SSD on a Large base is that it is as maneuverable and has the same challenges as an ISD or MC80 when it really should have bigger challenges to represent its immensity.

While I am not a game designer for FFG/Armada the speed and yaw of a ship is pretty much a measure of its movement challenges, as I think you want to make small changes to existing rules, perhaps you have a ship with speed 1 and no yaw, speed 2 and no yaw. So in order to move off a straight line it has to have a maneuver dial or a token and a crew upgrade, you can make the crew upgrade harder to obtain by not providing the ship the icon to take such an upgrade. As such can the ability to change vector be made hard within the rules we already have? At this point if you feel the SSD should be even harder to turn then perhaps you require a token and dial to obtain 1 yaw.

Something else that could be done with some ease would be to create a dice, lets call it a plaid dice, that worked to range 1-5+1 or 1-4 (for example). This dice could be included with the ship and that dice could reflect more or less firepower than regular red, blue or black dice or perhaps you use a blue dice but at greater range. Again this could bring a rather specific change for a ship with very little or no further explanation required, other than measuring 1-5+1-2 range for example.

Take it to the SSD thread guys.