Epic List - Gozanti + Bombers

By player1399050, in X-Wing Squad Lists

Playing a for fun game with my Gozanti for the first time next weekend. Just wanna make sure that the upgrades on the Gozanti make sense given the rest of my list.

300 EPIC

300 points

PILOTS

Omicron Group Pilot (36) x 2
Lambda-Class Shuttle (21), Electronic Baffle (1), Heavy Laser Cannon (7), Gunner (5), Ion Projector (2)

Gozanti-class Cruiser (67)
Gozanti-Class Cruiser (40), WED-15 Repair Droid (2), Construction Droid (3), Dual Laser Turret (5), Ordnance Experts (5), Docking Clamps (0), Backup Shield Generator (3), Requiem (4), Automated Protocols (5)

Gamma Squadron Veteran (29) x 4
TIE Bomber (19), Deadeye (1), Extra Munitions (2), Ion Pulse Missiles (3), Concussion Missiles (4), Guidance Chips (0)

“Whisper” (45)
TIE Phantom (32), Agent Kallus (2), Sensor Jammer (4), Predator (3), Advanced Cloaking Device (4)

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You don't have to say, "for fun". If you know people who are playing X-Wing for other reasons, they're doing it wrong.

That list is not too shabby, but I might do it a hair different:

300 EPIC

Gozanti-class Cruiser (40)

Darth Vader (3)
Mara Jade (3)
Dual Laser Turret (5)
Docking Clamps (0)
Comms Booster (4)
Optimized Generators (5)
Vector (2)
Gamma Squadron Veteran (19) (x2)
Deadeye (1)
Extra Munitions (2)
Proton Rockets (3)
Homing Missiles (5)
Guidance Chips (0)
Gamma Squadron Veteran (19) (x2)
Deadeye (1)
Plasma Torpedoes (3)
Extra Munitions (2)
Proton Rockets (3)
Assault Missiles (5)
Guidance Chips (0)
Omicron Group Pilot (21) (x2)
Electronic Baffle (1)
Heavy Laser Cannon (7)
Engine Upgrade (4)
"Whisper" (32)
Predator (3)
Sensor Jammer (4)
Recon Specialist (3)
Advanced Cloaking Device (4)
Total: 300
So now you've got 4 Bombers (as you'd intended) who each have 4 attack dice at Range 2-3 AND at Range 1 (thanks to the Prockets). Using Homing Missiles or PRockets means you have a focus modifier and a g-chip modifier for each attack, which is real solid. There's also a second set of bombers that downgrades Homing Missiles to Plasma Torps in order to fit in some Assault Missiles. Having two ships equipped with Assault Missiles on your Gozanti will have a dramatic impact on how your opponent flies his ships, even if you never fire them. The threat of activation will make any kind of formation flying an impossibility.
Since you're focusing on Bombers who have Deadeye, I'd think you'd want your Gozanti to have Comms Booster. This will allow your Bombers who have to fire Plasma Torps or Assault Missiles to gain a bonus focus token so that they end up with one to fire the weapon and one to modify. It also allows your Bombers to K-Turn in later rounds, then still fire ordnance while simultaneously clearing stress with the Comm Boost assist. It's a perfect fit for a bomber list. Mara Jade and Vader make the Gozanti a threat rather than just a nuisance even after the Bombers are launched. The extra energy gain (and capacity, thanks to the Vector title) mean that you'll have plenty to Comms Boost with, and still some to regenerate shields, if the opponent is foolish enough to let the Gozanti survive by prioritizing bombers instead.
I tweaked the Lambda Shuttles slightly to favor mobility, since they're notorious for being dead weight after an initial joust. Those engines combined with the Bafflers will help their HLCs to stay on target.
Whisper is mostly unchanged, except that I saw no reason not to use Recon Specialist over Agent Kallus. For one point more, why not have an extra focus token effect versus ANY one enemy rather than against a single enemy? I don't mind Predator, since your enemy will have enough targets that FCS is likely to do little work, but any enemy ship with a PS of 8 or higher is going to be a huge threat to Whisper, so make sure you let her hang back in round 1 and have her swing in after the rest of your team has prioritized the destruction of those high PS targets, at which point her cloak and extra focus tokens can help keep her in the game. Also, it goes without saying that Whisper should flank, so that if the enemy wants to point at her they'll have to do so at the cost of not being pointed at the rest of your team.
Anyway, this is my take on your list, but the main thing is to have a good time. Me? I'd have a better time if Assault Missiles were lighting up my enemy's side of the battle field like a Roman candle. Good times, indeed.

That is exactly the kind of critique that I wanted! Thank you, CBMarkham. I may not have my second copy of Imperial Vets by Sunday though. What do you think of this as a back-up? Once again, mostly looking at feedback on the epic ship. Not too sure that Vessery belongs.

VADER RAIDER

300 points

PILOTS

Omicron Group Pilot (33) x 2
Lambda-Class Shuttle (21), Electronic Baffle (1), Heavy Laser Cannon (7), Engine Upgrade (4)

Raider-class Corvette (aft) (66)
Raider-class Corvette (50), Darth Vader (3), Shield Technician (1), Engineering Team (4), Backup Shield Generator (3), Automated Protocols (5)

Raider-class Corvette (fore) (55)
Raider-class Corvette (50), Optimised Generators (5)

“Whisper” (46)
TIE Phantom (32), Recon Specialist (3), Sensor Jammer (4), Predator (3), Advanced Cloaking Device (4)

Captain Jonus (31)
TIE Bomber (22), TIE Shuttle (0), Push the Limit (3), Twin Ion Engine Mk. II (1), Fleet Officer (3)

Colonel Vessery (36)
TIE Defender (35), Juke (2), TIE/x7 (-2), Twin Ion Engine Mk. II (1)

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Despite the lies that the builder is telling you, your epic ship can only have one modification equipped to it.

You'll have to choose between automated protocols and optimized generators.

Swapped automated protocols for single turbolasers and dropped Tie engines off vessery to make it fit,

VADER RAIDER II

300 points

PILOTS

Omicron Group Pilot (33) x 2
Lambda-Class Shuttle (21), Electronic Baffle (1), Heavy Laser Cannon (7), Engine Upgrade (4)

Raider-class Corvette (aft) (69)
Raider-class Corvette (50), Darth Vader (3), Shield Technician (1), Single Turbolasers (8), Engineering Team (4), Backup Shield Generator (3)

Raider-class Corvette (fore) (55)
Raider-class Corvette (50), Optimised Generators (5)

“Whisper” (46)
TIE Phantom (32), Recon Specialist (3), Sensor Jammer (4), Predator (3), Advanced Cloaking Device (4)

Captain Jonus (29)
TIE Bomber (22), TIE Shuttle (0), Push the Limit (3), Twin Ion Engine Mk. II (1)

Colonel Vessery (35)
TIE Defender (35), Juke (2), TIE/x7 (-2)

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