Delta Class DX-9 Stormtrooper Transport

By DariusAPB, in X-Wing

The canonical cousin of the fan favourite XG-1.

The DX-9 is an armoured, shielded and heavily armed transport craft designed for boarding operations and used as a dropship.

Capable in an assault and support role, this thing would likely have a worse dial than a shuttle, but would make up for it by carrying at least two torpedo slots. In the X-wing series of games, these things have wrecked face with their torpedo's more than once, and can even disable craft with ion cannons.

Like the Lambda class shuttle they are capable of carrying some 40 Stormtroopers.

This ship not only appeared in the X-wing series, but also in Mysteries of the Sith, where it landed at a Rebel base, deploying Stormtrooper squads.

http://starwars.wikia.com/wiki/Delta-class_DX-9_stormtrooper_transport

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Edited by DariusAPB

Proposed dial would be similar to the shuttle, but maybe a bit slower if possible.

I'd remove one firepower, add one hull or shield. It would retain a cannon slot but also torpedo tubes. Like the shuttle it would have two crew slots. I'd like to see some kind of Stormtrooper team or commando crew introduced.

This ship is for dropship and boarding operations, but also itself is a true gunship.

That the big ship the Empire needs and deserves.

I want an IA scale of of these too, that needs to happen.

I swear all I'd do is have an officer with elite stormtroopers as my IA list...

Where are its cannons? Hidden inside the launchers?

I'm actually not sure. I suspect on mounts around the nose section - hatched.

Edit: I added the pic of my mels, see the front nose there are 4 tubes. I thought these were the weapons. Hatched would be cooler though.

Edited by DariusAPB

I'm all for them adding this, once/if they add mechanics for boarding ships into the game.

Until then, there's not really much point.

The canonical cousin of the fan favourite XG-1.

What makes it canonical? I don't recall it ever appearing in any canon source.

I mean thinking about it, it'd be mainly for pre-packaged missions. Probably with the usual tracking tokens etc, but would be cool regardless. Maybe it can be the first ship with a white 0, or a special maneuvre that allows it to green maneuvre if it is within range 1 or at base to base with an ion'ed ship.

Cinematic play where each ion token does lasting damage, and ships can be disabled.

I'd like no primary and go full hog Ion with this, let it do two Ions a shot and have a boarding party mechanic. I fully support ships like this in the game for Imperials.

I'd like no primary and go full hog Ion with this, let it do two Ions a shot and have a boarding party mechanic. I fully support ships like this in the game for Imperials.

To be fair the actual ship in Canon in the past had normal lasers. If this is changed sure, but right now probably should keep to it's known theme.

Special ion rules (borrowed from my Aces of the Empire campaign):

When a ship or section with no shields is assigned an ion token, the opponent may have it deal a "last ion effect" instead of the normal ion token effect. Any ship with lasting ion effects equal to its hull value is Disabled. Disabled ships cannot make attacks, execute manuvers, or perform actions. It's agility value becomes zero.

Huge ships have many redundant systems and various controls against ion weaponry. A huge ship is only disabled when it has enough lasting ion effects on both sections equal to the sum of the hull value of both of those sections.

Individual systems of a huge ship may be targeted by ion weaponry as well. When a section of a huge ship is delt a lasting ion effect, the attacker may instead have it be delt to an any one equipped upgrade that has an energy value. When an upgrade has lasting ion effects equal to its maximum energy value, it is Off-Line. Off-Line upgrades are treated as discarded. When performing a recover act, before removing all energy, any amount can be removed to remove an equal number of lasting ion effects from the section or upgrades attached to the section.

Take away: ships can be ion disabled when ion= hull. Huge ships can be ion disabled when it equals total hull. Upgrades can be disabled when you fill their energy value. The only way to fix it is recover commands.

EDIT: Ion weaponry don't cancel all their results, but inflict zero damage. This overwrites existing ion weaponry such as the ion cannon and Ion battery.

Edited by FourDogsInaHorseSuit

That'd take a lot of ioning.

i'd probably go ion/half of hull. Remember that no matter the hits, you can only ever assign 1 ion token.

That'd take a lot of ioning.

i'd probably go ion/half of hull. Remember that no matter the hits, you can only ever assign 1 ion token.

I forgot to mention one more thing: in my games ion Cannons using lasting ions, don't deal damage.

Eh, in the games it was far easier to ion a ship than destroy it, the challenge was protecting the boarding craft. It makes sense that lasting ions don't deal damage though.

Edited by DariusAPB

Eh, in the games it was far easier to ion a ship than destroy it, the challenge was protecting the boarding craft. It makes sense that lasting ions don't deal damage though.

True, but I didn't want it to be. I didn't want my players to coaxed into doing the right thing (taking prisoners instead of killing everyone) because it was also easy. If you want it easier, you could have ions delt = uncancelled hits/crits. Cuts time by a lot.

Also a fair point.

Also - who the HELL said anything about taking prisoners? Sir you are Stormtrooping wrong!

Proposal: We either keep damage and make it your way (1 ion per hull) and for campaigns sake have it captured. ALTERNATIVELY. hehehehe

My way.

1 ion /half hull. Mission to disable. If disabled next mission. IA.

mission is to secure area/secure the flight computer.

If you have space or two game boards, you can even have a dogfight while the boarding is going on.

Prisoners are ALWAYS optional. This naturally is only for epic campaigns. For capturing ioned small/large ships in 100/100 then i think range 1 with some automatch speed as a white or green and tracking tokens is the only way to do it.

Edited by DariusAPB

I don't have the IA so the choice is easy.

Well yes, there is that.

Still, a simulated boarding of a CR90 in IA sounds really epic.

Well yes, there is that.

Still, a simulated boarding of a CR90 in IA sounds really epic.

Ion Cannons that can deal higher amounts of ion tokens, and an IA game to secure it matter what.

Well yes, there is that.

Still, a simulated boarding of a CR90 in IA sounds really epic.

I agree. I think the final solution is:

Ion Cannons that can deal higher amounts of ion tokens, and an IA game to secure it matter what.

Yes, I do really agree with your 0 damage ions though. To capture you have to commit!

Also, some kind of way to remove ions, like an engineering team or something. Maybe they use power tokens to do something. But that doesn't help large.

Maybe large rather than huge would require external help however...

Edited by DariusAPB

I tied it to the recover action.

Eh I can see that working.

Thinking more. I'm debating the merit of NOT giving it a system slot, to further differentiate between the transport and the shuttle. It's more an armoured workhorse than anything fancy.