What's your guess for the Fang's dial?

By pickirk01, in X-Wing

The preview keeps talking about quickly getting in your enemy's face and having a dial similar to Ints and TAPs. It also mentions 6 greens and it looks like you can see a 2 segnors 2 Talon Roll on the dial in the picture.

Would something like this be too crazy?

Reds - 2 left and right Talons, (4 K maybe also, since it would mesh well with the PS6 pilot)

White - 1 right and left hard, 2 left and right hards and banks, 2 straight, 5 straight (first ship in the game without a green 2 straight?)

Green - 3 right and left hards, banks and straight, 4 straight

Or maybe we get the 2 and 3 speed straights and banks all green.

What do you all think?

Edit: Zoomed the picture to see the Talon roll that I thought was a segnor's

Edited by pickirk01

The preview shows a Talon Roll, so I bet it only has those and no S-Loop. Hopefully it will have a red K-Turn of any speed. And because it has 6 green I'm guessing it has all 5 green 2-speed maneuvers and a green 3-straight. If it has only the 2- and 3-speed banks and straights green we are in real trouble.

Edited by RogerWilco15

Prior to the article, I tought it would had a dial similar to the Prototype, seeing that it was meant for close fighting and that it has a tight move like the talon Roll 2. So bank and hard 1 green with straight 2-3 green.

But since they compared it to the Tie FO and Interceptor in the article, I guess it will have the hard and bank 2 green and straight 2-3 green.

Based on the article comparing it to an FO or Interceptor, and assuming it continues the tradition of Scum ships not having 3-turns (such as the Aggressor, Viper, Scyk, JM5K, Khiraxz), my guess would be:

Speed 1: turns white, banks white

Speed 2: turns, banks & straight green, tallon rolls red

Speed 3: banks white, straight green

Speed 4: straight white, K-turn red

Speed 5: straight white

Edited by DR4CO

The preview shows a Talon Roll, so I bet it only has those and no S-Loop. Hopefully it will have a red K-Turn of any speed. And because it has 6 green I'm guessing it has all 5 green 2-speed maneuvers and a green 3-straight. If it has only the 2- and 3-speed banks and straights green we are in real trouble.

Yep I zoomed in and it looks more like a T-roll than Segnors. Correcting original post...

Agreed. It needs a green turn of some kind. Maybe a hybrid of the Tap and Int with green 1 hards, green 2 banks and green 2 and 3 straight.

Edited by pickirk01

I'm hoping for

GREEN: 1 banks, 1 turns, 1 straight, 2 straight

WHITE: 2 turns, 2 banks, 3 straight, 3 banks, 4 straights

RED: 2 T-Roll, 4 K-Turn, 5 K-Turn

What I'm expecting:

TIE/fo dial with T-Rolls instead of S-Loops.

They said it was "remarkably similar to that of the TIE interceptor or TIE/fo fighter," which tells me beyond a shadow of a doubt that it has 2-hard greens. That means it probably also has a 3-straight green.

So I'm going to guess it is exactly the TIE/fo dial, except tallon rolls instead of sloops. So, this:

Speed 1: turns (white)

Speed 2: Tallon Rolls (red), turns, banks, straight (green)

Speed 3: turns, banks (white), straight (green)

Speed 4: straight (white), k (red)

Speed 5: straight (white)

I'm hoping for

GREEN: 1 banks, 1 turns, 1 straight, 2 straight
WHITE: 2 turns, 2 banks, 3 straight, 3 banks, 4 straights
RED: 2 T-Roll, 4 K-Turn, 5 K-Turn

What I'm expecting:

TIE/fo dial with T-Rolls instead of S-Loops.

Edit: ninja'd.

Edited by SgtSmithy

Similar to Tie/fo.

Just noticed something:

The article says 6 green maneuvers. It also says 5 different ship cards in the pack. And that 4 have the EPT slot.

swx55_layout.png

I see 6 ship cards there. And all of them except the Zealous Recruit have the EPT slot.

Maybe they're wrong about the number of green maneuvers, too.

One can hope.

Edited by SgtSmithy

I'm hoping for

GREEN: 1 banks, 1 turns, 1 straight, 2 straight

WHITE: 2 turns, 2 banks, 3 straight, 3 banks, 4 straights

RED: 2 T-Roll, 4 K-Turn, 5 K-Turn

What I'm expecting:

TIE/fo dial with T-Rolls instead of S-Loops.

i think the same thing, although they may switch the K-turn of 4 to the original Tie fighters 3 k-turn

Yeah, it's pretty much a TIE/FO with the reds juggled about, looks like.

Which is awesome, don't get me wrong, but we've got plenty of ships that PTL their speed 2 greens all over the place, so I was hoping for something a touch more... exotic. Maybe a Scyk dial with green hard 1s, for instance; losing a TAP's 1 straight for a pair of green banks might be technically more greens, but would certainly change the way it flies without being much stronger.

Kind of odd, honestly - It's not just arc-dodging's bonuses that lead to A-wings not flying into the teeth of the dragon; it's that without the speed 1 maneuvers it's honestly hard to be a knife-fighter who's repeatedly landing range 1 attacks. It's very... conservative, when even the rebels-era TAP decided to be relatively funky.

...Still gonna buy one and fly Fenn with it, though. ;)

My guess is TIE/fo dial with T-roll instead of S-loop and maybe a dufferent speed K-turn.

Like others have stated, I'm hoping for all speed-3 maneuvers being green, because it would be different from any of the other "arc dodgers" out there, but I'm expecting all speed-2 maneuvers to be green. *le sigh*

I'm hoping for

1: turns

2: turns, banks, straight (green), troll

3: turns (green), straight (green), banks (green)

4: straight

5: straight, K-turn (red)

Three-speed green turns will be something new and exciting, and help give it a different feel from the existing arc-dodgers.

The three speed turns will have you overshooting targets constantly. Having green one turns with the T-Rolls and a long K-Turn will be awesome for getting on top of something and staying there. I think that combo on a dial will make Kad Solus better than people are expecting.

Like others have stated, I'm hoping for all speed-3 maneuvers being green, because it would be different from any of the other "arc dodgers" out there, but I'm expecting all speed-2 maneuvers to be green. *le sigh*

Yeah, it's a bit like that, isn't it? Once, it was a truly special, ship-defining feature.

And it still is! ... except we have four ships with hard turns, and three of them have all-2s-are-green.

Mutter, grumble, had been so looking forward to scyks-with-green-hard-1s, just for the novelty factor. At least we'll know how to fly it though, eh? ;)

I'm pretty sure it has a 2 straight green. Being an interceptor I doubt it has the 1 straight. It seems more like a fast ship with a 2-5 straight. and 2-3 straight being green. We all know it has a Talon roll, as for what else it is anyone guess.

Tie/FO dial with talon rolls is a good guess.

All 3-speeds green is a fun guess.

I'll make a random guess.

1-turns green

2-banks green because 2-banks are the best manuever

3 & 4 straights green because I want it to have speedy greens

The preview keeps talking about quickly getting in your enemy's face and having a dial similar to Ints and TAPs. It also mentions 6 greens and it looks like you can see a 2 segnors 2 Talon Roll on the dial in the picture.

Would something like this be too crazy?

Reds - 2 left and right Talons, (4 K maybe also, since it would mesh well with the PS6 pilot)

White - 1 right and left hard, 2 left and right hards and banks, 2 straight, 5 straight (first ship in the game without a green 2 straight?)

Green - 3 right and left hards, banks and straight, 4 straight

Or maybe we get the 2 and 3 speed straights and banks all green.

What do you all think?

Edit: Zoomed the picture to see the Talon roll that I thought was a segnor's

Like others have stated, I'm hoping for all speed-3 maneuvers being green, because it would be different from any of the other "arc dodgers" out there, but I'm expecting all speed-2 maneuvers to be green. *le sigh*

I really hope it's NOT the 3 turns that are green. For a ship they keep trying to sell as wanting to joust and having multiple abilities that require range 1, it's gonna be really hard to keep range 1 after the first time you get there if your greens are speed 3. I was really hoping to see the fang be the first ship with multiple speed green turns on both sides (speed 1 and speed 3 would have been nifty) since it's supposed to be super maneuverable, but don't see that happening if it's only got 6 greens on the dial

If I were to guess

1 White Turn, White Banks

2 Green Straight. White Turn White Banks Red Talon Roll

3 Green Straight Green Banks Green Turns

4 White Straight Red K turn

5 White Straights

Six greens and comparison the the FO has blunted my hopes a little, I confess. It means they've once again give conservative in the design - and for some reason think alpha squadron interceptors are only 1pt overpriced.

I'll still fly fenn, of course, but dangit, these generics could've been the start of a beautiful new age.

Anyone else putting bets on a rookie designer this wave?

The preview keeps talking about quickly getting in your enemy's face and having a dial similar to Ints and TAPs. It also mentions 6 greens and it looks like you can see a 2 segnors 2 Talon Roll on the dial in the picture.

Would something like this be too crazy?

Reds - 2 left and right Talons, (4 K maybe also, since it would mesh well with the PS6 pilot)

White - 1 right and left hard, 2 left and right hards and banks, 2 straight, 5 straight (first ship in the game without a green 2 straight?)

Green - 3 right and left hards, banks and straight, 4 straight

Or maybe we get the 2 and 3 speed straights and banks all green.

What do you all think?

Edit: Zoomed the picture to see the Talon roll that I thought was a segnor's

Like others have stated, I'm hoping for all speed-3 maneuvers being green, because it would be different from any of the other "arc dodgers" out there, but I'm expecting all speed-2 maneuvers to be green. *le sigh*

I really hope it's NOT the 3 turns that are green. For a ship they keep trying to sell as wanting to joust and having multiple abilities that require range 1, it's gonna be really hard to keep range 1 after the first time you get there if your greens are speed 3. I was really hoping to see the fang be the first ship with multiple speed green turns on both sides (speed 1 and speed 3 would have been nifty) since it's supposed to be super maneuverable, but don't see that happening if it's only got 6 greens on the dial

I don't get why so many people seem to want the three turns to be green. That's great on something like a Y-Wing with a turret but for a ship that wants to get behind things and stay there, it's just too **** fast.

Edited by WWHSD

I'm wondering about a more unusual dial. Green Hard 1, bank and straight 2, straight 3. Red 1-straight, 2-troll, 5k. White 4-straight, 3-bank, 3-turn, 2-turn, 1-bank.

Also, we know from the article (assuming it's accurate lol) that it has hard 3s that aren't red so maybe it's the first inty-type to have allthe 1-3 speed moves.

Hopefully it doesn't have green hard turns, this way it will actually take thought to play and there will be drawbacks to using Push the Limit on it.

If it doesn't have a green sweep across all the 2-speed maneuvers how could it look like a FO/Interceptor dial?

Or

If it doesn't have all green 2-speed maneuvers I'm changing from getting four of them to getting none.

I'm torn between two comments.