Fast, deadly and in your face the pfighter is everything that an interceptor should be. It can arc dodge but it doesn't have to and If used effectively you can pick when to engage at R1. I read a lot of people already downplaying the protector title but I think it adds some excellent opportunities to risk closing in to finish off a wounded ship. I think most people look at the title and think "why would I want to close to range one all the time" so they write the ship off. I look at it as a bit of insurance when you need to get something off the board. I can't wait to try this ship out. Looks like a real boost to the scum faction. One of these in the hands of Soontir Fel would be game over, oh well!
Protectorate starfighter, everything the Tie interceptor should have been.
Nope, Nope, Nope.
TIE Interecptors should have simply come with a free integrated push the limit style title and that's it. They seem to be overcost on their generics and lack the ept which they need for double actions, which they need as well. That's all.
Having not seen a dial yet, I will reserve judgement until I do.
They make several allusions to the interceptor so my money is on a similar dial.
... But there's a lack of Solar Panel Wings. Even the Imperial Raider gets to be a proper Imperial Fighter you need Solar Panel Wings.
I see you your thread title and raise you a, "TIE/sf Fighter, everything the A-Wing should have been".
Well both ships they compare it tho have a 5 straight, so if we finally get that with the 6 greens it won't be bad at all
No the int is still better defensively and over the Lon game. They're different ships. That's good.
Honestly, I wonder sometimes whether people on this forum even read their own comments.
Turr. Carnor. Fricken Soontir. The interceptor has some of the best aces in the game. It has 4 generics, including EPTs at 6 and 4, plus a basic at one for blocking. It has a zero point title optimized to work with a mod custom designed for it. It has one of the best action bars in the game, and one of the best pre-wave-6 dials in the game. It is constantly on top tables, and makes up one third, more often than not, of the dominant list archetype in the meta.
There is a rock solid argument that the Interceptor is the single best ship in the game right now. But something new comes out and suddenly "Wah wah, why isn't the Interceptor as good as this ship?!?"
If you don't like the interceptor, fly something else. Or wait a few months and fly these. But is whingeing really worth your (or anyone else's) time?
Yeah, the Interceptor . . . jeez, that really was one missed opportunity. Too bad they didn't make it differnetly--it could've seen some competitive play.
I see you your thread title and raise you a, "TIE/sf Fighter, everything the A-Wing should have been".
I'll call your bluff and shove all in.
Honestly, I wonder sometimes whether people on this forum even read their own comments.
Turr. Carnor. Fricken Soontir. The interceptor has some of the best aces in the game. It has 4 generics, including EPTs at 6 and 4, plus a basic at one for blocking. It has a zero point title optimized to work with a mod custom designed for it. It has one of the best action bars in the game, and one of the best pre-wave-6 dials in the game. It is constantly on top tables, and makes up one third, more often than not, of the dominant list archetype in the meta.
There is a rock solid argument that the Interceptor is the single best ship in the game right now. But something new comes out and suddenly "Wah wah, why isn't the Interceptor as good as this ship?!?"
If you don't like the interceptor, fly something else. Or wait a few months and fly these. But is whingeing really worth your (or anyone else's) time?
Yeah, the Interceptor . . . jeez, that really was one missed opportunity. Too bad they didn't make it differnetly--it could've seen some competitive play.
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I am assigning you two some homework of rereading my post. No where did I say the interceptor was bad. It's actually a great ship but there is only one pilot that sees the table for the most part. FFG made the scum version of the interceptor what I wanted the imperial ship to play like. That's my point and you missed it. I like both ships.
I see you your thread title and raise you a, "TIE/sf Fighter, everything the A-Wing should have been".
So the a-wing should of been a sluggish brick with poor defence, gotcha.
I see you your thread title and raise you a, "TIE/sf Fighter, everything the A-Wing should have been".
So the a-wing should of been a sluggish brick with poor defence, gotcha.
You got it right, though I am not sure if you the irony tags and meaning as parable to the op. But hey, maybe I just missed your irony tags ^-^
... interceptors are almost certainly faster, and their elite pilots get to token stack on top of four greens.
Fangs will be strictly worse at zooming in PTL builds, and while they can outstrip office potential, the title is mostly an anti-explode insurance. If you could attach evades on top of it... that night be a touch different.
Still solid, but one's untouchable while the other is aggressive, and that little bit slower.
Oh, and their EPTless generics both cost a little bit too much. I guess that's in cimmon too.
They make several allusions to the interceptor so my money is on a similar dial.
Yes and no. We know it has a Speed '3' ard turn and a speed '3' bank, as well as a speed '2' talon roll.
I suspect that if you want to fly it as a TIE interceptor, it won't be as good; firstly and most critically, it has no access to the Evade action.
Secondly, I suspect you'll find it's a little too fast (potentially)
If I had to guess, I'd guess slow moves will be lacking. Scum & Villainy ships have, historically been on the slower side, but actually turn pretty well at slow speed (the Khiraxz' speed '1' turn, for example). The Khiraxz is about the only ship lacking a speed '1' straight to also lack a speed '5' straight. The Starviper, Scyk, Khiraxz and Punishing One all lack the ability to do speed '3' turns.
With the Fang definitely having speed 3 turns, and boost, expect to see the reverse. It wouldn't surprise me to see the Fang lack the speed '1' turn - maybe even any speed 1 moves at all.
That's not inherently a bad thing - as long as the speed '3' turn is green you can still pretend you're Fel - but you may find it costs you in a turning match with...let's say The Inquisitor, or Omega Leader....who would be able to turn inside you. As, for that matter, would Talonbane Cobra.
Talonbane Cobra and Fenn Rau are so close in statline, cost and anon-manouvre action bar that you can't help comparing them - especially since their pilot abilities are so similar as well. I'm not saying Rau isn't going to be 'better' but it would be nice if Talonbane had at least something going for him, and the only two options are the dial or his access to the illicit slot (admittedly glitterstim is a nice trick to pull too).
My goodness, Interceptor Pilots complaining about a ship being almost as good as them.
How do you think us T-65 pilots think?
They make several allusions to the interceptor so my money is on a similar dial.
With Sloops.
They make several allusions to the interceptor so my money is on a similar dial.
With Sloops.
T-rolls, not sloops.
Squint dial with sloopsis the TIE/fo
The only issue with the interceptor is the generics should have been a few points cheaper. If an Alpha was 16 instead of 18 I am pretty sure it would have been viable. They should have been able to swarm to some extent but were just too pricey.
I would add a new title+modification that takes both slots
<Empire's Elite>
Can only be equipped by non-unique Tie/IN
Reduce point cost by (2-3?)
Once per round when defending if attacker has less defense than you assign one evade token.
Edited by JetfireThey're clearly not aiming to improve generic squint type swarming at the moment though, given that the Fang PS1 is two points more than the Squint one, even without the title that gives it a pseudo-evade.
Someone complaining that Tie Interceptors should be better?!?!?!? What a freakin' joke.
Oh, you mostly only see Soontir Fel? Well, that's because he's probably the most powerful pilot in the game since he came out in Wave 2. He's probably the main reason you see all the PS 9+ pilots in the game. You have to be able to counter Soontir Fel or you lose. It's not that the other pilots are bad, but it's just that Soontir is so close to broken that why bother taking anything but the best? I mean, most people start building an Imperial list with just adding in the age old Stealth Soontir from the get go.
I'd personally argue that Soontir should be nerfed somehow, actually. He's meta-warpingly good.
Auto-thrusters are what catapulted Soontir to these heights. Maybe most of you are new but during the fat Han era Soontir hardly hit the table until AT's showed up.