Raider - epic

By ozmodon, in X-Wing Rules Questions

So the rules states that the Raider gets 2 attacks. On his (Fore) card it says that he can spend 2 energy to perform a primary weapon attack. Now does that mean 4 attacks as his primary attack is 2 attacks or 3 adding one additional attack keeping in line with the cost of firing a secondary weapons cost. Seems like it should be 4 but I'm betting on 3?

The rules insert that came with the Raider has added more confusion than help. The Raider gets ONE attack per turn with it's primary, and a second attack after spending two energy, as per the ship card.

The Rules insert stated 'up to 2 attacks", which is taking into account the ship card ability.

The rules insert that came with the Raider has added more confusion than help. The Raider gets ONE attack per turn with it's primary, and a second attack after spending two energy, as per the ship card.

The Rules insert stated 'up to 2 attacks", which is taking into account the ship card ability.

One PRIMARY attack per turn.

You can attack secondary until the cows come home... or you have no energy left.

So what good is it then at 150 points. It seems weak for what it can do

So what good is it then at 150 points. It seems weak for what it can do

It all depends on how you load it up. Three hardpoints, three team slots, and two cargo slots gives you quite a lot of flexibility. And the base cost is only 100 points, not 150.

So what good is it then

It can run over anything in it's path! And it's a piece of artwork sitting on your play mat! what's not to like?!

I agree that it is impressive to look at. I'm planning on using it this weekend. I'll have fun with it for sure. Thanks for the impute.

Just remember, it's just like any other ship. On its own, not too great, but with the right upgrades, it's a force to be reckoned with.

One PRIMARY attack per turn.

You can attack secondary until the cows come home... or you have no energy left.

No. When you make the second attack with the primary weapon, it's still a primary weapon attack.

And can't you only use each secondary weapon once per turn?

One attack with a primary. One additional attack with primary for 2 energy.

One attack from each hardpoint weapon.

One PRIMARY attack per turn.

You can attack secondary until the cows come home... or you have no energy left.

No. When you make the second attack with the primary weapon, it's still a primary weapon attack.

And can't you only use each secondary weapon once per turn?

From the Huge Ship Rules:

Huge Ship Attacks
During the Combat phase, each huge ship may perform one attack with its primary weapon and may perform one attack with each of its secondary weapons.
The Raider's ability allows one additional primary attack for the cost of two energy, for a maximum of two primary attacks. Each secondary weapon also has an energy cost, so although you can theoretically have 5 attacks (or more depending on the hardpoint weapons chosen), you're still going to be limited by the amount of energy you have available to fire those weapons.

The Raider's ability allows one additional primary attack for the cost of two energy, for a maximum of two primary attacks.

Exactly. "One PRIMARY attack per turn" is incorrect.

Each secondary weapon also has an energy cost, so although you can theoretically have 5 attacks (or more depending on the hardpoint weapons chosen), you're still going to be limited by the amount of energy you have available to fire those weapons.

So "attack secondary until the cows come home... or you have no energy left" is incorrect: you're also limited to one shot per weapon. (Important for ordnance tubes!)

Or one miss plus one extra with Quad Laser Cannons.

If you turn the Raider into a missile barge, does it still require energy to launch missiles or torps?

If you turn the Raider into a missile barge, does it still require energy to launch missiles or torps?

Do missiles or torps tell you to spend energy when you fire them?

If you turn the Raider into a missile barge, does it still require energy to launch missiles or torps?

No, but you'll find that Target Locks become a pretty precious resource.

If you turn the Raider into a missile barge, does it still require energy to launch missiles or torps?

No, but you'll find that Target Locks become a pretty precious resource.

Is it possible to have 4 target locks (blue) on the Raider? Using 2 Weapons Engineer crew cards the Shuttle with ST-321 title and a systems officer The title 321 allows for a TL in the play area, System Officer allows a Friendly at R1 to acquire a TL. The first gunner card does the two TL's at range. When the Raider activates the ship performs the TL Action and acquires the second pair of TL's. Weps Engineer is not limited and the first set of TL's is "acquired" but not through the Target Lock Action. The second set of Target Locks are acquired through the action. Seems like it should/would work but I'm not entirely convinced.

If you turn the Raider into a missile barge, does it still require energy to launch missiles or torps?

No, but you'll find that Target Locks become a pretty precious resource.

Is it possible to have 4 target locks (blue) on the Raider? Using 2 Weapons Engineer crew cards the Shuttle with ST-321 title and a systems officer The title 321 allows for a TL in the play area, System Officer allows a Friendly at R1 to acquire a TL. The first gunner card does the two TL's at range. When the Raider activates the ship performs the TL Action and acquires the second pair of TL's. Weps Engineer is not limited and the first set of TL's is "acquired" but not through the Target Lock Action. The second set of Target Locks are acquired through the action. Seems like it should/would work but I'm not entirely convinced.

Weapons Engineer isn't limited, but it also doesn't stack with itself. It says "You may maintain 2 target locks", not "You may maintain 1 additional target lock".

Weapons Engineer and the Impetuous title are good tech for a missile-boat raider. Systems Officer actually works better with a Gozanti with the Suppressor title.

If you turn the Raider into a missile barge, does it still require energy to launch missiles or torps?

No, but you'll find that Target Locks become a pretty precious resource.

Is it possible to have 4 target locks (blue) on the Raider? Using 2 Weapons Engineer crew cards the Shuttle with ST-321 title and a systems officer The title 321 allows for a TL in the play area, System Officer allows a Friendly at R1 to acquire a TL. The first gunner card does the two TL's at range. When the Raider activates the ship performs the TL Action and acquires the second pair of TL's. Weps Engineer is not limited and the first set of TL's is "acquired" but not through the Target Lock Action. The second set of Target Locks are acquired through the action. Seems like it should/would work but I'm not entirely convinced.

Weapons Engineer isn't limited, but it also doesn't stack with itself. It says "You may maintain 2 target locks", not "You may maintain 1 additional target lock".

Weapons Engineer and the Impetuous title are good tech for a missile-boat raider. Systems Officer actually works better with a Gozanti with the Suppressor title.

This is where I have a problem with FFG. I understand being able to use one Weps Engineer with the TL action but not being able to use the second Weps if the ability to acquire another TL is from an outside source. No offense meant but I'm not satisfied with your explanation of the wording either.

No offense meant but I'm not satisfied with your explanation of the wording either.

OK, so what's your explanation for the fact that the first WE card sets the number of TLs you can maintain from 1 to 2, but the second card adds 2 to take you from 2 to 4?

Or are you arguing that it's actually 3 TLs after one WE and 5 after two?

No offense meant but I'm not satisfied with your explanation of the wording either.

OK, so what's your explanation for the fact that the first WE card sets the number of TLs you can maintain from 1 to 2, but the second card adds 2 to take you from 2 to 4?

Or are you arguing that it's actually 3 TLs after one WE and 5 after two?

As I said originally the first WE gives you 2 TLs from the target lock action of the Raider. Since you can only perform an action once per round that only gives you two. The second 2 TL comes from the System Officer on board the shuttle with the ST-321 title.

The two Weapon Engineers only allow you to maintain 4 TLs. Two come from an outside source (System Officer) and two from the Target Lock action of the Raider. Because of the use of the term "acquire" on both the System Officer and Weapons Engineer card only one Target Lock action has been performed.

I don't think that having two Weps Engs on board would give you 4 TLs from a single Target Lock Action but I can see two of them being able to "maintain" 4 TLs if they came from two separate sources.

... but I can see two of them being able to "maintain" 4 TLs

Why not 5? If the second card means you add 2 to the number you can maintain, why does the first card not add 2, taking you to 3?

... but I can see two of them being able to "maintain" 4 TLs

Why not 5? If the second card means you add 2 to the number you can maintain, why does the first card not add 2, taking you to 3?

I really don't understand your math on this. Here's my thinking and the order of operation.

1) Shuttle with SO performs a green maneuver. This allows the Raider at range 1 to acquire a non-action Target Lock which the first Weps Eng turns into two target locks on two different targets.

2) During the Raider's Activation phase, the aft section performs the Target Lock Action which the second Weps Eng turns into two Target Locks on two different targets.

I don't particularly care how you acquire them because you can maintain them from turn to turn.

OK, you have your 4 locks as above, or however you like. The next turn you take another target lock action. Can you now have 5 target locks in total?

I don't particularly care how you acquire them because you can maintain them from turn to turn.

OK, you have your 4 locks as above, or however you like. The next turn you take another target lock action. Can you now have 5 target locks in total?

No, you can only have 4 max. Each Weps Eng can maintain two target locks (per the card). If you use one or more you can replace it (them). Why would you think you could have a fifth target lock?