1 idea is that the Apprentice could be completely reworked.
Give her something like YY or GYY and replace her surges with - - - : Focus. Then replace her abilities with Now I am the Master: You cannot gain focus except through surges. You cannot discard the Focus condition. If you are focused, you gain +1 anti-surge when defending and gain -: Pierce 3 -: Recover 2 -: Cleave 2 when declaring an attack. I think the lore would speak for itself. Of course the stats down below and threat cost would probably be needing changing too. But you get the idea.
Interesting idea! The concept of a character changing is cool, there is a similar concept in the 'Brute Force' Wookiee Warriors mission where when one Wookiee is defeated the remaining one becomes the elite version.
I think that is probably a cleaner way to represent this concept - Have the basic apprentice be unable to focus and have 3 surges: Turn into the master version and replace the card - It would make it clearer to the rebels because the abilities will be in the right place rather than all in the text box?.
I like this idea that I'm thinking maybe it should go on an expensive unique character? Higher cost means the are more durable and you are likely to see them use the ability. There's also tons of stuff you can do with this - have them trigger on a hero being wounded. Or a Rebel ally that 'levels' up.
The other option I think, would be to base the dark jedi off of the 3 classes in KoToR. Sith Assassin, Sith Warrior, and Sith Lord.
Also... I'm thinking of what an AT-PT would be like... maybe just a cheaper/weaker AT-ST but honestly, they just need to lower the cost on the AT-ST anyways.
I literally just downloaded KoToR (most of my players have it but I haven't played it yet). I expect I will want to make all the stuff in that game at some point!
I don't have an AT-PT and I'm more into stuff that was in the original trilogy so not too familiar with them, but it would be fun to make a cheaper walker. It's going to be in the same threat value range as the tank I would assume? So I would make sure it has a different role. According to the star wars wiki they have a concussion grenade launcher (maybe a blast or some condition effect attack) and they operate in packs (I wouldn't put 2 in a group, but they could be relatively cheap - like 8 or 9 and have 2 deployment cards available)
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