Hi folks!
I've played a bunch of campaigns now (as the Imperial player) and I realized that we wanted more variety of enemies for the Rebels to fight! Here's a ton of deployment cards I made that I may as well share.
These are made for a more narrative style of campaign (we don't play skirmish, so I haven't payed that any attention when designing these). I tried to make them pretty balanced, but I'm sure you could 'break' some of them, remember though the idea is to make the fights more interesting for the players and spice up some of the missions (so just don't pick units together that are too powerful!). I made these with the intent of replacing starting units in missions with the same cost, so you could easily re-skin an existing scenario and have it be nothing but tusken raiders.
Warning: there's a lot of images! So I've broken them into groups and put them in spoiler tags:
Jawas






The jawas are meant to have status effect weapons (to represent their little ion guns). Obviously the trader works well with machines, so I would use these guys with an assortment of droids and vehicles. I really should have made a jawa with an ability called "Utinni!"
Tusken Raiders




Nothing too special here just some more close-combat orientated tuskens in larger numbers. Remember to march them in single file!
Jabba's Palace











There's enough stuff here to do a Hutt gangster and his cronies. The Hutts are designed so they are slow, but their minions have to be close to them so they are encouraged to surround their boss and protect him.
The skiff fulfils a similar role to the Repulsor Tank (Open-Topped has no abilities because I think actually carrying figures would be a bit of a headache with models inside other models!)
Jabba is the ultimate Hutt, giving all his minions rerolls meaning the Rebels want to take him out fast!




























































