Green dice suck and so does Concord Dawn Protector

By Stone37, in X-Wing

I also agree that the title will help a lot of the lower PS pilots. You can send them up aggressively and they won't just be blasted to pieces. OK....this is not for tournament play because no one takes low PS pilots, but the game isn't always about tournament play. It makes the low to mid PS pilots more viable. It makes a non-PTL ship viable. It makes jousting something that's not as horrible to your ships.

I too think that it is with the lower PS pilots where this title will shine. I love flying PS Starvipers to block lanes and force the fight where I want it to be. The Protectorate Starfighter may replace the Starviper as my favorite ship when it comes out. I think it hinges on the dial at this point.

I expect the dial to be very similar to a Tie Interceptor. I think it will be a good dial. Then again, my idea of good is just OK for some people. :)

I expect the dial to be very similar to a Tie Interceptor. I think it will be a good dial. Then again, my idea of good is just OK for some people. :)

Not interceptor, FO

Which is LEAGUES superior because it supports PTL and extra sexy jousting (only with t-rolls instead of sloops)

Other than a pair of s-loops what's the difference?

Other than a pair of s-loops what's the difference?

a pair of freaking s-loops

(t-rolls in this case)

they don't seem like much with PTL, but then you realize that only Rau/Terry are probably going to be wedded to PTL (well, jury's still out on Ol' Terry; my dice based paranoia makes PTL auto-include for me but there are other options)

then there's this *******

swx55-kad-solus.png

plus the generics if you want

they don't have the pilot skill to abuse PTL like Rau can and the ship doesn't have the native evade (nor cost efficiency ala x7 Defender) to make defense token staking a thing, so you don't have to slap it on them. You could go for Crackshot instead :) (or predator/LW on Sol up there)

Edited by ficklegreendice

Also worthy of mention is that FFG designed the ship to joust. They say as much in the preview. But here we all are saying nope! It's an arc-dodger!

Like did we forget about Dengaroo already? FFG handed us that combo on a silver platter and it still took a pseudo-nerf to get us to actually play it.

I wonder how long it will be before someone actually puts a Fenn Rau or Teroch in someone's arc...

Better yet, how long will it be after that happens that someone declares jousting OP?

Also worthy of mention is that FFG designed the ship to joust. They say as much in the preview. But here we all are saying nope! It's an arc-dodger!

Like did we forget about Dengaroo already? FFG handed us that combo on a silver platter and it still took a pseudo-nerf to get us to actually play it.

I wonder how long it will be before someone actually puts a Fenn Rau or Teroch in someone's arc...

Better yet, how long will it be after that happens that someone declares jousting OP?

I mean, FFG also said you could drop seismic charges after SLAMing

so one must never take the articles too seriously :P

once you look past the marketing buzzwords, you see that you only get rewarded for jousting via Fearlessness and Concord Dawn Protector

Rau only cares about being in range 1 (and his arc so he can shoot)

Terry only cares about being in range 1 and the defender's arc being on him

Sol doesn't give a crap about either ship's arc

honestly, jousting with your Fangs is just going to lead to dice-related disappointment. They even got t-rolls so you can get shots in scenarios where the enemy can not (especially when fighting near obstacles, where the two low speed t-rolls give you options to position around obstacles that ships with only k-turns don't have)

12471841_10156373495335142_4667550459896

12189266_10156513565580142_1671145958390

Edited by ficklegreendice

Lol, yeah... They do make mistakes!

Let's not discount them just yet though.

Other than a pair of s-loops what's the difference?

a pair of freaking s-loops

(t-rolls in this case)

they don't seem like much with PTL, but then you realize that only Rau/Terry are probably going to be wedded to PTL (well, jury's still out on Ol' Terry; my dice based paranoia makes PTL auto-include for me but there are other options)

then there's this *******

swx55-kad-solus.png

plus the generics if you want

they don't have the pilot skill to abuse PTL like Rau can and the ship doesn't have the native evade (nor cost efficiency ala x7 Defender) to make defense token staking a thing, so you don't have to slap it on them. You could go for Crackshot instead :) (or predator/LW on Sol up there)

If the dial gets green one turns, Kad will be a tenacious little bastard that's hard to shake.

Edited by WWHSD

People seem to think that just because you get bonuses for being nose to nose with someone doesn't mean that should be your entire strategy.

This is more for when you need to get the kill shot after dodging for days or for when you have no other choice. For the love of all things Force sensitive don't just fly four forwards and boost into range 1 of a TIE swarm/Ghost/Phantom You. Will. Not. Survive.

Just because you can, doesn't mean you should.

Edited by VanderLegion

Against a crack swarm you shoot first (with the ps5) and have decent odds of removing a couple before they shoot. S phantom MIGHT kill one before it shoots, but doesnt want 3 others shooting it back with 4 dice + and autohit

Other than a pair of s-loops what's the difference?

a pair of freaking s-loops

(t-rolls in this case)

they don't seem like much with PTL, but then you realize that only Rau/Terry are probably going to be wedded to PTL (well, jury's still out on Ol' Terry; my dice based paranoia makes PTL auto-include for me but there are other options)

then there's this *******

swx55-kad-solus.png

plus the generics if you want

they don't have the pilot skill to abuse PTL like Rau can and the ship doesn't have the native evade (nor cost efficiency ala x7 Defender) to make defense token staking a thing, so you don't have to slap it on them. You could go for Crackshot instead :) (or predator/LW on Sol up there)

If the dial gets green one turns, Kad will be a tenacious little bastard that's hard to shake.

I expect the dial to be very similar to a Tie Interceptor. I think it will be a good dial. Then again, my idea of good is just OK for some people. :)

I'm expecting an Interceptor dial with Talon rolls. I love the S-loops on the Starvipers and have not used the T-rolls too often on the T-70s. Mind you, I don't play too often with low PS T-70s other than the Red Vet.

I expect the dial to be very similar to a Tie Interceptor. I think it will be a good dial. Then again, my idea of good is just OK for some people. :)

I'm expecting an Interceptor dial with Talon rolls. I love the S-loops on the Starvipers and have not used the T-rolls too often on the T-70s. Mind you, I don't play too often with low PS T-70s other than the Red Vet.

Red Vet with R2 and Predator are the only T-70s I play. I'm undecided on whether I like IA or Autothrusters better on them. I love the T-Roll while still having the option to K-Turn. The T-Roll seems to constantly surprise people.

once you look past the marketing buzzwords, you see that you only get rewarded for jousting via Fearlessness and Concord Dawn Protector

Rau only cares about being in range 1 (and his arc so he can shoot)

Terry only cares about being in range 1 and the defender's arc being on him

Sol doesn't give a crap about either ship's arc

Rau and Sol fair enough. But Terry wants to both be in their arc to strip tokens and presumably have them in his arc to be able to shoot back which is well... jousting. True his ability will work even if they're not in his arc but it's certainly not ideal to not get a 4 (or 4 + 1 auto with fearless) die attack, you'd rather be jousting if possible.

If the title was free it be just ok.

For a point, I'd prefer something that make my existing green dice more effective. For example: Change one Eyeball to Evade OR Reroll one Blank.

Green Dice are so ****ty that I don't see how having more of them is any comfort. If you're making me pay for another, I'll pass on that for better offense, thank you very much.

If the title was free it be just ok.

For a point, I'd prefer something that make my existing green dice more effective. For example: Change one Eyeball to Evade OR Reroll one Blank.

Green Dice are so ****ty that I don't see how having more of them is any comfort. If you're making me pay for another, I'll pass on that for better offense, thank you very much.

You are adding an evade result. It's essentially like getting an evade token that you must spend immediately.

Edited by WWHSD

If the title was free it be just ok.

For a point, I'd prefer something that make my existing green dice more effective. For example: Change one Eyeball to Evade OR Reroll one Blank.

Green Dice are so ****ty that I don't see how having more of them is any comfort. If you're making me pay for another, I'll pass on that for better offense, thank you very much.

You are adding an evade result. It's essentially like getting an evade token that you must spend immediately.

Ah, I misread that.

That'll teach me to work and post at the same time. --Carry on.

Other than a pair of s-loops what's the difference?

a pair of freaking s-loops

(t-rolls in this case)

they don't seem like much with PTL, but then you realize that only Rau/Terry are probably going to be wedded to PTL (well, jury's still out on Ol' Terry; my dice based paranoia makes PTL auto-include for me but there are other options)

then there's this *******

swx55-kad-solus.png

plus the generics if you want

they don't have the pilot skill to abuse PTL like Rau can and the ship doesn't have the native evade (nor cost efficiency ala x7 Defender) to make defense token staking a thing, so you don't have to slap it on them. You could go for Crackshot instead :) (or predator/LW on Sol up there)

If the dial gets green one turns, Kad will be a tenacious little bastard that's hard to shake.

Anyone else think Kad with Deadeye and APT would be fun to fly. T-roll into range 1, get your 2 focus, and light 'em up!

Yes and no. I think deadeye is a waste as Manroo Aces have a free focus and target lock anyway. T-Roll in Range 1 and get a focus and a target lock and light them up. You have space on those ships for PTL, Fearless or SoT, etc and still can fire those APT for devastating damage. Though from a points perspective I would rather use one of the other aces for the APT. You have only enough points for one of those torpedos most likely.

I can see concord dawn protector get shut down by PWTs. ;)

I expect the dial to be very similar to a Tie Interceptor. I think it will be a good dial. Then again, my idea of good is just OK for some people. :)

I'm expecting an Interceptor dial with Talon rolls. I love the S-loops on the Starvipers and have not used the T-rolls too often on the T-70s. Mind you, I don't play too often with low PS T-70s other than the Red Vet.

Red Vet with R2 and Predator are the only T-70s I play. I'm undecided on whether I like IA or Autothrusters better on them. I love the T-Roll while still having the option to K-Turn. The T-Roll seems to constantly surprise people.

I find switching up T-rolls and Kturns to be great against many opponents, with T-70s. Its like if they expect one and you pull off the other some just go to pieces or their strategy goes to crud. not saying it always happens, but its glorius when it does....I hope we get more small ships that can do both.

I love this ship!

I.... must own at least two.

Which I will never play a game of X-Wing with, because no matter how many Scum lists I theorycraft, when a game opportunity comes around I always pull out the Imps..

...but I will paint these and zoom them around making "pew pew" noises and admire the very McQuarrie-esque card art.... yeah, I like this ship.

....and apart from a lulz or two, when I did play a game with it, I'd play it as an interceptor. (In fact did I just really skip over five pages of bellyaching over how this ship is gonna suck? Scum got a slightly different flavored Interceptor, be happy, dang)

I can't really reconcile it in mah noggin as "Star Warsy"... it just looks like a neat little spaceship from a universe I would've loved as a kid.

So I guess in that respect it is "Star Warsy"

Edited by juxstapo