Green dice suck and so does Concord Dawn Protector

By Stone37, in X-Wing

OK, so I get what FFG is going for but I have to disagree with how they got there. The new title on its own is not enough to make me want to fly into the face of my enemy. The green dice suck. If I can maneuver (as the article shows) and get a R1 or R2 shot without return fire... that's what I'm doing every day of the week and twice on Sunday.

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Now, Fearlessness is interesting and combined with the title makes for a fighter that hits harder and defends better in up close jousts.

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I feel they should have combined these two cards into one title. Any one else feel that the title does not fall into the best interest (or even the best play style) for this ship?

haters gon' hate

We're so used to small based Scum ships sucking that we just can't accept it :)

I think a few Rebel and Imperial players would have preferred what you suggest if only to keep Fearlessness off of other already tough Scum pilots.

As a Scummie, I like that FFG is trying to get players to consider other ways of maneuvering their ships.

Concord Dawn Protector works pretty well against turret ships - on those, they are shooting you wherever you are, so this at least gives you an evade if you are in their primary arc instead of outside it. Sort of like the anti-autothrusters, really. Rather than a slight benefit from being out of arc, they give you a more reliable benefit for being IN arc.

But, yeah, for non-turreted ships, I mean...what's better than getting a guaranteed block of one point of the enemy's attack? Answer: preventing the attack, entirely, by being out of arc!

The title makes any trade of R1 fire always benefit the Fang (provided similar tokens available).

If you can always out maneuver your opponent and deny them shots while getting your own then the title is wasted points, but if you are doing that then you're going to win the game regardless of the not utilized point. But realistically you aren't going to be able to do that to any opponent worth playing, the title puts the math in your favor.

Edited by ScottieATF

OK, so I get what FFG is going for but I have to disagree with how they got there. The new title on its own is not enough to make me want to fly into the face of my enemy. The green dice suck. If I can maneuver (as the article shows) and get a R1 or R2 shot without return fire... that's what I'm doing every day of the week and twice on Sunday.

swx55-concord-dawn-protector.png

Now, Fearlessness is interesting and combined with the title makes for a fighter that hits harder and defends better in up close jousts.

swx55-fearlessness.png

I feel they should have combined these two cards into one title. Any one else feel that the title does not fall into the best interest (or even the best play style) for this ship?

Well I think someone has to ask this so it might as well be me. What happens with either of these cards when OL has the ship locked? I am thinking you don't get either of them but I could be wrong.

My only comment regarding the protector aces is that they should have been large based too...

To carry the size of the pilot's massive balls.

I mean yeah, it's always better to arc dodge, but these are Mando's They are ballsy, they have a maneuver that involves literal jousting their enemies. This is flufftastic and awesome.

Edited by DariusAPB

The title makes any trade of R1 fire always benefit the Fang (provided similar tokens available).

If you can always out maneuver your opponent and deny them shots while getting your own then the title is wasted points, but if you are doing that then you're going to win the game regardless of the not utilized point. But realistically you aren't going to be able to do that to any opponent worth playing, the title puts the math in your favor.

This I agree with. It's a cool trick when it happens. I'm not sure it's what I'd be aiming for though. When I CAN'T avoid return fire, this new title is a boost.

Well I think someone has to ask this so it might as well be me. What happens with either of these cards when OL has the ship locked? I am thinking you don't get either of them but I could be wrong.

Adding results counts as modifying dice. Therefore, Omega Leader blocks both the title and Fearlessness from working if he has the Fang Fighter target locked.

The example they used in article is somewhat questionable as just he barrel roll was enough to get out of arc. A more appropriate one would be if you could boost + barrel roll out of arc but also skip your shot or boost into range 1 + focus. That's a bit more questionable, especially against something like a TIE or U-boat with only a 2 die primary since you'll auto evade 1 of their potential hits and if they're firing first can use the focus defensively if need be. On Fen Rau or Old Terech it gets even closer into reasonable territory since you'll be rolling an extra green and red or making their shot unmodified respectively.

(...)

Now, Fearlessness is interesting and combined with the title makes for a fighter that hits harder and defends better in up close jousts.

swx55-fearlessness.png

(...)

And Graz the Hunter weeps even more that (s)he has no EPT.

The title is anti-turret (Super reverse-autothrusters)and a decent plan b. Yes, with the exception of Old Teroch, dodging an arc is better than get5ing a free evade, but you may not always be able to dodge an arc, especially if you're up against the party bus. And for those times, you have your title.

I agree, the title is 'meh'

Fearlessness will be best on other scum ships.

Fenn Rau is the only decent pilot.

The example they used in article is somewhat questionable as just he barrel roll was enough to get out of arc.

It got the Fang out of arc but not into range one.

I agree, the title is 'meh'

Fearlessness will be best on other scum ships.

Fenn Rau is the only decent pilot.

It is another case (seemingly) of just not enough. FFG has self admitted that they never want to introduce too much change at once and that serves the game well the mass majority of the time. The third faction has suffered from a lot of "meh" because of this tread lightly philosophy though. The Starviper is possibly overcost and a system slot should be available for more than one unique ship. The Scyk is... I won't even get started there... And now another superior fighter has been created just shy of greatness. I think the title should also have the powers of Fearlessness built into it. THAT would promote a different kind of flying.

Edited by Stone37

green dice suck a lot worse, though

honestly, the fang only sucks if you think it's a straight jouster

no matter how FFG bills the thing, they simply didn't give it enough tools to joust

but they did give subtle hints in the fact that the pilots are mandalorians that tell you, the player, that you should consider being a bit more tactical with them

I intend to try flying them like interceptor aces on meth.

I feel theres a lot of rage going around today from players who are super competitive and afraid to take a chance and be in arc.

BOO%2BTOPIC%2B2.png


I intend to try flying them like interceptor aces on meth.

you will fail (no glitterstims :( )

so I guess you have to settle for just "interceptor aces " :P

BOO%2BTOPIC%2B2.png

Care to explain your opinion on this rather than throw this up? Kind of a jerk move. Many of us are having a good conversation here. You're entitled to your opinion, but if you're going to weigh in then express that opinion and give your reasons. Don't care to contribute? That's fine too. I'm sure there are other threads that you'll find interest in.

The topic is that I (and a few others now) feel that the title falls short of causing us to want to joust with this ship. I've stated why (green dice suck and no return fire is always the safest option). I'd love to hear a differing opinion. It is by listening to and coming to understand other points of view that we grown and learn as human beings.

Well, the whole point I think is that ship hits like a truck in those situations. Against other jousters like x wings or b wings I'd likely take the hit to deal it back even harder. It's also nasty against many of the current and older meta lists. U boats don't like it for sure. Imp aces have to be really careful, and rebel regen lists aren't going to like the burst damage at all.

I do think it's a little manic to have a ship that seems at first purpose designed to arc dodge, but then rewards you for jousting. Still, at least it's different.

OK, so I get what FFG is going for but I have to disagree with how they got there. The new title on its own is not enough to make me want to fly into the face of my enemy. The green dice suck. If I can maneuver (as the article shows) and get a R1 or R2 shot without return fire... that's what I'm doing every day of the week and twice on Sunday.

Well of course you are gonna opt to NOT have return fire - it's always better to have NOBODY shooting you rather than someone shooting you with a smaller chance of killing you... but it's situational.

Now yeah obviously this whole thing is designed to work with certain mechanics which maximize the benefit of facing your opponent at range 1, Fearlessness isn't the ONLY way to do that, there's also cards like Fen Rau's pilot ability which enhance it even further.

But there's also OTHER situations. You might not always have the opportunity to get out of arc, and when you are stuck in arc, then it's great to have these benefits.

You can use these guys to "Taunt" in a sense. Suppose you have an M3A with Heavy Laser Cannon, hanging back at Range 3, and it already has 2 damage, and it took an evade.... and now you've got the chance to be in range 1 of the enemy, (hopefully drawing the fire) or dodge to ensure that your HLC platform gets destroyed.

And also, the EXTRA firing arcs are really gonna make this ship shine. Sneaking up on a fire spray, ghost, or one of the new wave 9 ships? Coming in sideways on a YV-666? Facing The Inquisitor? Might as well be at range 1 as opposed to any other range.

I do think it's a little manic to have a ship that seems at first purpose designed to arc dodge, but then rewards you for jousting. Still, at least it's different.

the only things that reward you for jousting are the title and fearlessness

if you look past FFG's marketing dialog, you'll see the Rau doesn't care about being in the enemy's arc while Terry doesn't care about having the enemy in arc

Kad Solus doesn't care at all either way