Custom Card League: Winning Cards and Vassal extension update

By Babaganoosh, in X-Wing

All I was doing was trying to represent what I saw at the beginning of the Force Awakens. I've since noticed it's been listed as a "canon cannon" that is standard on the Incom T-70 X-wing starfigher.
I'm not a rules lawyer, but all I mean was for one attack before the primary, and wording was light for simplicity sake. I don't mind the compromise to make it what I so obviously intended it to be.

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Even with that, for the points value, it's still too strong with Juke, especially on Omega Leader.

And yes, Omega Leader dropping Comm Relay would hurt his action economy, but it's worth it with the sheer amount of damage this could push through.

A 2 dice attack and a 3 dice attack, IF you manage to get omega leader i to range 1, both unmodified, isnt that scary. And to get it, youre giving up any modifiers for all your non range 1 attacks, that now are u modified 2 dice attacks that only benefit from juke. Have funeith that.

That said, Gabe, what about making it T70 only since its indtended to reflect that ships cannon? That removes joys biggest apparent complaint, for all that I dont think its really an issue

Even with that, for the points value, it's still too strong with Juke, especially on Omega Leader.

And yes, Omega Leader dropping Comm Relay would hurt his action economy, but it's worth it with the sheer amount of damage this could push through.

It's... really NOT that much damage. Frankly, Omega Leader is going to get more out of Juke and Comm Relay(and will live significantly longer, too) than this turret, just because it's a guaranteed crack shot every single turn. I don't think that Underslung Blaster Turret is that big of a deal. 2 ships can take it, and one of them doesnt even want it. The other one has to catch you at range 1 and in arc to get 2 attacks on you, and has to trade Sensor Cluster for it. It's honestly not that good.

If you take the laser cannon, you are not taking Juke, because you will then have to Evade every turn to make it work and that's just not a viable strategy in this game where modification is key (Especially on OL who also needs to TL)

The Laser cannon is honestly best on a T-70 that didn't use it's tech slot anyways, and by no means is any T-70 overpowered in my eyes.

OK, so there seems to be a real need for there to be a review committee to look at these cards in some detail and have a discussion about them. Here's my plan:

1. Recruit 3 committee members

- members need to be able to commit to 1-2 skype calls lasting around 1.5 hrs each, and will be required to write up an opinion on half the cards in the custom league.

2. Exchange Written opinions (With 4 members on the committee, counting myself, that should give us two written opinions on each card).

-Assigning cards to review will ensure that each card in the CCL gets reviewed

-Opinions need not be long, but must offer an informed opinion of the card's balance and functionality.

3. Confer on cards where we have conflict with written opinions, or where cards are deemed in need of tweaks

-Skype call to discuss solutions for problem cards

4. Implement agreed-upon changes

-All changes will be made with the aim to honor the original intent of the card; technical and balance fixes should not alter a card's role in the game

Anyone who wants to volunteer for the committee please PM me.

In the meantime, by all means continue hashing out any issues you have with the current cards here. Any discussion will only help us reach a good decision.

can we quick and talk about how undercosted the Assault Gunboat is though

you can fit FIVE OF THEM WITH MANGLERS in one list

3 attack with one hit to a crit, 1 agility, 5 hull, 3 shields, a better dial than a Y-Wing(it has a white one straight and hard 1 reds), 2 missile slots with one that can turn into a torpedo slot for free(meaning that it can also take long range scanners, which is free, so it can target lock before their alpha strike so they can roll in focused and TLed).

For 2 points cheaper than a B-Wing, you get a better dial, a free hit to a crit, the ability to take LRS, and merely trade 2 shields for 2 hull.

5 Rhos with Manglers. That's 40 HP in one list, spread over 5 ships. The jousting efficiency of this list is ludicrously high. The arcs are all spread over 5 different ships, so it becomes very hard to dodge that many arcs when in optimal formation. It's singular disadvantage is it's dial, as unlike a JM5K, it doesnt have a white sloop or k-turn. The only list that could win is a U-Boats list, and solely because it shoots at one PS higher, and you need 4 gunboats to kill 1 JM5K. Nonetheless, A JM5Ks alpha strike throws 12 hyper-accurate dice. This list throws 15 hyper-accurate dice(plus a guaranteed crit per roll). And the best part about this list? U-Boats as a list isn't allowed. It needs to have at least one custom card in the list. So, jousting wise, it has no counter, needs no actions to guarantee the ability to shoot, and can take acceptable losses because realistically you can only kill one a turn(kill one in a turn, cool, there's still 4 left, and whatever you have in your list that can kill one a turn will die to 4 of them). Bigg's standard loadout of R4-D6 is ineffective because manglers will NEVER have 3 hits or more, always at least 1 crit, so R4-D6 can't trigger. Even lists like Palp Aces are in danger because there are just so many ships that you'd need to dodge.

We kinda need to think about upping the price on those things, if only by 1 point. Because as it stands, there is no reason to take the unique pilots when the generics are so cheap.

If you really wanted to run uboats, there's plenty of cheap upgrade options that could be used (like hutt cartel) for your 1 upgrade card.

Though you have a point about the cost. It's basically a y-wing for 2 points cheaper.

No point in that, check out my post about the Eagle Squadron pilots list. That list chews up U-Boats and spits them out. These ships are most jousting efficient than U-Boats are by an enormous margin.

The more scenarios i think about with the Assault Gunboat the more busted the ship becomes. Realistically, the ship needs to cost 2 more points base. No ship with this kind of potential should cost less than that of an A-Wing. PS1 cost of an A-Wing is 17 points. PS1 cost of the Assault Gunboat is 15 points. It's absolutely busted. You're getting a better Y-Wing for 2 points cheaper than a Y-Wing. The Y-Wing CAN mount a turret, but the only good turret worth mounting is 6 points. And considering that these things don't really NEED an astromech to be effective like the Y-Wing does, i'm completely at a loss for why these are cheaper than Y-Wings, especially by such a large amount.

While I haven't looked this closely at what exactly the Assualt Gunboat offers, I'll say it again... This needs a committee to evaluate each and every card. I think even a simple 3 man team of Razgriz, Vander, and Babaganoosh could even get things in order.

I'm inclined to agree. The fact that i only discovered this because i was building lists for the imminent tournament with these cards is a little wack. Not a call-out to anyone, but rather that these things fell through the cracks. I think it'd be smart now to build such a committee immediately and go through each and every card, and make sure that they're all balanced, and if they're not, to balance them ourselves.

This must be why I felt so powerfully thumbs down every time these things came up for a vote. Underpriced over strength ships are the bane of our existence at the moment and adding another one does no one any favors.

I don't have an answer on balancing them, but they need something more than a point or two added to the cost.

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Anybody else want to volunteer to be on the committee? We need one more

I could... I don't know if I'm the strongest for rule lawyering text to perfection.

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... In case you don't get the hint, this means that the CCL vassal tournament is nigh. Expect a formal announcement soon!

custom%20shippies_zpsgcrnwwug.png

... In case you don't get the hint, this means that the CCL vassal tournament is nigh. Expect a formal announcement soon!

Well would you look at that... That's pretty awesome!

custom%20shippies_zpsgcrnwwug.png

... In case you don't get the hint, this means that the CCL vassal tournament is nigh. Expect a formal announcement soon!

Well would you look at that... That's pretty awesome!

Luxury yacht is conspicuously missing stats :P

custom%20shippies_zpsgcrnwwug.png

... In case you don't get the hint, this means that the CCL vassal tournament is nigh. Expect a formal announcement soon!

Well would you look at that... That's pretty awesome!

Luxury yacht is conspicuously missing stats :P

Good eye; already fixed it a little while ago. Those sorts of problems are easily solved; the hard part was making the ship images and getting all the arcs and actions set up. I had to learn basic image editing to do that stuff.