Imperial Epic - heavy handed
Gunner might not have much utility since if you miss you can perform a primary attack but no other attacks so if you missed with the ion cannon but not fired your Turbolaser or quad lasers you might not want to use Gunner as you wouldn't be able to fire them. Tibanna gas supplies... I have found to be useless I'd go with optimised generators; 1 point more and gives 2 energy per turn (with careful energy allocation) instead of a one off 3 energy. Captain Needa is always fun on the Raider avoids a face-up damage card from debris (if your roll is unlucky its a hit or crit that can damage the shields before hull).
For the Phantoms I suggest Shadow Squadron Pilots. At PS5 they attack before huge ships and you could then consider Advanced Cloaking Device to get 2 extra agility on returning enemy fire.
You could swap Omaga Leader for Dark Curse possibly with Stealth Device if you're short on points.
Instead of a Glaive why not take Ryad? Just to add a bit more fun. ![]()
I approve because Glaive.
Quad Laser Cannons are awful.
I'd personally prefer a second Ion Cannon Battery or Turbolaser on my own ship.
I've only played three games of epic so far, but I've found energy to be something of a limiting factor for huge ships.
As a result it might not be necessary to fill out all your hard points.
If you don't take Optimized Generators, you might as well not put it on the board since your weapons won't be firing.
Yup, optimized generators if you are loading up on Secondary weapons.
Also, you really want Jonus in there (maybe with the Tie shuttle Title). His rerolls for secondary weapons is uninspiring in tournament play but becomes awesome when you are toting the kind of firepower that a Raider carries!