Fang fighter preview

By Ironlord, in X-Wing

Also before anyone sings the praises of Torp scout hardcounters...no

Terry does it, sure, but specific pilots aren't really widespread enough to qualify. Thrusters are hardcounters to turrets, Terry is just REAALLY GOOD against torp scouts

Remember he's only one ship, he can't carry your whole squad. Palob AND Terry, though...

Even if you deny 1 scouts shots, you could just get annhilated by the other two scouts

Not saying he's bad (he's AWESOME) but this isn't the counter you're looking for

Which other two? You have annihilated one of the three scouts before they even can fire, deny a second one and are left with a third one who might actually be able to fire at you. If that one got not blocked from your ships or denied by Palob.

Annhilated with what? Palob and Terry are more than half your list and Palob does two damage max because he's always got TLTs

Daaaaaayum, dem squad point costs...

Range1 in yo face - get rid of ALL those tokens??? Wes at least gives them a chance to dodge HIS attack before discard any that werent used, this is before anybody does anything and it completely removes them all? wtf?

Wes can strip tokens as long as he has a shot on a ship. Teroch can only strip tokens from a ship that has a range one shot on on him.

I have a feeling that Teroch's ability is going to be a lot more limited in actual play that it is on paper.

Any mention of the humongous pity it is that Fearlessness is scum only yet? Don't feel like that was necessary. Sad for all those Rebel and Imperial jousters that could have used it and need the bump as is anyways...

Any mention of the humongous pity it is that Fearlessness is scum only yet? Don't feel like that was necessary. Sad for all those Rebel and Imperial jousters that could have used it and need the bump as is anyways...

Most jousters from those factions lacked EPTs and would never have been able to make use of it.

The one ship that might have wanted it was the black squadron pilot but usually crackshot is better.

Range1 in yo face - get rid of ALL those tokens??? Wes at least gives them a chance to dodge HIS attack before discard any that werent used, this is before anybody does anything and it completely removes them all? wtf?

Wes can strip tokens as long as he has a shot on a ship. Teroch can only strip tokens from a ship that has a range one shot on on him.

I have a feeling that Teroch's ability is going to be a lot more limited in actual play that it is on paper.

This^

Have you ever gotten a crit on one of your interceptors? Particularly with the new damage deck? Crits suck. Weaknesses of the T65 notwithstanding, Wes can remove a token against a ship in his arc at any range, and the only requirement is that he performs an attack. In fact, with the original damage deck, he could even remove a token if he attacked with a Blinded Pilot.

Now, Old Teroch can remove ALL tokens from a ship. That likely means, however, that he is inviting a 4 dice attack on himself to do remove those tokens, and he may or may not get to return fire against that ship. Stripping tokens is a great power, but he is limited, and in order to do so, he must invite the pain.

Any mention of the humongous pity it is that Fearlessness is scum only yet? Don't feel like that was necessary. Sad for all those Rebel and Imperial jousters that could have used it and need the bump as is anyways...

It would be kind of silly with Jan Ors around as well as A-Wings that can have a pair of EPTs.. It would also be kind of nuts on double-tapping Vessery, and Backdraft and ATC Advanceds would be a little nuts.

Edited by WWHSD

I finally remembered what this ship reminds me of.

vic_viper_by_gooie_duck-d38g7ij.jpg

Any mention of the humongous pity it is that Fearlessness is scum only yet? Don't feel like that was necessary. Sad for all those Rebel and Imperial jousters that could have used it and need the bump as is anyways...

It would be kind of silly with Jan Ors around as well as A-Wings that can have a pair of EPTs.. It would also be kind of nuts on double-tapping Vessery, and Backdraft and ATC Advanceds would be a little nuts.

Not any more nuts than Fen Rau though. All of FFGs faction specific upgrades seem to be driven by thematic elements, not by balance from what I've seen. If there are nuts combos with faction specific cards with pilots outside of that faction, I think that is more due to them never having to consider the combination in the first place. In this case, even in its current form, I doubt Ferlessness would be too strong in other factions, although Tie Defenders would be scary, but not any more scary than the options they already have imo.

And even if named X-wings, B-wings, other dying jousters don't see a ton of play, they would really like that title as an option.

Edited by Kdubb

Loving the abilities, but the ship is so ugly. I want it, but I don't want it. Can I proxy scyks for the model?

Any mention of the humongous pity it is that Fearlessness is scum only yet? Don't feel like that was necessary. Sad for all those Rebel and Imperial jousters that could have used it and need the bump as is anyways...

It would be kind of silly with Jan Ors around as well as A-Wings that can have a pair of EPTs.. It would also be kind of nuts on double-tapping Vessery, and Backdraft and ATC Advanceds would be a little nuts.

Not any more nuts than Fen Rau though. All of FFGs faction specific upgrades seem to be driven by thematics, not by balance from what I've seen. If there are nuts combos with faction specific cards with pilots outside of that faction, I think that is more due to them never having to consider the combination in the first place. In this case, even in its current form, I doubt it would be too strong in other factions.

I doubt we'll see much Fearlessness on Fenn Rau, the opportunity cost is too high. Most of the ships that I mentioned can maintain action economy without needing the slot that Fearlessness takes up.

I read the cards, saw the stats, and went "yup...interceptor with 4hull and a basically inverted Autos for a title (in arc range1 instead of in arc range3/out of arc, adds result instead of mods result). Considering it has no evade action im not hurt about the title at all.

The two top pilots though....what the actual crap?

Range1 in yo face - get rid of ALL those tokens??? Wes at least gives them a chance to dodge HIS attack before discard any that werent used, this is before anybody does anything and it completely removes them all? wtf?

PS9 one isnt AS insane but since we see a 2k on the dial (or 2 something it kinda looks square-ish like a talon roll to me) the double focus assign lets him still be a severe threat after a Kturn since he can focus on both defense and offense, or defense twice!

I am not looking forward to those brats. I FULLY expect every list to have 1 if not both of those top two pilots, probably paired with dengar if points allow (unsure of dengars usual cost off hand i dont play scum)

Wes works in any range. Carnor does the same as Teroch (in most situations) against multiple ships and even if he's not in their arcs. Teroch is certainly powerful but not any more powerful than Carnor. If Carnor didn't break the game neither will Teroch.

As for Kad Solus, double focus is nice but you can't perform red maneuvers all the time. You need to lose stress the next turn. That leaves you with a somewhat awkward ship that has focus for both offense and defense (great) every other turn but cannot acquire a target lock on the turn he does this which makes his attacks less reliable than they could be. Then the next turn he only has one action (no point equipping PTL on this one) before he does a red again. Furthermore he cannot reposition on the crucial turns when he does the red maneuvers although Stay on Target might compensate for that I suppose. It all sounds a bit clunky and I'm not sure Solus will every be truly practical though it's hard to say before we've seen the dial.

Finally there's Fenn Rau and he's great no doubt. Any PS9 ship with boost and barrel roll that can shoot 5 dice with TL and focus at range 1 has to be great. People take Jake and Tycho for a similar price and they can only do it once. Granted, Fenn will only have 2 actions. Even if you account for autothrusters and his title he won't have the kind of action economy that Interceptors or A-wings do. Still, he's gonna be a top tier pilot - the first one on a small ship that Scum will get and on a very fun ship to boot.

Edited by Lightrock

While a very cool release, I confess I'm not actually sure I'll be getting any.

Thing is - there may well be a bunch of great possibilities to make lists out of pure-Fang-fighters, but I don't know if that's enough to justify four of them.

Specifically because mixing them with other Scum ships is such an incredible thematic miss, here. These are Mandalorians - heck, Mandalorians on the payroll of the Empire . They are more likely to shoot out of the sky any Black Sun fighter that entered their system, than to fight alongside them. Indeed, they don't seem very likely to be seen outside of their system at all , which makes their inclusion in the game...

I dunno, I guess it's cool, but again - I can't really see bothering to buy them. And in the inevitable future match when I see Mandalorian fighters flying alongside bounty hunters and smugglers...I will be shuddering at the thematic failure in front of me!

Shadow Collective was full of Black Sun and Mando's. Season 3 of Rebels might see a comeback of those guys, while at the same time those Mando's seem to have a lot more connections to some Rebels and at least some seem to get drawn away from the empire.

So much for the theme break. And hey, Ventress is back as well, while those Fang Fighters might work fine with Boba together too … so many theme list which actually seem quite strong. Great times.

So an arc dodger that is focused more on offense that includes upgrades that encourage dangerous tactics with costly rewards. It fits Scum trying to be unorthodox with their ships. Not too sure on the ship itself but it does interest me more then before. Something I can't say about the ARC

at this point, "low expectations" is my middle name :P

fickle'low expectations'greenddice has a ring to it.

(...)

As for Kad Solus, double focus is nice but you can't perform red maneuvers all the time. You need to lose stress the next turn. That leaves you with a somewhat awkward ship that has focus for both offense and defense (great) every other turn but cannot acquire a target lock on the turn he does this which makes his attacks less reliable than they could be. (...)

Although Manaroo could help here.

Yea, the best thing about Fenn or any Fang that Arc Dodges is that Manaroo can pass them focus and TLs.

Uh..you guys have had the interceptor since Wave 2?

Autothrusters came out in Wave 7.

(...)

As for Kad Solus, double focus is nice but you can't perform red maneuvers all the time. You need to lose stress the next turn. That leaves you with a somewhat awkward ship that has focus for both offense and defense (great) every other turn but cannot acquire a target lock on the turn he does this which makes his attacks less reliable than they could be. (...)

Although Manaroo could help here.

Or Predator.

Yes we had interceptors since wave2 and they were also hot garbage until Soontir/Jax and even then they didnt become ungodly until Autos/Palp appeared.

these fangs are...cheap as hell....for what they do imo. Curious if that cheapest pilot allows 6-7 of these guys in a list...thats a brutal swarm if it is lol so many dice being thrown who needs mods!

Yes we had interceptors since wave2 and they were also hot garbage until Soontir/Jax and even then they didnt become ungodly until Autos/Palp appeared.

these fangs are...cheap as hell....for what they do imo. Curious if that cheapest pilot allows 6-7 of these guys in a list...thats a brutal swarm if it is lol so many dice being thrown who needs mods!

Cheapest pilot is 20 points and too expensive at that price

Yes we had interceptors since wave2 and they were also hot garbage until Soontir/Jax and even then they didnt become ungodly until Autos/Palp appeared.

Soontir was wave two.

Yes we had interceptors since wave2 and they were also hot garbage until Soontir/Jax and even then they didnt become ungodly until Autos/Palp appeared.

these fangs are...cheap as hell....for what they do imo. Curious if that cheapest pilot allows 6-7 of these guys in a list...thats a brutal swarm if it is lol so many dice being thrown who needs mods!

Cheapest pilot is 20 points and too expensive at that price

A point less across the board for the generics would have been nice.

Yes we had interceptors since wave2 and they were also hot garbage until Soontir/Jax and even then they didnt become ungodly until Autos/Palp appeared.

these fangs are...cheap as hell....for what they do imo. Curious if that cheapest pilot allows 6-7 of these guys in a list...thats a brutal swarm if it is lol so many dice being thrown who needs mods!

Cheapest pilot is 20 points and too expensive at that price

A point less across the board for the generics would have been nice.

I agree, the addition of Autothruster and Title make these things wonderful, so add 3 points to any ship. If the PS 3 with EPT had been 21, you could add the Title and AT then crackshot or fearlessness and been laughing

With a 25 point hole to fill in a squad, I'm guessing that the Concord Dawn Vet w/Adaptability, Title, and Autothrusters is the way to go.

Is there a better way to spend 25 points on a Fang? Without a better EPT, I'm not sure if it's even worth bringing.

Edited by WWHSD

Yes we had interceptors since wave2 and they were also hot garbage until Soontir/Jax and even then they didnt become ungodly until Autos/Palp appeared.

these fangs are...cheap as hell....for what they do imo. Curious if that cheapest pilot allows 6-7 of these guys in a list...thats a brutal swarm if it is lol so many dice being thrown who needs mods!

Cheapest pilot is 20 points and too expensive at that price

A point less across the board for the generics would have been nice.

If I had to guess, I'd say they didn't want someone to be able to run 5 with titles.