So my GM and I had decided about three sessions ago that we thought it would be cool to have my character die. Reasons are 90 percent to service the story as the current arc comes to a close, about 10 percent slight mechanical tweaks (not for any munchkin purpose, this is to fit the backstory of his replacement that has been in our games canon [be it way way backstory]). We spend time developing the story of how the new character will come in, and bounce ideas about how I'll die (but I never knew his exact plan, I just knew it would be heroic) and we both get excited. We set some subtle hints in play long before the deed will actually happen. He actually joked that he wanted to kill me when I totally scruffed his bad guy two sessions back by getting him stuck in a door with a triumph before he could get any damage off on us with a gnarly mechanics check. "Joked," right? Haha he was pretty peeved at that.
Enter last session. I'll spoiler this because you don't need to read it for my question, I just want to rant about it a little.
He tells me to be ready to make a brave and heroic decision. We near the end of the session, being chased by a horde of things that can mess us up pretty good, those things get stuck behind a door but are clawing through, I have to disarm a bomb set to level the place we're at and it had been decided (not by me) that we don't want that to happen, and the bomb is on a switch that opens the door opposite the monsters and is the only escape. The kicker? Someone has to be standing on it, the monsters won't do it. Room is big enough that Indiana Jones-ing it won't work. I tell them to go, but one guy won't go out the door so they all come back in and say they'll fight the monsters. The problem of how everyone is going to get out when someone has to stand on the switch is still there but hey, whatever. The GM gives the force sensitive characters a force vision (we were in a force-y temple and they had had one previously) telling them to let go. At this point I whispered to one of them that this was planned and we wanted this. They ignore it, we fight the monsters, go through a hole in the floor we had already been through, spend about another hour going through this temple again fighting more monsters, getting injured, getting despairs on checks that break weapons, and end up in that room again. They still won't leave me behind. They want to use the bomb to try and blow open the door even after my character notices that it's a sturdy kriffin' door and that'll probably only accomplish bringing the whole already crumbling temple down on us. They ignore it, make temple go boom, and my character gets crushed by falling debris rather than dying heroically so the rest of the team could escape.
The GM gave out some missing limbs, and some wounds to the surviving members. We went way late because they wouldn't leave me the first time so we had to just zip past any RP on my death and the intro to the new character (basically an ally contacted them to say they have someone to meet).
I was left with the winds sucked right out of my sails with what I really consider an undignified death. The GM was upset too. Even after we gave them hints and straight out told them to leave, they for the most part decided it was more in character to risk getting five people killed instead of one, going against even the tone of the session the GM had crafted pretty well about letting go of friends to achieve the greater good. I'm probably forgetting something but that's the gist of it.
Okay, rant over.
This all spurred what I thought would be an interesting question.
What do y'all do when one of your PC's is actively trying to die heroically (for the story, not just so he can re-roll) but the other PC's won't let them?